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834 lines
16 KiB
C++
834 lines
16 KiB
C++
/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Source.h"
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#include "Pool.h"
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#include "common/math.h"
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// STD
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#include <iostream>
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#include <float.h>
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namespace love
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{
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namespace audio
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{
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namespace openal
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{
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StaticDataBuffer::StaticDataBuffer(ALenum format, const ALvoid *data, ALsizei size, ALsizei freq)
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{
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alGenBuffers(1, &buffer);
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alBufferData(buffer, format, data, size, freq);
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}
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StaticDataBuffer::~StaticDataBuffer()
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{
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alDeleteBuffers(1, &buffer);
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}
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Source::Source(Pool *pool, love::sound::SoundData *soundData)
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: love::audio::Source(Source::TYPE_STATIC)
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, pool(pool)
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, valid(false)
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, staticBuffer(nullptr)
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, pitch(1.0f)
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, volume(1.0f)
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, relative(false)
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, looping(false)
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, paused(false)
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, minVolume(0.0f)
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, maxVolume(1.0f)
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, referenceDistance(1.0f)
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, rolloffFactor(1.0f)
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, maxDistance(FLT_MAX)
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, cone()
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, offsetSamples(0)
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, offsetSeconds(0)
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, channels(soundData->getChannels())
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, decoder(nullptr)
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, toLoop(0)
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{
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ALenum fmt = getFormat(soundData->getChannels(), soundData->getBitDepth());
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staticBuffer = new StaticDataBuffer(fmt, soundData->getData(), soundData->getSize(), soundData->getSampleRate());
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float z[3] = {0, 0, 0};
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setFloatv(position, z);
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setFloatv(velocity, z);
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setFloatv(direction, z);
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}
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Source::Source(Pool *pool, love::sound::Decoder *decoder)
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: love::audio::Source(Source::TYPE_STREAM)
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, pool(pool)
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, valid(false)
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, staticBuffer(nullptr)
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, pitch(1.0f)
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, volume(1.0f)
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, relative(false)
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, looping(false)
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, paused(false)
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, minVolume(0.0f)
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, maxVolume(1.0f)
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, referenceDistance(1.0f)
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, rolloffFactor(1.0f)
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, maxDistance(FLT_MAX)
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, cone()
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, offsetSamples(0)
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, offsetSeconds(0)
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, channels(decoder->getChannels())
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, decoder(decoder)
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, toLoop(0)
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{
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decoder->retain();
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alGenBuffers(MAX_BUFFERS, streamBuffers);
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float z[3] = {0, 0, 0};
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setFloatv(position, z);
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setFloatv(velocity, z);
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setFloatv(direction, z);
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}
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Source::Source(const Source &s)
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: love::audio::Source(s.type)
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, pool(s.pool)
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, valid(false)
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, staticBuffer(s.staticBuffer)
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, pitch(s.pitch)
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, volume(s.volume)
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, relative(s.relative)
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, looping(s.looping)
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, paused(false)
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, minVolume(s.minVolume)
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, maxVolume(s.maxVolume)
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, referenceDistance(s.referenceDistance)
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, rolloffFactor(s.rolloffFactor)
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, maxDistance(s.maxDistance)
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, cone(s.cone)
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, offsetSamples(0)
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, offsetSeconds(0)
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, channels(s.channels)
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, decoder(nullptr)
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, toLoop(0)
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{
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if (type == TYPE_STREAM)
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{
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if (s.decoder)
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decoder = s.decoder->clone();
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alGenBuffers(MAX_BUFFERS, streamBuffers);
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}
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else
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staticBuffer->retain();
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setFloatv(position, s.position);
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setFloatv(velocity, s.velocity);
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setFloatv(direction, s.direction);
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}
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Source::~Source()
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{
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if (valid)
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pool->stop(this);
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if (type == TYPE_STREAM)
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alDeleteBuffers(MAX_BUFFERS, streamBuffers);
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if (staticBuffer)
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staticBuffer->release();
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if (decoder)
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decoder->release();
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}
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love::audio::Source *Source::clone()
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{
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return new Source(*this);
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}
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bool Source::play()
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{
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if (valid && paused)
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{
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pool->resume(this);
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return true;
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}
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valid = pool->play(this, source);
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return valid;
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}
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void Source::stop()
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{
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if (!isStopped())
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{
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pool->stop(this);
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pool->softRewind(this);
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}
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}
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void Source::pause()
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{
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pool->pause(this);
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}
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void Source::resume()
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{
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pool->resume(this);
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}
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void Source::rewind()
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{
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pool->rewind(this);
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}
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bool Source::isStopped() const
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{
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if (valid)
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{
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ALenum state;
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alGetSourcei(source, AL_SOURCE_STATE, &state);
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return (state == AL_STOPPED);
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}
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return true;
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}
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bool Source::isPaused() const
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{
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if (valid)
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{
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ALenum state;
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alGetSourcei(source, AL_SOURCE_STATE, &state);
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return (state == AL_PAUSED);
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}
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return false;
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}
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bool Source::isFinished() const
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{
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return type == TYPE_STATIC ? isStopped() : isStopped() && !isLooping() && decoder->isFinished();
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}
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bool Source::update()
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{
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if (!valid)
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return false;
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if (type == TYPE_STATIC)
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{
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// Looping mode could have changed.
