Files
love/src/modules/graphics/opengl/SpriteBatch.h
T
2011-10-20 20:19:01 +02:00

139 lines
3.6 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H
#define LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H
// C
#include <cstring>
// LOVE
#include <common/math.h>
#include <common/Object.h>
#include <common/Vector.h>
#include <common/Matrix.h>
#include <common/StringMap.h>
#include <graphics/Drawable.h>
#include <graphics/Volatile.h>
#include <graphics/Color.h>
// OpenGL
#include "GLee.h"
#include <SDL/SDL_opengl.h>
namespace love
{
namespace graphics
{
namespace opengl
{
// Forward declarations.
class Image;
class Quad;
class VertexBuffer;
class SpriteBatch : public Drawable
{
private:
Image * image;
// Max number of sprites in the batch.
int size;
// The next free element.
int next;
vertex sprite[4];
// Current color. This color, if present, will be applied to the next
// added quad.
Color * color;
VertexBuffer *array_buf;
VertexBuffer *element_buf;
public:
enum UsageHint
{
USAGE_DYNAMIC = 1,
USAGE_STATIC,
USAGE_STREAM,
USAGE_MAX_ENUM
};
SpriteBatch(Image * image, int size, int usage);
virtual ~SpriteBatch();
int add(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
int addq(Quad * quad, float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
void clear();
void * lock();
void unlock();
void setImage(Image * newimage);
/**
* Set the current color for this SpriteBatch. The geometry added
* after this call will use this color. Note that global color
* will not longer apply to the SpriteBatch if this is used.
*
* @param color The color to use for the following geometry.
*/
void setColor(const Color & color);
/**
* Disable per-quad colors for this SpriteBatch. The next call to
* draw will use the global color for all sprites.
*/
void setColor();
// Implements Drawable.
void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
static bool getConstant(const char * in, UsageHint & out);
static bool getConstant(UsageHint in, const char *& out);
private:
void addv(const vertex * v, int index);
/**
* Set the color for vertices.
*
* @param v The vertices to set the color for. Must be an array of
* of size 4.
* @param color The color to assign to each vertex.
*/
void setColorv(vertex * v, const Color & color);
static StringMap<UsageHint, USAGE_MAX_ENUM>::Entry usageHintEntries[];
static StringMap<UsageHint, USAGE_MAX_ENUM> usageHints;
}; // SpriteBatch
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H