Files
love/src/modules/filesystem/physfs/Filesystem.cpp
T
2011-05-27 16:59:46 +02:00

579 lines
13 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include <common/config.h>
#include <iostream>
#include <common/utf8.h>
#include <common/b64.h>
#include "Filesystem.h"
namespace love
{
namespace filesystem
{
namespace physfs
{
Filesystem::Filesystem()
: open_count(0), buffer(0), isInited(false)
{
}
Filesystem::~Filesystem()
{
if(isInited)
{
isInited = false;
PHYSFS_deinit();
}
}
const char * Filesystem::getName() const
{
return "love.filesystem.physfs";
}
void Filesystem::init(const char * arg0)
{
if(!PHYSFS_init(arg0))
throw Exception(PHYSFS_getLastError());
isInited = true;
}
bool Filesystem::setIdentity( const char * ident )
{
if(!isInited)
return false;
// Store the save directory.
save_identity = std::string(ident);
// Generate the relative path to the game save folder.
save_path_relative = std::string(LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
// Generate the full path to the game save folder.
save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR);
save_path_full += save_path_relative;
// We now have something like:
// save_identity: game
// save_path_relative: ./LOVE/game
// save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game
// Try to add the save directory to the search path.
// (No error on fail, it means that the path doesn't exist).
PHYSFS_addToSearchPath(save_path_full.c_str(), 0);
return true;
}
bool Filesystem::setSource(const char * source)
{
if(!isInited)
return false;
// Check whether directory is already set.
if(!game_source.empty())
return false;
// Add the directory.
if(!PHYSFS_addToSearchPath(source, 1))
return false;
// Save the game source.
game_source = std::string(source);
return true;
}
bool Filesystem::setupWriteDirectory()
{
if(!isInited)
return false;
// These must all be set.
if(save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
return false;
// Set the appdata folder as writable directory.
// (We must create the save folder before mounting it).
if(!PHYSFS_setWriteDir(getAppdataDirectory()))
return false;
// Create the save folder. (We're now "at" %APPDATA%).
if(!mkdir(save_path_relative.c_str()))
{
PHYSFS_setWriteDir(0); // Clear the write directory in case of error.
return false;
}
// Set the final write directory.
if(!PHYSFS_setWriteDir(save_path_full.c_str()))
return false;
// Add the directory. (Will not be readded if already present).
if(!PHYSFS_addToSearchPath(save_path_full.c_str(), 0))
{
PHYSFS_setWriteDir(0); // Clear the write directory in case of error.
return false;
}
return true;
}
File * Filesystem::newFile(const char *filename)
{
return new File(filename);
}
FileData * Filesystem::newFileData(void * data, int size, const char * filename)
{
FileData * fd = new FileData(size, std::string(filename));
// Copy the data into FileData.
memcpy(fd->getData(), data, size);
return fd;
}
FileData * Filesystem::newFileData(const char * b64, const char * filename)
{
int size = strlen(b64);
int outsize = 0;
char * dst = b64_decode(b64, size, outsize);
FileData * fd = new FileData(outsize, std::string(filename));
// Copy the data into FileData.
