Files
love/src/modules/filesystem/physfs/wrap_Filesystem.cpp
T
2013-02-05 05:32:49 -04:00

444 lines
8.6 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Filesystem.h"
namespace love
{
namespace filesystem
{
namespace physfs
{
static Filesystem *instance = 0;
bool hack_setupWriteDirectory()
{
if (instance != 0)
return instance->setupWriteDirectory();
return false;
}
int w_init(lua_State *L)
{
const char *arg0 = luaL_checkstring(L, 1);
try
{
instance->init(arg0);
}
catch(Exception &e)
{
return luaL_error(L, e.what());
}
return 0;
}
int w_setRelease(lua_State *L)
{
// no error checking needed, everything, even nothing
// can be converted to a boolean
instance->setRelease(luax_toboolean(L, 1));
return 0;
}
int w_setIdentity(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
if (!instance->setIdentity(arg))
return luaL_error(L, "Could not set write directory.");
return 0;
}
int w_getIdentity(lua_State *L)
{
lua_pushstring(L, instance->getIdentity());
return 1;
}
int w_setSource(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
if (!instance->setSource(arg))
return luaL_error(L, "Could not set source.");
return 0;
}
int w_newFile(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
File *t;
try
{
t = instance->newFile(filename);
}
catch(Exception e)
{
return luaL_error(L, e.what());
}
luax_newtype(L, "File", FILESYSTEM_FILE_T, (void *)t);
return 1;
}
int w_newFileData(lua_State *L)
{
if (!lua_isstring(L, 1))
return luaL_error(L, "String expected.");
if (!lua_isstring(L, 2))
return luaL_error(L, "String expected.");
size_t length = 0;
const char *str = lua_tolstring(L, 1, &length);
const char *filename = lua_tostring(L, 2);
const char *decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0;
FileData::Decoder decoder = FileData::FILE;
if (decstr)
FileData::getConstant(decstr, decoder);
FileData *t = 0;
switch (decoder)
{
case FileData::FILE:
t = instance->newFileData((void *)str, (int)length, filename);
break;
case FileData::BASE64:
t = instance->newFileData(str, filename);
break;
default:
return luaL_error(L, "Unrecognized FileData decoder: %s", decstr);
}
luax_newtype(L, "FileData", FILESYSTEM_FILE_DATA_T, (void *)t);
return 1;
}
int w_getWorkingDirectory(lua_State *L)
{
lua_pushstring(L, instance->getWorkingDirectory());
return 1;
}
int w_getUserDirectory(lua_State *L)
{
lua_pushstring(L, instance->getUserDirectory());
return 1;
}
int w_getAppdataDirectory(lua_State *L)
{
lua_pushstring(L, instance->getAppdataDirectory());
return 1;
}
int w_getSaveDirectory(lua_State *L)
{
lua_pushstring(L, instance->getSaveDirectory());
return 1;
}
int w_exists(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->exists(arg) ? 1 : 0);
return 1;
}
int w_isDirectory(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->isDirectory(arg) ? 1 : 0);
return 1;
}
int w_isFile(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->isFile(arg) ? 1 : 0);
return 1;
}
int w_mkdir(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->mkdir(arg) ? 1 : 0);
return 1;
}
int w_remove(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->remove(arg) ? 1 : 0);
return 1;
}
int w_read(lua_State *L)
{
try
{
return instance->read(L);
}
catch(Exception e)
{
return luaL_error(L, e.what());
}
}
int w_write(lua_State *L)
{
try
{
return instance->write(L);
}
catch(Exception e)
{
return luaL_error(L, e.what());
}
}
int w_enumerate(lua_State *L)
{
return instance->enumerate(L);
}
int w_lines(lua_State *L)
{
File *file;
if (lua_isstring(L, 1))
{
file = instance->newFile(lua_tostring(L, 1));
try
{
if (!file->open(File::READ))
return luaL_error(L, "Could not open file.");
}
catch(love::Exception &e)
{
return luaL_error(L, "%s", e.what());
}
luax_newtype(L, "File", FILESYSTEM_FILE_T, file);
}
else
return luaL_error(L, "Expected filename.");
lua_pushcclosure(L, Filesystem::lines_i, 1);
return 1;
}
int w_load(lua_State *L)
{
try
{
return instance->load(L);
}
catch(love::Exception &e)
{
return luaL_error(L, e.what());
}
}
int w_getLastModified(lua_State *L)
{
return instance->getLastModified(L);
}
int loader(lua_State *L)
{
const char *filename = lua_tostring(L, -1);
std::string tmp(filename);
tmp += ".lua";
int size = tmp.size();
for (int i=0; i<size-4; i++)
{
if (tmp[i] == '.')