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alSourcei(source, AL_LOOPING, isLooping() ? AL_TRUE : AL_FALSE);
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return !isStopped();
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}
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else if (type == TYPE_STREAM && (isLooping() || !isFinished()))
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{
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// Number of processed buffers.
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ALint processed = 0;
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alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
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while (processed--)
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{
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ALuint buffer;
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float curOffsetSamples, curOffsetSecs;
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alGetSourcef(source, AL_SAMPLE_OFFSET, &curOffsetSamples);
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ALint b;
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alGetSourcei(source, AL_BUFFER, &b);
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int freq;
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alGetBufferi(b, AL_FREQUENCY, &freq);
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curOffsetSecs = curOffsetSamples / freq;
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// Get a free buffer.
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alSourceUnqueueBuffers(source, 1, &buffer);
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float newOffsetSamples, newOffsetSecs;
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alGetSourcef(source, AL_SAMPLE_OFFSET, &newOffsetSamples);
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newOffsetSecs = newOffsetSamples / freq;
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offsetSamples += (curOffsetSamples - newOffsetSamples);
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offsetSeconds += (curOffsetSecs - newOffsetSecs);
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streamAtomic(buffer, decoder);
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alSourceQueueBuffers(source, 1, &buffer);
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}
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return true;
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}
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return false;
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}
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void Source::setPitch(float pitch)
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{
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if (valid)
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alSourcef(source, AL_PITCH, pitch);
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this->pitch = pitch;
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}
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float Source::getPitch() const
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{
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if (valid)
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{
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ALfloat f;
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alGetSourcef(source, AL_PITCH, &f);
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return f;
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}
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// In case the Source isn't playing.
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return pitch;
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}
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void Source::setVolume(float volume)
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{
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if (valid)
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{
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alSourcef(source, AL_GAIN, volume);
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}
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this->volume = volume;
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}
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float Source::getVolume() const
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{
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if (valid)
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{
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ALfloat f;
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alGetSourcef(source, AL_GAIN, &f);
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return f;
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}
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// In case the Source isn't playing.
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return volume;
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}
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void Source::seekAtomic(float offset, void *unit)
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{
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if (valid)
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{
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switch (*((Source::Unit *) unit))
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{
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case Source::UNIT_SAMPLES:
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if (type == TYPE_STREAM)
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{
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offsetSamples = offset;
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ALint buffer;
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alGetSourcei(source, AL_BUFFER, &buffer);
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int freq;
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alGetBufferi(buffer, AL_FREQUENCY, &freq);
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offset /= freq;
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offsetSeconds = offset;
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decoder->seek(offset);
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}
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else
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{
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alSourcef(source, AL_SAMPLE_OFFSET, offset);
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}
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break;
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case Source::UNIT_SECONDS:
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default:
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if (type == TYPE_STREAM)
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{
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offsetSeconds = offset;
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decoder->seek(offset);
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ALint buffer;
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alGetSourcei(source, AL_BUFFER, &buffer);
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int freq;
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alGetBufferi(buffer, AL_FREQUENCY, &freq);
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offsetSamples = offset*freq;
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}
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else
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{
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alSourcef(source, AL_SEC_OFFSET, offset);
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}
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break;
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}
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if (type == TYPE_STREAM)
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{
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bool waspaused = paused;
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// Because we still have old data
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// from before the seek in the buffers
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// let's empty them.
