Files
love/src/modules/audio/null/Source.cpp
T
2011-07-02 16:43:56 +02:00

155 lines
2.3 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Source.h"
namespace love
{
namespace audio
{
namespace null
{
Source::Source()
: love::audio::Source(Source::TYPE_STATIC)
{
}
Source::~Source()
{
}
love::audio::Source * Source::copy()
{
this->retain();
return this;
}
void Source::play()
{
}
void Source::stop()
{
}
void Source::pause()
{
}
void Source::resume()
{
}
void Source::rewind()
{
}
bool Source::isStopped() const
{
return true;
}
bool Source::isPaused() const
{
return false;
}
bool Source::isFinished() const
{
return true;
}
void Source::update()
{
}
void Source::setPitch(float pitch)
{
this->pitch = pitch;
}
float Source::getPitch() const
{
return pitch;
}
void Source::setVolume(float volume)
{
this->volume = volume;
}
float Source::getVolume() const
{
return volume;
}
void Source::seek(float, Source::Unit)
{
}
float Source::tell(Source::Unit)
{
return 0.0f;
}
void Source::setPosition(float *)
{
}
void Source::getPosition(float *) const
{
}
void Source::setVelocity(float *)
{
}
void Source::getVelocity(float *) const
{
}
void Source::setDirection(float *)
{
}
void Source::getDirection(float *) const
{
}
void Source::setLooping(bool looping)
{
this->looping = looping;
}
bool Source::isLooping() const
{
return looping;
}
bool Source::isStatic() const
{
return (type == TYPE_STATIC);
}
} // null
} // audio
} // love