mirror of
https://github.com/love2d/love.git
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291 lines
7.9 KiB
C++
291 lines
7.9 KiB
C++
/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Text.h"
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#include "common/Matrix.h"
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#include <algorithm>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Text::Text(Font *font, const std::vector<Font::ColoredString> &text)
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: font(font)
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, vbo(nullptr)
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, vert_offset(0)
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, texture_cache_id((uint32) -1)
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{
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set(text);
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}
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Text::~Text()
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{
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delete vbo;
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}
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void Text::uploadVertices(const std::vector<Font::GlyphVertex> &vertices, size_t vertoffset)
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{
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size_t offset = vertoffset * sizeof(Font::GlyphVertex);
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size_t datasize = vertices.size() * sizeof(Font::GlyphVertex);
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uint8 *vbodata = nullptr;
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// If we haven't created a VBO or the vertices are too big, make a new one.
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if (datasize > 0 && (!vbo || (offset + datasize) > vbo->getSize()))
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{
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// Make it bigger than necessary to reduce potential future allocations.
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size_t newsize = size_t((offset + datasize) * 1.5);
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if (vbo != nullptr)
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newsize = std::max(size_t(vbo->getSize() * 1.5), newsize);
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GLBuffer *new_vbo = new GLBuffer(newsize, nullptr, GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW);
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if (vbo != nullptr)
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{
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try
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{
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GLBuffer::Bind bind(*vbo);
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vbodata = (uint8 *) vbo->map();
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}
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catch (love::Exception &)
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{
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delete new_vbo;
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throw;
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}
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GLBuffer::Bind bind(*new_vbo);
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new_vbo->fill(0, vbo->getSize(), vbodata);
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}
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delete vbo;
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vbo = new_vbo;
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}
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if (vbo != nullptr && datasize > 0)
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{
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GLBuffer::Bind bind(*vbo);
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vbodata = (uint8 *) vbo->map();
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memcpy(vbodata + offset, &vertices[0], datasize);
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// We unmap when we draw, to avoid unnecessary full map()/unmap() calls.
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}
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}
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void Text::regenerateVertices()
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{
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// If the font's texture cache was invalidated then we need to recreate the
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// text's vertices, since glyph texcoords might have changed.
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if (font->getTextureCacheID() != texture_cache_id)
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{
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std::vector<TextData> textdata = text_data;
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clear();
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for (const TextData &t : textdata)
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addTextData(t);
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texture_cache_id = font->getTextureCacheID();
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}
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}
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void Text::addTextData(const TextData &t)
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{
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std::vector<Font::GlyphVertex> vertices;
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std::vector<Font::DrawCommand> new_commands;
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Font::TextInfo text_info;
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// We only have formatted text if the align mode is valid.
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if (t.align == Font::ALIGN_MAX_ENUM)
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new_commands = font->generateVertices(t.codepoints, vertices, 0.0f, Vector(0.0f, 0.0f), &text_info);
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else
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new_commands = font->generateVerticesFormatted(t.codepoints, t.wrap, t.align, vertices, &text_info);
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if (t.use_matrix)
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t.matrix.transform(&vertices[0], &vertices[0], (int) vertices.size());
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size_t voffset = vert_offset;
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if (!t.append_vertices)
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{
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voffset = 0;
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draw_commands.clear();
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}
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uploadVertices(vertices, voffset);
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if (!new_commands.empty())
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{
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// The start vertex should be adjusted to account for the vertex offset.
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for (Font::DrawCommand &cmd : new_commands)
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cmd.startvertex += (int) voffset;
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auto firstcmd = new_commands.begin();
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// If the first draw command in the new list has the same texture as the
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// last one in the existing list we're building and its vertices are
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// in-order, we can combine them (saving a draw call.)