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stopAtomic();
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playAtomic();
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if (waspaused)
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pauseAtomic();
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}
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}
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}
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void Source::seek(float offset, Source::Unit unit)
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{
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return pool->seek(this, offset, &unit);
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}
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float Source::tellAtomic(void *unit) const
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{
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if (valid)
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{
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float offset;
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switch (*((Source::Unit *) unit))
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{
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case Source::UNIT_SAMPLES:
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alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
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if (type == TYPE_STREAM) offset += offsetSamples;
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break;
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case Source::UNIT_SECONDS:
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default:
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{
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alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
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ALint buffer;
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alGetSourcei(source, AL_BUFFER, &buffer);
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int freq;
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alGetBufferi(buffer, AL_FREQUENCY, &freq);
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offset /= freq;
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if (type == TYPE_STREAM) offset += offsetSeconds;
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}
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break;
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}
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return offset;
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}
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return 0.0f;
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}
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float Source::tell(Source::Unit unit)
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{
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return pool->tell(this, &unit);
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}
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void Source::setPosition(float *v)
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{
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if (valid)
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alSourcefv(source, AL_POSITION, v);
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setFloatv(position, v);
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}
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void Source::getPosition(float *v) const
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{
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if (valid)
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alGetSourcefv(source, AL_POSITION, v);
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else
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setFloatv(v, position);
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}
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void Source::setVelocity(float *v)
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{
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if (valid)
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alSourcefv(source, AL_VELOCITY, v);
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setFloatv(velocity, v);
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}
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void Source::getVelocity(float *v) const
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{
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if (valid)
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alGetSourcefv(source, AL_VELOCITY, v);
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else
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setFloatv(v, velocity);
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}
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void Source::setDirection(float *v)
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{
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if (valid)
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alSourcefv(source, AL_DIRECTION, v);
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else
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setFloatv(direction, v);
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}
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void Source::getDirection(float *v) const
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{
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if (valid)
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alGetSourcefv(source, AL_DIRECTION, v);
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else
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setFloatv(v, direction);
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}
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void Source::setCone(float innerAngle, float outerAngle, float outerVolume)
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{
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cone.innerAngle = (int) LOVE_TODEG(innerAngle);
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cone.outerAngle = (int) LOVE_TODEG(outerAngle);
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cone.outerVolume = outerVolume;
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if (valid)
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{
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alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
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alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
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alSourcef(source, AL_CONE_OUTER_GAIN, cone.outerVolume);
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}
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}
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void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume) const
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{
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innerAngle = LOVE_TORAD(cone.innerAngle);
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outerAngle = LOVE_TORAD(cone.outerAngle);
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outerVolume = cone.outerVolume;
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}
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void Source::setRelative(bool enable)
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{
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if (valid)
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alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
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relative = enable;
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}
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bool Source::isRelative() const
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{
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return relative;
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}
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void Source::setLooping(bool looping)
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{
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if (valid && type == TYPE_STATIC)
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alSourcei(source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE);
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this->looping = looping;
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}
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bool Source::isLooping() const
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{
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return looping;
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}
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bool Source::playAtomic()
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{
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if (type == TYPE_STATIC)
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{
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alSourcei(source, AL_BUFFER, staticBuffer->getBuffer());
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}
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else if (type == TYPE_STREAM)
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{
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int usedBuffers = 0;
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for (unsigned int i = 0; i < MAX_BUFFERS; i++)
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{
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streamAtomic(streamBuffers[i], decoder);
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++usedBuffers;
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if (decoder->isFinished())
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break;
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}
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if (usedBuffers > 0)
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alSourceQueueBuffers(source, usedBuffers, streamBuffers);
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}
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// This Source may now be associated with an OpenAL source that still has
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// the properties of another love Source. Let's reset it to the settings
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// of the new one.
