Files
love/src/common/android.h
T
2017-07-13 23:54:37 -03:00

76 lines
1.9 KiB
C++

/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_ANDROID_H
#define LOVE_ANDROID_H
#include "config.h"
#ifdef LOVE_ANDROID
#include <string>
namespace love
{
namespace android
{
/**
* Enables or disables immersive mode where the navigation bar is hidden.
**/
void setImmersive(bool immersive_active);
bool getImmersive();
/**
* Gets the scale factor of the window's screen, e.g. on Retina displays this
* will return 2.0.
**/
double getScreenScale();
/**
* Gets the selected love file in the device filesystem.
**/
const char *getSelectedGameFile();
bool openURL(const std::string &url);
void vibrate(double seconds);
/*
* Helper functions for the filesystem module
*/
void freeGameArchiveMemory(void *ptr);
bool loadGameArchiveToMemory(const char *filename, char **ptr, size_t *size);
bool directoryExists(const char *path);
bool mkdir(const char *path);
bool createStorageDirectories();
bool hasBackgroundMusic();
} // android
} // love
#endif // LOVE_ANDROID
#endif // LOVE_ANDROID_H