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76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_ANDROID_H
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#define LOVE_ANDROID_H
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#include "config.h"
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#ifdef LOVE_ANDROID
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#include <string>
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namespace love
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{
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namespace android
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{
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/**
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* Enables or disables immersive mode where the navigation bar is hidden.
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**/
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void setImmersive(bool immersive_active);
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bool getImmersive();
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/**
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* Gets the scale factor of the window's screen, e.g. on Retina displays this
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* will return 2.0.
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**/
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double getScreenScale();
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/**
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* Gets the selected love file in the device filesystem.
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**/
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const char *getSelectedGameFile();
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bool openURL(const std::string &url);
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void vibrate(double seconds);
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/*
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* Helper functions for the filesystem module
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*/
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void freeGameArchiveMemory(void *ptr);
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bool loadGameArchiveToMemory(const char *filename, char **ptr, size_t *size);
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bool directoryExists(const char *path);
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bool mkdir(const char *path);
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bool createStorageDirectories();
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bool hasBackgroundMusic();
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} // android
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} // love
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#endif // LOVE_ANDROID
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#endif // LOVE_ANDROID_H
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