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reset();
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// Clear errors.
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alGetError();
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alSourcePlay(source);
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// alSourcePlay may fail if the system has reached its limit of simultaneous
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// playing sources.
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bool success = alGetError() == AL_NO_ERROR;
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valid = true; //if it fails it will be set to false again
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//but this prevents a horrible, horrible bug
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return success;
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}
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void Source::stopAtomic()
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{
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if (valid)
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{
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if (type == TYPE_STATIC)
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{
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alSourceStop(source);
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}
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else if (type == TYPE_STREAM)
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{
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alSourceStop(source);
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int queued = 0;
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alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
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while (queued--)
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{
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ALuint buffer;
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alSourceUnqueueBuffers(source, 1, &buffer);
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}
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}
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alSourcei(source, AL_BUFFER, AL_NONE);
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}
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toLoop = 0;
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valid = false;
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}
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void Source::pauseAtomic()
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{
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if (valid)
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{
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alSourcePause(source);
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paused = true;
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}
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}
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void Source::resumeAtomic()
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{
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if (valid && paused)
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{
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alSourcePlay(source);
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paused = false;
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}
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}
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void Source::rewindAtomic()
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{
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if (valid && type == TYPE_STATIC)
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{
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alSourceRewind(source);
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if (!paused)
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alSourcePlay(source);
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}
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else if (valid && type == TYPE_STREAM)
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{
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bool waspaused = paused;
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decoder->rewind();
|
|
// Because we still have old data
|
|
// from before the seek in the buffers
|
|
// let's empty them.
|
|
stopAtomic();
|
|
playAtomic();
|
|
if (waspaused)
|
|
pauseAtomic();
|
|
offsetSamples = 0;
|
|
offsetSeconds = 0;
|
|
}
|
|
else if (type == TYPE_STREAM)
|
|
{
|
|
decoder->rewind();
|
|
offsetSamples = 0;
|
|
offsetSeconds = 0;
|
|
}
|
|
}
|
|
|
|
void Source::reset()
|
|
{
|
|
alSourcefv(source, AL_POSITION, position);
|
|
alSourcefv(source, AL_VELOCITY, velocity);
|
|
alSourcefv(source, AL_DIRECTION, direction);
|
|
alSourcef(source, AL_PITCH, pitch);
|
|
alSourcef(source, AL_GAIN, volume);
|
|
alSourcef(source, AL_MIN_GAIN, minVolume);
|
|
alSourcef(source, AL_MAX_GAIN, maxVolume);
|
|
alSourcef(source, AL_REFERENCE_DISTANCE, referenceDistance);
|
|
alSourcef(source, AL_ROLLOFF_FACTOR, rolloffFactor);
|
|
alSourcef(source, AL_MAX_DISTANCE, maxDistance);
|
|
alSourcei(source, AL_LOOPING, isStatic() && isLooping() ? AL_TRUE : AL_FALSE);
|
|
alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
|
|
alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
|
|
alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
|
|
alSourcef(source, AL_CONE_OUTER_GAIN, cone.outerVolume);
|
|
}
|
|
|
|
void Source::setFloatv(float *dst, const float *src) const
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
}
|
|
|
|
ALenum Source::getFormat(int channels, int bitDepth) const
|
|
{
|
|
if (channels == 1 && bitDepth == 8)
|
|
return AL_FORMAT_MONO8;
|
|
else if (channels == 1 && bitDepth == 16)
|
|
return AL_FORMAT_MONO16;
|
|
else if (channels == 2 && bitDepth == 8)
|
|
return AL_FORMAT_STEREO8;
|
|
else if (channels == 2 && bitDepth == 16)
|
|
return AL_FORMAT_STEREO16;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
int Source::streamAtomic(ALuint buffer, love::sound::Decoder *d)
|
|
{
|
|
// Get more sound data.