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if (!draw_commands.empty())
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{
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auto prevcmd = draw_commands.back();
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if (prevcmd.texture == firstcmd->texture && (prevcmd.startvertex + prevcmd.vertexcount) == firstcmd->startvertex)
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{
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draw_commands.back().vertexcount += firstcmd->vertexcount;
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++firstcmd;
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}
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}
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// Append the new draw commands to the list we're building.
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draw_commands.insert(draw_commands.end(), firstcmd, new_commands.end());
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}
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vert_offset = voffset + vertices.size();
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text_data.push_back(t);
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text_data.back().text_info = text_info;
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// Font::generateVertices can invalidate the font's texture cache.
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if (font->getTextureCacheID() != texture_cache_id)
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regenerateVertices();
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}
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void Text::set(const std::vector<Font::ColoredString> &text)
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{
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return set(text, -1.0f, Font::ALIGN_MAX_ENUM);
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}
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void Text::set(const std::vector<Font::ColoredString> &text, float wrap, Font::AlignMode align)
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{
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if (text.empty() || (text.size() == 1 && text[0].str.empty()))
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return set();
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Font::ColoredCodepoints codepoints;
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Font::getCodepointsFromString(text, codepoints);
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addTextData({codepoints, wrap, align, {}, false, false, Matrix3()});
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}
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void Text::set()
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{
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clear();
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}
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int Text::add(const std::vector<Font::ColoredString> &text, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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return addf(text, -1.0f, Font::ALIGN_MAX_ENUM, x, y, angle, sx, sy, ox, oy, kx, ky);
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}
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int Text::addf(const std::vector<Font::ColoredString> &text, float wrap, Font::AlignMode align, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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Font::ColoredCodepoints codepoints;
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Font::getCodepointsFromString(text, codepoints);
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Matrix3 m(x, y, angle, sx, sy, ox, oy, kx, ky);
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addTextData({codepoints, wrap, align, {}, true, true, m});
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return (int) text_data.size() - 1;
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}
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void Text::clear()
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{
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text_data.clear();
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draw_commands.clear();
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texture_cache_id = font->getTextureCacheID();
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vert_offset = 0;
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}
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void Text::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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if (vbo == nullptr || draw_commands.empty())
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return;
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OpenGL::TempDebugGroup debuggroup("Text object draw");
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// Re-generate the text if the Font's texture cache was invalidated.
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if (font->getTextureCacheID() != texture_cache_id)
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regenerateVertices();
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const size_t pos_offset = offsetof(Font::GlyphVertex, x);
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const size_t tex_offset = offsetof(Font::GlyphVertex, s);
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const size_t color_offset = offsetof(Font::GlyphVertex, color.r);
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const size_t stride = sizeof(Font::GlyphVertex);
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OpenGL::TempTransform transform(gl);
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transform.get() *= Matrix4(x, y, angle, sx, sy, ox, oy, kx, ky);
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{
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GLBuffer::Bind bind(*vbo);
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vbo->unmap(); // Make sure all pending data is flushed to the GPU.
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// Font::drawVertices expects AttribPointer calls to be done already.
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, vbo->getPointer(pos_offset));
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, vbo->getPointer(tex_offset));
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, vbo->getPointer(color_offset));
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}
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gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
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font->drawVertices(draw_commands, true);
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}
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void Text::setFont(Font *f)
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{
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font.set(f);
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// Invalidate the texture cache ID since the font is different. We also have
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// to re-upload all the vertices based on the new font's textures.
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texture_cache_id = (uint32) -1;
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regenerateVertices();
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}
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Font *Text::getFont() const
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{
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return font.get();
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}
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int Text::getWidth(int index) const
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{
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if (index < 0)
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index = std::max((int) text_data.size() - 1, 0);
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if (index >= (int) text_data.size())
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return 0;
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return text_data[index].text_info.width;
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}
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int Text::getHeight(int index) const
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{
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if (index < 0)
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index = std::max((int) text_data.size() - 1, 0);
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if (index >= (int) text_data.size())
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return 0;
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return text_data[index].text_info.height;
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}
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} // opengl
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} // graphics
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} // love
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