mirror of
https://github.com/love2d/love.git
synced 2026-08-18 03:34:23 +02:00
f30a0d72f0
Returns the base type name ('float', 'image', etc.), the number of components (2 for a vec2), and number of array elements (1 for a non-array variable) for the extern variable with the specified name in the shader.
Returns nil if the variable either doesn't exist or was optimized out by the driver's shader compiler.
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/**
|
|
* Copyright (c) 2006-2014 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#ifndef LOVE_GRAPHICS_OPENGL_WRAP_PROGRAM_H
|
|
#define LOVE_GRAPHICS_OPENGL_WRAP_PROGRAM_H
|
|
|
|
#include "common/runtime.h"
|
|
#include "Shader.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace graphics
|
|
{
|
|
namespace opengl
|
|
{
|
|
|
|
Shader *luax_checkshader(lua_State *L, int idx);
|
|
int w_Shader_getWarnings(lua_State *L);
|
|
int w_Shader_sendInt(lua_State *L);
|
|
int w_Shader_sendFloat(lua_State *L);
|
|
int w_Shader_sendMatrix(lua_State *L);
|
|
int w_Shader_sendTexture(lua_State *L);
|
|
int w_Shader_send(lua_State *L);
|
|
int w_Shader_getExternVariable(lua_State *L);
|
|
extern "C" int luaopen_shader(lua_State *L);
|
|
|
|
} // opengl
|
|
} // graphics
|
|
} // love
|
|
|
|
#endif
|