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79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_COMMON_OPENGL_H
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#define LOVE_COMMON_OPENGL_H
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#include "GLee.h"
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#include "graphics/Image.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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// resets the stored bound texture id
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void resetBoundTexture();
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/**
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* Helper for binding an OpenGL texture.
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* Makes sure we aren't redundantly binding textures.
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* @param texture The texture to bind.
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* @param override Overrides the checks to guarantee texture bind
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**/
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void bindTexture(GLuint texture, bool override = false);
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/**
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* Helper for deleting an OpenGL texture.
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* Cleans up if the texture is currently bound.
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* @param texture The texture to delete.
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**/
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void deleteTexture(GLuint texture);
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/**
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* Sets the image filter mode for the currently bound texture
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* @param f The image filter to set
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*/
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void setTextureFilter(const graphics::Image::Filter &f);
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/**
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* Returns the image filter mode for the currently bound texture
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*/
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graphics::Image::Filter getTextureFilter();
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/**
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* Sets the image wrap mode for the currently bound texture
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* @param w The wrap mode to set
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*/
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void setTextureWrap(const graphics::Image::Wrap &w);
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/**
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* Returns the image wrap mode for the currently bound texture
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*/
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graphics::Image::Wrap getTextureWrap();
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} // opengl
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} // graphics
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} // love
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#endif
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