{
tmp[i] = '/';
}
}
// Check whether file exists.
if (instance->exists(tmp.c_str()))
{
lua_pop(L, 1);
lua_pushstring(L, tmp.c_str());
// Ok, load it.
return instance->load(L);
}
tmp = filename;
size = tmp.size();
for (int i=0; i<size; i++)
{
if (tmp[i] == '.')
{
tmp[i] = '/';
}
}
if (instance->isDirectory(tmp.c_str()))
{
tmp += "/init.lua";
if (instance->exists(tmp.c_str()))
{
lua_pop(L, 1);
lua_pushstring(L, tmp.c_str());
// Ok, load it.
return instance->load(L);
}
}
lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", (tmp + ".lua").c_str());
return 1;
}
inline const char *library_extension()
{
#ifdef LOVE_WINDOWS
return ".dll";
#else
return ".so";
#endif
}
int extloader(lua_State *L)
{
const char *filename = lua_tostring(L, -1);
std::string tokenized_name(filename);
std::string tokenized_function(filename);
for (unsigned int i = 0; i < tokenized_name.size(); i++)
{
if (tokenized_name[i] == '.')
{
tokenized_name[i] = '/';
tokenized_function[i] = '_';
}
}
tokenized_name += library_extension();
void *handle = SDL_LoadObject((std::string(instance->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name).c_str());
if (!handle && instance->isRelease())
handle = SDL_LoadObject((std::string(instance->getSaveDirectory()) + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
if (!handle)
{
lua_pushfstring(L, "\n\tno extension \"%s\" in LOVE paths.\n", filename);
return 1;
}
void *func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
if (!func)
func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());
if (!func)
{
SDL_UnloadObject(handle);
lua_pushfstring(L, "\n\textension \"%s\" is incompatible.\n", filename);
return 1;
}
lua_pushcfunction(L, (lua_CFunction) func);
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "init", w_init },
{ "setRelease", w_setRelease },
{ "setIdentity", w_setIdentity },
{ "getIdentity", w_getIdentity },
{ "setSource", w_setSource },
{ "newFile", w_newFile },
{ "getWorkingDirectory", w_getWorkingDirectory },
{ "getUserDirectory", w_getUserDirectory },
{ "getAppdataDirectory", w_getAppdataDirectory },
{ "getSaveDirectory", w_getSaveDirectory },
{ "exists", w_exists },
{ "isDirectory", w_isDirectory },
{ "isFile", w_isFile },
{ "mkdir", w_mkdir },
{ "remove", w_remove },
{ "read", w_read },
{ "write", w_write },
{ "enumerate", w_enumerate },
{ "lines", w_lines },
{ "load", w_load },
{ "getLastModified", w_getLastModified },
{ "newFileData", w_newFileData },
{ 0, 0 }
};
static const lua_CFunction types[] =
{
luaopen_file,
luaopen_filedata,
0
};
extern "C" int luaopen_love_filesystem(lua_State *L)
{
if (instance == 0)
{
try
{
instance = new Filesystem();
love::luax_register_searcher(L, loader, 1);
love::luax_register_searcher(L, extloader, 2);
}
catch(Exception &e)
{
return luaL_error(L, e.what());
}
}
else
{
instance->retain();
love::luax_register_searcher(L, loader, 1);
love::luax_register_searcher(L, extloader, 2);
}
WrappedModule w;
w.module = instance;
w.name = "filesystem";
w.flags = MODULE_FILESYSTEM_T;
w.functions = functions;
w.types = types;
return luax_register_module(L, w);
}
} // physfs
} // filesystem
} // love