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https://github.com/love2d/love.git
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95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Source.h"
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namespace love
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{
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namespace audio
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{
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Source * luax_checksource(lua_State * L, int idx)
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{
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return luax_checktype<Source>(L, idx, "Source", LOVE_AUDIO_SOURCE_BITS);
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}
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int _wrap_Source_setPitch(lua_State * L)
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{
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Source * t = luax_checksource(L, 1);
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float p = (float)luaL_checknumber(L, 2);
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t->setPitch(p);
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return 0;
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}
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int _wrap_Source_getPitch(lua_State * L)
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{
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Source * t = luax_checksource(L, 1);
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lua_pushnumber(L, t->getPitch());
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return 1;
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}
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int _wrap_Source_setVolume(lua_State * L)
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{
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Source * t = luax_checksource(L, 1);
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float p = (float)luaL_checknumber(L, 2);
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t->setVolume(p);
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return 0;
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}
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int _wrap_Source_getVolume(lua_State * L)
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{
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Source * t = luax_checksource(L, 1);
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lua_pushnumber(L, t->getVolume());
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return 1;
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}
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int _wrap_Source_setLooping(lua_State * L)
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{
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Source * t = luax_checksource(L, 1);
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t->setLooping(luax_toboolean(L, 2));
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return 0;
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}
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int _wrap_Source_isLooping(lua_State * L)
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{
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Source * t = luax_checksource(L, 1);
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luax_pushboolean(L, t->isLooping());
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return 1;
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}
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static const luaL_Reg wrap_Source_functions[] = {
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{ "setPitch", _wrap_Source_setPitch },
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{ "getPitch", _wrap_Source_getPitch },
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{ "setVolume", _wrap_Source_setVolume },
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{ "getVolume", _wrap_Source_getVolume },
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{ "setLooping", _wrap_Source_setLooping },
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{ "isLooping", _wrap_Source_isLooping },
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{ 0, 0 }
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};
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int wrap_Source_open(lua_State * L)
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{
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luax_register_type(L, "Source", wrap_Source_functions);
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return 0;
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}
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} // audio
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} // love
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