memcpy(fd->getData(), dst, outsize);
delete [] dst;
return fd;
}
const char * Filesystem::getWorkingDirectory()
{
if(cwd.empty())
{
#ifdef LOVE_WINDOWS
WCHAR w_cwd[LOVE_MAX_PATH];
_wgetcwd(w_cwd, LOVE_MAX_PATH);
cwd = to_utf8(w_cwd);
replace_char(cwd, '\\', '/');
#else
char * cwd_char = new char[LOVE_MAX_PATH];
if(getcwd(cwd_char, LOVE_MAX_PATH))
cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
delete [] cwd_char;
#endif
}
return cwd.c_str();
}
const char * Filesystem::getUserDirectory()
{
return PHYSFS_getUserDir();
}
const char * Filesystem::getAppdataDirectory()
{
#ifdef LOVE_WINDOWS
if(appdata.empty())
{
wchar_t * w_appdata = _wgetenv(TEXT("APPDATA"));
appdata = to_utf8(w_appdata);
replace_char(appdata, '\\', '/');
}
return appdata.c_str();
#elif defined(LOVE_MACOSX)
if(appdata.empty())
{
std::string udir = getUserDirectory();
udir.append("/Library/Application Support");
appdata = udir;
}
return appdata.c_str();
#elif defined(LOVE_LINUX)
if(appdata.empty())
{
char * xdgdatahome = getenv("XDG_DATA_HOME");
if (!xdgdatahome)
appdata = std::string(getUserDirectory()) + "/.local/share/";
else
appdata = xdgdatahome;
}
return appdata.c_str();
#else
return getUserDirectory();
#endif
}
const char * Filesystem::getSaveDirectory()
{
return save_path_full.c_str();
}
bool Filesystem::exists(const char * file)
{
if(PHYSFS_exists(file))
return true;
return false;
}
bool Filesystem::isDirectory(const char * file)
{
if(PHYSFS_isDirectory(file))
return true;
return false;
}
bool Filesystem::isFile(const char * file)
{
return exists(file) && !isDirectory(file);
}
bool Filesystem::mkdir(const char * file)
{
if(PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
return false;
if(!PHYSFS_mkdir(file))
return false;
return true;
}
bool Filesystem::remove(const char * file)
{
if(PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
return false;
if(!PHYSFS_delete(file))
return false;
return true;
}
int Filesystem::read(lua_State * L)
{
// The file to read from. The file must either be created
// on-the-fly, or passed as a parameter.
File * file;
if(lua_isstring(L, 1))
{
// Create the file.
file = newFile(lua_tostring(L, 1));
}
else
return luaL_error(L, "Expected filename.");
// Optionally, the caller can specify whether to read
// the whole file, or just a part of it.
int count = luaL_optint(L, 2, file->getSize());
// Read the data.
Data * data = file->read(count);
// Error check.
if(data == 0)
return luaL_error(L, "File could not be read.");
// Close and delete the file, if we created it.
// (I.e. if the first parameter is a string).
if(lua_isstring(L, 1))
file->release();
// Push the string.
lua_pushlstring(L, (char*)data->getData(), data->getSize());
// Push the size.
lua_pushinteger(L, data->getSize());
// Lua has a copy now, so we can free it.
data->release();
return 2;
}
int Filesystem::write(lua_State * L)
{
// The file to write to. The file must either be created
// on-the-fly, or passed as a parameter.
File * file;
// We know for sure that we need a second parameter, so
// let's check that first.
if(lua_isnoneornil(L, 2))
return luaL_error(L, "Second argument needed.");
if(lua_isstring(L, 1))
{
// Create the file.
file = newFile(lua_tostring(L, 1));
}
else
return luaL_error(L, "Expected filename.");
// Get the current mode of the file.
File::Mode mode = file->getMode();
if(mode == File::CLOSED)
{
// It should be possible to use append mode, but
// normal File::Mode::Write is the default.
int mode = luaL_optint(L, 4, File::WRITE);
// Open the file.
if(!file->open((File::Mode)mode))
return luaL_error(L, "Could not open file.");
}
size_t length = 0;
const char * input;
if(lua_isstring(L, 2)) {
input = lua_tolstring(L, 2, &length);
} else if (luax_istype(L, 2, DATA_T)) {
love::Data * data = luax_totype<love::Data>(L, 2, "Data", DATA_T);
length = data->getSize();
input = (char *)data->getData();
} else {
return luaL_error(L, "Expected string or data for argument #2.");
}
// Get how much we should write. Length of string default.
length = luaL_optint(L, 3, length);
// Write the data.
bool success = file->write(input, length);
// Close and delete the file, if we created
// it in this function.
if(lua_isstring(L, 1))
{
// Kill the file if "we" created it.
