mirror of
https://github.com/love2d/love.git
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526058c707
--HG-- branch : minor
99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Audio.h"
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#include "Audio.h"
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#include <scripts/audio.lua.h>
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#include <common/runtime.h>
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namespace love
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{
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namespace audio
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{
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extern Audio * instance;
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namespace null
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{
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// List of functions to wrap.
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static const luaL_Reg functions[] = {
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{ "getNumSources", w_getNumSources },
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{ "newSource1", w_newSource1 },
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{ "play", w_play },
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{ "stop", w_stop },
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{ "pause", w_pause },
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{ "resume", w_resume },
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{ "rewind", w_rewind },
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{ "setVolume", w_setVolume },
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{ "getVolume", w_getVolume },
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{ "setPosition", w_setPosition },
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{ "getPosition", w_getPosition },
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{ "setOrientation", w_setOrientation },
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{ "getOrientation", w_getOrientation },
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{ "setVelocity", w_setVelocity },
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{ "getVelocity", w_getVelocity },
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/*{ "record", w_record },
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{ "getRecordedData", w_getRecordedData },
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{ "stopRecording", w_stopRecording },*/
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{ 0, 0 }
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};
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static const lua_CFunction types[] = {
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luaopen_source,
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0
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};
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int luaopen_love_audio_null(lua_State * L)
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{
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if(instance == 0)
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{
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try
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{
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instance = new Audio();
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}
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catch(love::Exception & e)
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{
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return luaL_error(L, "Could not open any audio module.");
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}
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}
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "audio";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = types;
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luax_register_module(L, w);
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if (luaL_loadbuffer(L, (const char *)audio_lua, sizeof(audio_lua), "audio.lua") == 0)
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lua_call(L, 0, 0);
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return 0;
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}
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} // null
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} // audio
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} // love
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