mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
155 lines
2.3 KiB
C++
155 lines
2.3 KiB
C++
/**
|
|
* Copyright (c) 2006-2011 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "Source.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace audio
|
|
{
|
|
namespace null
|
|
{
|
|
|
|
Source::Source()
|
|
: love::audio::Source(Source::TYPE_STATIC)
|
|
{
|
|
}
|
|
|
|
Source::~Source()
|
|
{
|
|
}
|
|
|
|
love::audio::Source * Source::copy()
|
|
{
|
|
this->retain();
|
|
return this;
|
|
}
|
|
|
|
void Source::play()
|
|
{
|
|
}
|
|
|
|
void Source::stop()
|
|
{
|
|
}
|
|
|
|
void Source::pause()
|
|
{
|
|
}
|
|
|
|
void Source::resume()
|
|
{
|
|
}
|
|
|
|
void Source::rewind()
|
|
{
|
|
}
|
|
|
|
bool Source::isStopped() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool Source::isPaused() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Source::isFinished() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void Source::update()
|
|
{
|
|
}
|
|
|
|
void Source::setPitch(float pitch)
|
|
{
|
|
this->pitch = pitch;
|
|
}
|
|
|
|
float Source::getPitch() const
|
|
{
|
|
return pitch;
|
|
}
|
|
|
|
void Source::setVolume(float volume)
|
|
{
|
|
this->volume = volume;
|
|
}
|
|
|
|
float Source::getVolume() const
|
|
{
|
|
return volume;
|
|
}
|
|
|
|
void Source::seek(float, Source::Unit)
|
|
{
|
|
}
|
|
|
|
float Source::tell(Source::Unit)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
void Source::setPosition(float *)
|
|
{
|
|
}
|
|
|
|
void Source::getPosition(float *) const
|
|
{
|
|
}
|
|
|
|
void Source::setVelocity(float *)
|
|
{
|
|
}
|
|
|
|
void Source::getVelocity(float *) const
|
|
{
|
|
}
|
|
|
|
void Source::setDirection(float *)
|
|
{
|
|
}
|
|
|
|
void Source::getDirection(float *) const
|
|
{
|
|
}
|
|
|
|
void Source::setLooping(bool looping)
|
|
{
|
|
this->looping = looping;
|
|
}
|
|
|
|
bool Source::isLooping() const
|
|
{
|
|
return looping;
|
|
}
|
|
|
|
bool Source::isStatic() const
|
|
{
|
|
return (type == TYPE_STATIC);
|
|
}
|
|
|
|
} // null
|
|
} // audio
|
|
} // love
|