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https://github.com/love2d/love.git
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87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Sound.h"
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#include <common/Exception.h>
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namespace love
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{
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namespace audio
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{
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namespace openal
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{
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Sound::Sound(Pool * pool, love::sound::SoundData * data)
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: pool(pool), buffer(0), source(source)
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{
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// Generate the buffer.
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alGenBuffers(1, &buffer);
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int fmt = pool->getFormat(data->getChannels(), data->getBits());
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if(fmt == 0)
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throw love::Exception("Unsopported audio format.");
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alBufferData(buffer, fmt, data->getData(), data->getSize(), data->getSampleRate());
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// Note: we're done with the sound data
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// at this point. No need to retain.
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}
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Sound::~Sound()
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{
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if(buffer)
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alDeleteBuffers(1, &buffer);
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}
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void Sound::play(love::audio::Source * s)
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{
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// Set the buffer for the sound.
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source = pool->find(s);
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if(source)
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{
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alSourcei(source, AL_BUFFER, buffer);
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alSourcei(source, AL_LOOPING, s->isLooping() ? AL_TRUE : AL_FALSE);
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}
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}
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void Sound::update(love::audio::Source * s)
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{
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// Looping mode could have changed.
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alSourcei(source, AL_LOOPING, s->isLooping() ? AL_TRUE : AL_FALSE);
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}
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void Sound::stop(love::audio::Source * s)
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{
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// Also no need.
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}
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void Sound::rewind(love::audio::Source * s)
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{
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if(source)
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alSourceRewind(source);
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}
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} // openal
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} // audio
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} // love
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