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love/src/modules/graphics/opengl/OpenGL.h
T

79 lines
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C++

/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_COMMON_OPENGL_H
#define LOVE_COMMON_OPENGL_H
#include "GLee.h"
#include "graphics/Image.h"
namespace love
{
namespace graphics
{
namespace opengl
{
// resets the stored bound texture id
void resetBoundTexture();
/**
* Helper for binding an OpenGL texture.
* Makes sure we aren't redundantly binding textures.
* @param texture The texture to bind.
* @param override Overrides the checks to guarantee texture bind
**/
void bindTexture(GLuint texture, bool override = false);
/**
* Helper for deleting an OpenGL texture.
* Cleans up if the texture is currently bound.
* @param texture The texture to delete.
**/
void deleteTexture(GLuint texture);
/**
* Sets the image filter mode for the currently bound texture
* @param f The image filter to set
*/
void setTextureFilter(const graphics::Image::Filter &f);
/**
* Returns the image filter mode for the currently bound texture
*/
graphics::Image::Filter getTextureFilter();
/**
* Sets the image wrap mode for the currently bound texture
* @param w The wrap mode to set
*/
void setTextureWrap(const graphics::Image::Wrap &w);
/**
* Returns the image wrap mode for the currently bound texture
*/
graphics::Image::Wrap getTextureWrap();
} // opengl
} // graphics
} // love
#endif