mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
276 lines
7.5 KiB
C++
276 lines
7.5 KiB
C++
/**
|
|
* Copyright (c) 2006-2016 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#ifndef LOVE_GRAPHICS_OPENGL_MESH_H
|
|
#define LOVE_GRAPHICS_OPENGL_MESH_H
|
|
|
|
// LOVE
|
|
#include "common/config.h"
|
|
#include "common/int.h"
|
|
#include "common/math.h"
|
|
#include "common/StringMap.h"
|
|
#include "graphics/Drawable.h"
|
|
#include "graphics/Texture.h"
|
|
#include "GLBuffer.h"
|
|
|
|
// C++
|
|
#include <vector>
|
|
#include <unordered_map>
|
|
|
|
namespace love
|
|
{
|
|
namespace graphics
|
|
{
|
|
namespace opengl
|
|
{
|
|
|
|
/**
|
|
* Holds and draws arbitrary vertex geometry.
|
|
* Each vertex in the Mesh has a collection of vertex attributes specified on
|
|
* creation.
|
|
**/
|
|
class Mesh : public Drawable
|
|
{
|
|
public:
|
|
|
|
// The expected usage pattern of the Mesh's vertex data.
|
|
enum Usage
|
|
{
|
|
USAGE_STREAM,
|
|
USAGE_DYNAMIC,
|
|
USAGE_STATIC,
|
|
USAGE_MAX_ENUM
|
|
};
|
|
|
|
// How the Mesh's vertices are used when drawing.
|
|
// http://escience.anu.edu.au/lecture/cg/surfaceModeling/image/surfaceModeling015.png
|
|
enum DrawMode
|
|
{
|
|
DRAWMODE_FAN,
|
|
DRAWMODE_STRIP,
|
|
DRAWMODE_TRIANGLES,
|
|
DRAWMODE_POINTS,
|
|
DRAWMODE_MAX_ENUM
|
|
};
|
|
|
|
// The type of data a vertex attribute can store.
|
|
enum DataType
|
|
{
|
|
DATA_BYTE,
|
|
DATA_FLOAT,
|
|
DATA_MAX_ENUM
|
|
};
|
|
|
|
struct AttribFormat
|
|
{
|
|
std::string name;
|
|
DataType type;
|
|
int components; // max 4
|
|
};
|
|
|
|
Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size_t datasize, DrawMode drawmode, Usage usage);
|
|
Mesh(const std::vector<AttribFormat> &vertexformat, int vertexcount, DrawMode drawmode, Usage usage);
|
|
|
|
Mesh(const std::vector<Vertex> &vertices, DrawMode drawmode, Usage usage);
|
|
Mesh(int vertexcount, DrawMode drawmode, Usage usage);
|
|
|
|
virtual ~Mesh();
|
|
|
|
/**
|
|
* Sets the values of all attributes at a specific vertex index in the Mesh.
|
|
* The size of the data must be less than or equal to the total size of all
|
|
* vertex attributes.
|
|
**/
|
|
void setVertex(size_t vertindex, const void *data, size_t datasize);
|
|
size_t getVertex(size_t vertindex, void *data, size_t datasize);
|
|
void *getVertexScratchBuffer();
|
|
|
|
/**
|
|
* Sets the values for a single attribute at a specific vertex index in the
|
|
* Mesh. The size of the data must be less than or equal to the size of the
|
|
* attribute.
|
|
**/
|
|
void setVertexAttribute(size_t vertindex, int attribindex, const void *data, size_t datasize);
|
|
size_t getVertexAttribute(size_t vertindex, int attribindex, void *data, size_t datasize);
|
|
|
|
/**
|
|
* Gets the total number of vertices that can be used when drawing the Mesh.
|
|
**/
|
|
size_t getVertexCount() const;
|
|
|
|
/**
|
|
* Gets the size in bytes of the start of one vertex to the start of the
|
|
* next, in the buffer.
|
|
**/
|
|
size_t getVertexStride() const;
|
|
|
|
/**
|
|
* Gets the format of each vertex attribute stored in the Mesh.
|
|
**/
|
|
const std::vector<AttribFormat> &getVertexFormat() const;
|
|
DataType getAttributeInfo(int attribindex, int &components) const;
|
|
int getAttributeIndex(const std::string &name) const;
|
|
|
|
/**
|
|
* Sets whether a specific vertex attribute is used when drawing the Mesh.
|
|
**/
|
|
void setAttributeEnabled(const std::string &name, bool enable);
|
|
bool isAttributeEnabled(const std::string &name) const;
|
|
|
|
/**
|
|
* Attaches a vertex attribute from another Mesh to this one. The attribute
|
|
* will be used when drawing this Mesh.
|
|
**/
|
|
void attachAttribute(const std::string &name, Mesh *mesh);
|
|
|
|
void *mapVertexData();
|
|
void unmapVertexData(size_t modifiedoffset = 0, size_t modifiedsize = -1);
|
|
|
|
/**
|
|
* Flushes all modified data to the GPU.