file->close();
file->release();
}
if(!success)
return luaL_error(L, "Data could not be written.");
lua_pushboolean(L, success);
return 1;
}
int Filesystem::enumerate(lua_State * L)
{
int n = lua_gettop(L);
if( n != 1 )
return luaL_error(L, "Function requires a single parameter.");
int type = lua_type(L, 1);
if(type != LUA_TSTRING)
return luaL_error(L, "Function requires parameter of type string.");
const char * dir = lua_tostring(L, 1);
char **rc = PHYSFS_enumerateFiles(dir);
char **i;
int index = 1;
lua_newtable(L);
for (i = rc; *i != 0; i++)
{
lua_pushinteger(L, index);
lua_pushstring(L, *i);
lua_settable(L, -3);
index++;
}
PHYSFS_freeList(rc);
return 1;
}
int Filesystem::lines(lua_State * L)
{
File * file;
if(lua_isstring(L, 1))
{
file = newFile(lua_tostring(L, 1));
if(!file->open(File::READ))
return luaL_error(L, "Could not open file %s.\n", lua_tostring(L, 1));
lua_pop(L, 1);
luax_newtype(L, "File", FILESYSTEM_FILE_T, file, false);
lua_pushboolean(L, 1); // 1 = autoclose.
}
else
return luaL_error(L, "Expected filename.");
// Reset the file position.
if(!file->seek(0))
return luaL_error(L, "File does not appear to be open.\n");
lua_pushcclosure(L, lines_i, 2);
return 1;
}
int Filesystem::lines_i(lua_State * L)
{
// We're using a 1k buffer.
const static int bufsize = 8;
static char buf[bufsize];
File * file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
int close = (int)lua_tointeger(L, lua_upvalueindex(2));
// Find the next newline.
// pos must be at the start of the line we're trying to find.
int pos = file->tell();
int newline = -1;
int totalread = 0;
while(!file->eof())
{
int current = file->tell();
int read = file->read(buf, bufsize);
totalread += read;
if(read < 0)
return luaL_error(L, "Readline failed!");
for(int i = 0;i<read;i++)
{
if(buf[i] == '\n')
{
newline = current+i;
break;
}
}
if(newline > 0)
break;
}
// Special case for the last "line".
if(newline <= 0 && file->eof() && totalread > 0)
newline = pos + totalread;
// We've got a newline.
if(newline > 0)
{
// Ok, we've got a line.
int linesize = (newline-pos);
// Allocate memory for the string.
char * str = new char[linesize];
// Read it.
file->seek(pos);
if(file->read(str, linesize) == -1)
return luaL_error(L, "Read error.");
if(str[linesize-1]=='\r')
linesize -= 1;
lua_pushlstring(L, str, linesize);
// Free the memory. Lua has a copy now.
delete[] str;
// Set the beginning of the next line.
if(!file->eof())
file->seek(newline+1);
return 1;
}
if(close)
{
file->close();
file->release();
}
// else: (newline <= 0)
return 0;
}
int Filesystem::load(lua_State * L)
{
// Need only one arg.
luax_assert_argc(L, 1, 1);
// Must be string.
if(!lua_isstring(L, -1))
return luaL_error(L, "The argument must be a string.");
std::string filename = lua_tostring(L, -1);
// The file must exist.
if(!exists(filename.c_str()))
return luaL_error(L, "File %s does not exist.", filename.c_str());
// Create the file.
File * file = newFile(filename.c_str());
// Get the data from the file.
Data * data = file->read();
int status = luaL_loadbuffer(L, (const char *)data->getData(), data->getSize(), ("@" + filename).c_str());
data->release();
file->release();
// Load the chunk, but don't run it.
switch (status)
{
case LUA_ERRMEM:
return luaL_error(L, "Memory allocation error: %s\n", lua_tostring(L, -1));
case LUA_ERRSYNTAX:
return luaL_error(L, "Syntax error: %s\n", lua_tostring(L, -1));
default: // success
return 1;
}
}
int Filesystem::getLastModified(lua_State * L)
{
const char * filename = luaL_checkstring(L, 1);
PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
if (time == -1)
{
lua_pushnil(L);
lua_pushstring(L, "Could not determine file modification date.");
return 2;
}
lua_pushnumber(L, static_cast<lua_Number>(time));
return 1;
}
} // physfs
} // filesystem
} // love