|
|
int decoded = d->decode();
|
|
|
|
int fmt = getFormat(d->getChannels(), d->getBitDepth());
|
|
|
|
if (fmt != 0)
|
|
alBufferData(buffer, fmt, d->getBuffer(), decoded, d->getSampleRate());
|
|
|
|
if (decoder->isFinished() && isLooping())
|
|
{
|
|
int queued, processed;
|
|
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
|
|
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
|
|
if (queued > processed)
|
|
toLoop = queued-processed;
|
|
else
|
|
toLoop = MAX_BUFFERS-processed;
|
|
d->rewind();
|
|
}
|
|
|
|
if (toLoop > 0)
|
|
{
|
|
if (--toLoop == 0)
|
|
{
|
|
offsetSamples = 0;
|
|
offsetSeconds = 0;
|
|
}
|
|
}
|
|
|
|
return decoded;
|
|
}
|
|
|
|
bool Source::isStatic() const
|
|
{
|
|
return (type == TYPE_STATIC);
|
|
}
|
|
|
|
void Source::setMinVolume(float volume)
|
|
{
|
|
if (valid)
|
|
{
|
|
alSourcef(source, AL_MIN_GAIN, volume);
|
|
}
|
|
|
|
this->minVolume = volume;
|
|
}
|
|
|
|
float Source::getMinVolume() const
|
|
{
|
|
if (valid)
|
|
{
|
|
ALfloat f;
|
|
alGetSourcef(source, AL_MIN_GAIN, &f);
|
|
return f;
|
|
}
|
|
|
|
// In case the Source isn't playing.
|
|
return this->minVolume;
|
|
}
|
|
|
|
void Source::setMaxVolume(float volume)
|
|
{
|
|
if (valid)
|
|
{
|
|
alSourcef(source, AL_MAX_GAIN, volume);
|
|
}
|
|
|
|
this->maxVolume = volume;
|
|
}
|
|
|
|
float Source::getMaxVolume() const
|
|
{
|
|
if (valid)
|
|
{
|
|
ALfloat f;
|
|
alGetSourcef(source, AL_MAX_GAIN, &f);
|
|
return f;
|
|
}
|
|
|
|
// In case the Source isn't playing.
|
|
return this->maxVolume;
|
|
}
|
|
|
|
void Source::setReferenceDistance(float distance)
|
|
{
|
|
if (valid)
|
|
{
|
|
alSourcef(source, AL_REFERENCE_DISTANCE, distance);
|
|
}
|
|
|
|
this->referenceDistance = distance;
|
|
}
|
|
|
|
float Source::getReferenceDistance() const
|
|
{
|
|
if (valid)
|
|
{
|
|
ALfloat f;
|
|
alGetSourcef(source, AL_REFERENCE_DISTANCE, &f);
|
|
return f;
|
|
}
|
|
|
|
// In case the Source isn't playing.
|
|
return this->referenceDistance;
|
|
}
|
|
|
|
void Source::setRolloffFactor(float factor)
|
|
{
|
|
if (valid)
|
|
{
|
|
alSourcef(source, AL_ROLLOFF_FACTOR, factor);
|
|
}
|
|
|
|
this->rolloffFactor = factor;
|
|
}
|
|
|
|
float Source::getRolloffFactor() const
|
|
{
|
|
if (valid)
|
|
{
|
|
ALfloat f;
|
|
alGetSourcef(source, AL_ROLLOFF_FACTOR, &f);
|
|
return f;
|
|
}
|
|
|
|
// In case the Source isn't playing.
|
|
return this->rolloffFactor;
|
|
}
|
|
|
|
void Source::setMaxDistance(float distance)
|
|
{
|
|
if (valid)
|
|
{
|
|
alSourcef(source, AL_MAX_DISTANCE, distance);
|
|
}
|
|
|
|
this->maxDistance = distance;
|
|
}
|
|
|
|
float Source::getMaxDistance() const
|
|
{
|
|
if (valid)
|
|
{
|
|
ALfloat f;
|
|
alGetSourcef(source, AL_MAX_DISTANCE, &f);
|
|
return f;
|
|
}
|
|
|
|
// In case the Source isn't playing.
|
|
return this->maxDistance;
|
|
}
|
|
|
|
int Source::getChannels() const
|
|
{
|
|
return channels;
|
|
}
|
|
|
|
} // openal
|
|
} // audio
|
|
} // love
|