|
|
**/
|
|
void flush();
|
|
|
|
/**
|
|
* Sets the vertex map to use when drawing the Mesh. The vertex map
|
|
* determines the order in which vertices are used by the draw mode.
|
|
* A 0-element vector is equivalent to the default vertex map:
|
|
* {0, 1, 2, 3, 4, ...}
|
|
**/
|
|
void setVertexMap(const std::vector<uint32> &map);
|
|
void setVertexMap();
|
|
|
|
/**
|
|
* Fills the uint32 vector passed into the method with the previously set
|
|
* vertex map (index buffer) values.
|
|
**/
|
|
bool getVertexMap(std::vector<uint32> &map) const;
|
|
|
|
/**
|
|
* Gets the total number of elements in the vertex map array.
|
|
**/
|
|
size_t getVertexMapCount() const;
|
|
|
|
/**
|
|
* Sets the texture used when drawing the Mesh.
|
|
**/
|
|
void setTexture(Texture *texture);
|
|
|
|
/**
|
|
* Disables any texture from being used when drawing the Mesh.
|
|
**/
|
|
void setTexture();
|
|
|
|
/**
|
|
* Gets the texture used when drawing the Mesh. May return null if no
|
|
* texture is set.
|
|
**/
|
|
Texture *getTexture() const;
|
|
|
|
/**
|
|
* Sets the draw mode used when drawing the Mesh.
|
|
**/
|
|
void setDrawMode(DrawMode mode);
|
|
DrawMode getDrawMode() const;
|
|
|
|
void setDrawRange(int min, int max);
|
|
void setDrawRange();
|
|
void getDrawRange(int &min, int &max) const;
|
|
|
|
int bindAttributeToShaderInput(int attributeindex, const std::string &inputname);
|
|
|
|
// Implements Drawable.
|
|
void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) override;
|
|
|
|
static GLenum getGLBufferUsage(Usage usage);
|
|
|
|
static bool getConstant(const char *in, Usage &out);
|
|
static bool getConstant(Usage in, const char *&out);
|
|
|
|
static bool getConstant(const char *in, DrawMode &out);
|
|
static bool getConstant(DrawMode in, const char *&out);
|
|
|
|
static bool getConstant(const char *in, DataType &out);
|
|
static bool getConstant(DataType in, const char *&out);
|
|
|
|
private:
|
|
|
|
struct AttachedAttribute
|
|
{
|
|
Mesh *mesh;
|
|
int index;
|
|
bool enabled;
|
|
};
|
|
|
|
void setupAttachedAttributes();
|
|
void calculateAttributeSizes();
|
|
size_t getAttributeOffset(size_t attribindex) const;
|
|
|
|
static size_t getAttribFormatSize(const AttribFormat &format);
|
|
|
|
static GLenum getGLDrawMode(DrawMode mode);
|
|
static GLenum getGLDataType(DataType type);
|
|
static GLenum getGLDataTypeFromMax(size_t maxvalue);
|
|
static size_t getGLDataTypeSize(GLenum datatype);
|
|
|
|
std::vector<AttribFormat> vertexFormat;
|
|
std::vector<size_t> attributeSizes;
|
|
|
|
std::unordered_map<std::string, AttachedAttribute> attachedAttributes;
|
|
|
|
// Vertex buffer, for the vertex data.
|
|
GLBuffer *vbo;
|
|
size_t vertexCount;
|
|
size_t vertexStride;
|
|
|
|
// Block of memory whose size is at least as large as a single vertex. Helps
|
|
// avoid memory allocations when using Mesh::setVertex etc.
|
|
char *vertexScratchBuffer;
|
|
|
|
// Element (vertex index) buffer, for the vertex map.
|
|
GLBuffer *ibo;
|
|
bool useIndexBuffer;
|
|
size_t elementCount;
|
|
GLenum elementDataType;
|
|
|
|
DrawMode drawMode;
|
|
|
|
int rangeMin;
|
|
int rangeMax;
|
|
|
|
StrongRef<Texture> texture;
|
|
|
|
static StringMap<Usage, USAGE_MAX_ENUM>::Entry usageEntries[];
|
|
static StringMap<Usage, USAGE_MAX_ENUM> usages;
|
|
|
|
static StringMap<DrawMode, DRAWMODE_MAX_ENUM>::Entry drawModeEntries[];
|
|
static StringMap<DrawMode, DRAWMODE_MAX_ENUM> drawModes;
|
|
|
|
static StringMap<DataType, DATA_MAX_ENUM>::Entry dataTypeEntries[];
|
|
static StringMap<DataType, DATA_MAX_ENUM> dataTypes;
|
|
|
|
}; // Mesh
|
|
|
|
} // opengl
|
|
} // graphics
|
|
} // love
|
|
|
|
#endif // LOVE_GRAPHICS_OPENGL_MESH_H
|