mirror of
https://github.com/love2d/love.git
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243 lines
6.2 KiB
C++
243 lines
6.2 KiB
C++
/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented = 0; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_AUDIO_H
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#define LOVE_AUDIO_AUDIO_H
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#include "common/Module.h"
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#include "common/StringMap.h"
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#include "Source.h"
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namespace love
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{
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namespace sound
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{
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class Decoder;
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class SoundData;
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} // sound
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namespace audio
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{
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/**
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* The Audio module is responsible for playing back raw sound samples.
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**/
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class Audio : public Module
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{
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public:
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/**
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* Attenuation by distance.
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*/
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enum DistanceModel
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{
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DISTANCE_NONE,
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DISTANCE_INVERSE,
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DISTANCE_INVERSE_CLAMPED,
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DISTANCE_LINEAR,
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DISTANCE_LINEAR_CLAMPED,
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DISTANCE_EXPONENT,
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DISTANCE_EXPONENT_CLAMPED,
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DISTANCE_MAX_ENUM
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};
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static bool getConstant(const char *in, DistanceModel &out);
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static bool getConstant(DistanceModel in, const char *&out);
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virtual ~Audio() {}
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// Implements Module.
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virtual ModuleType getModuleType() const { return M_AUDIO; }
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virtual Source *newSource(love::sound::Decoder *decoder) = 0;
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virtual Source *newSource(love::sound::SoundData *soundData) = 0;
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/**
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* Gets the current number of simultaneous playing sources.
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* @return The current number of simultaneous playing sources.
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**/
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virtual int getSourceCount() const = 0;
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/**
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* Gets the maximum supported number of simultaneous playing sources.
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* @return The maximum supported number of simultaneous playing sources.
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**/
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virtual int getMaxSources() const = 0;
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/**
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* Play the specified Source.
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* @param source The Source to play.
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**/
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virtual bool play(Source *source) = 0;
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/**
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* Stops playback on the specified source.
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* @param source The source on which to stop the playback.
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**/
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virtual void stop(Source *source) = 0;
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/**
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* Stops all playing audio.
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**/
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virtual void stop() = 0;
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/**
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* Pauses playback on the specified source.
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* @param source The source on which to pause the playback.
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**/
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virtual void pause(Source *source) = 0;
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/**
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* Pauses all audio.
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**/
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virtual void pause() = 0;
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/**
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* Resumes playback on the specified source.
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* @param source The source on which to resume the playback.
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**/
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virtual void resume(Source *source) = 0;
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/**
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* Resumes all audio.
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**/
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virtual void resume() = 0;
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/**
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* Rewinds the specified source. Whatever is playing on this
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* source gets rewound to the start.
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* @param source The source to rewind.
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**/
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virtual void rewind(Source *source) = 0;
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/**
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* Rewinds all playing audio.
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**/
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virtual void rewind() = 0;
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/**
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* Sets the master volume, where 0.0f is min (off) and 1.0f is max.
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* @param volume The new master volume.
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**/
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virtual void setVolume(float volume) = 0;
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/**
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* Gets the master volume.
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* @return The current master volume.
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**/
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virtual float getVolume() const = 0;
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/**
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* Gets the position of the listener.
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* @param v A float array of size 3 containing (x,y,z) in that order.
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**/
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virtual void getPosition(float *v) const = 0;
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/**
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* Sets the position of the listener.
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* @param v A float array of size 3 containing [x,y,z] in that order.
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**/
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virtual void setPosition(float *v) = 0;
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/**
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* Gets the orientation of the listener.
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* @param v A float array of size 6 containing [x,y,z] for the forward
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* vector, followed by [x,y,z] for the up vector.
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**/
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virtual void getOrientation(float *v) const = 0;
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/**
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* Sets the orientation of the listener.
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* @param v A float array of size 6 containing [x,y,z] for the forward
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* vector, followed by [x,y,z] for the up vector.
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**/
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virtual void setOrientation(float *v) = 0;
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/**
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* Gets the velocity of the listener.
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* @param v A float array of size 3 containing [x,y,z] in that order.
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**/
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virtual void getVelocity(float *v) const = 0;
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/**
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* Sets the velocity of the listener.
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* @param v A float array of size 3 containing [x,y,z] in that order.
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**/
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virtual void setVelocity(float *v) = 0;
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virtual void setDopplerScale(float scale) = 0;
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virtual float getDopplerScale() const = 0;
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/**
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* Begins recording audio input from the microphone.
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**/
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virtual void record() = 0;
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/**
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* Gets a section of recorded audio.
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* Per OpenAL, the measurement begins from the start of the
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* audio data in memory, which is after the last time this function
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* was called. If this function has not been called yet this recording
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* session, it just grabs from the beginning.
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* @return All the recorded SoundData thus far.
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**/
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virtual love::sound::SoundData *getRecordedData() = 0;
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/**
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* Stops recording and, if passed true, returns all the recorded audio
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* not already gotten by getRecordedData.
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* @param returnData Whether to return recorded audio.
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* @return if returnData, all the recorded audio yet to be gotten,
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* otherwise NULL.
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**/
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virtual love::sound::SoundData *stopRecording(bool returnData) = 0;
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/**
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* Checks whether LOVE is able to record audio input.
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* @return hasMic Whether LOVE has a microphone enabled.
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**/
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virtual bool canRecord() = 0;
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/**
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* Gets the distance model used for attenuation.
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* @return Distance model.
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*/
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virtual DistanceModel getDistanceModel() const = 0;
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/**
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* Sets the distance model used for attenuation.
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* @param distanceModel Distance model.
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*/
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virtual void setDistanceModel(DistanceModel distanceModel) = 0;
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private:
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static StringMap<DistanceModel, DISTANCE_MAX_ENUM>::Entry distanceModelEntries[];
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static StringMap<DistanceModel, DISTANCE_MAX_ENUM> distanceModels;
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}; // Audio
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} // audio
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} // love
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#endif // LOVE_AUDIO_AUDIO_H
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