Files
love/src/love.cpp
T
2009-08-14 22:44:57 +02:00

144 lines
4.0 KiB
C++

/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// SDL
#include <SDL.h>
// LOVE
#include <common/config.h>
#include <common/version.h>
#include <common/runtime.h>
#include <common/MemoryData.h>
// Modules
#include <audio/wrap_Audio.h>
#include <event/sdl/wrap_Event.h>
#include <filesystem/physfs/wrap_Filesystem.h>
#include <font/freetype/wrap_Font.h>
#include <graphics/opengl/wrap_Graphics.h>
#include <image/wrap_Image.h>
#include <joystick/sdl/wrap_Joystick.h>
#include <keyboard/sdl/wrap_Keyboard.h>
#include <mouse/sdl/wrap_Mouse.h>
#include <native/tcc/wrap_Native.h>
#include <physics/box2d/wrap_Physics.h>
#include <sound/wrap_Sound.h>
#include <timer/sdl/wrap_Timer.h>
// Libraries.
#include "libraries/luasocket/luasocket.h"
#include "libraries/lanes/lanes.h"
// Resources
#include "resources/resources.h"
static const luaL_Reg modules[] = {
{ "love.audio", love::audio::luaopen_love_audio },
{ "love.event", love::event::sdl::luaopen_love_event },
{ "love.filesystem", love::filesystem::physfs::luaopen_love_filesystem },
{ "love.font", love::font::freetype::luaopen_love_font },
{ "love.graphics", love::graphics::opengl::luaopen_love_graphics },
{ "love.image", love::image::luaopen_love_image },
{ "love.joystick", love::joystick::sdl::luaopen_love_joystick },
{ "love.keyboard", love::keyboard::sdl::luaopen_love_keyboard },
{ "love.mouse", love::mouse::sdl::luaopen_love_mouse },
{ "love.native", love::native::tcc::luaopen_love_native },
{ "love.physics", love::physics::box2d::luaopen_love_physics },
{ "love.sound", love::sound::luaopen_love_sound },
{ "love.timer", love::timer::sdl::luaopen_love_timer },
{ 0, 0 }
};
DECLSPEC int luaopen_love(lua_State * L)
{
love::luax_insistglobal(L, "love");
// Resources.
for(const love::Resource * r = love::resources; r->name != 0; r++)
{
love::luax_newtype(L, "Data", love::DATA_T, new love::MemoryData((void*)r->data, r->size));
lua_setfield(L, -2, r->name);
}
lua_pop(L, 1); // love
// Preload module loaders.
for(int i = 0; modules[i].name != 0; i++)
{
love::luax_preload(L, modules[i].func, modules[i].name);
}
love::luasocket::__open(L);
love::lanes::open(L);
return 0;
}
#if LOVE_BUILD_EXE
int main(int argc, char ** argv)
{
// Create the virtual machine.
lua_State * L = lua_open();
luaL_openlibs(L);
love::luax_preload(L, luaopen_love, "love");
luaopen_love(L);
// Add command line arguments to global arg (like stand-alone Lua).
{
lua_newtable(L);
for(int i = 0;i<argc;i++)
{
lua_pushstring(L, argv[i]);
lua_rawseti(L, -2, i);
}
lua_setglobal(L, "arg");
}
// Add love.__exe = true.
// This indicates that we're running the
// standalone version of love, and not the
// DLL version.
{
lua_getglobal(L, "love");
lua_pushboolean(L, 1);
lua_setfield(L, -2, "_exe");
lua_pop(L, 1);
}
// This is where we should run the built-in Lua code
// which gets everything started.
# include "scripts/boot.lua.h"
lua_close(L);
#if defined(LOVE_DEBUG) && defined(LOVE_WINDOWS)
printf("(press key)\n");
getchar();
#endif
printf("Done. This was: %s (%s)\n", love::VERSION_STR, love::VERSION_CODENAME);
return 0;
}
#endif // LOVE_BUILD_EXE