mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
444 lines
8.6 KiB
C++
444 lines
8.6 KiB
C++
/**
|
|
* Copyright (c) 2006-2013 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
// LOVE
|
|
#include "wrap_Filesystem.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace filesystem
|
|
{
|
|
namespace physfs
|
|
{
|
|
|
|
static Filesystem *instance = 0;
|
|
|
|
bool hack_setupWriteDirectory()
|
|
{
|
|
if (instance != 0)
|
|
return instance->setupWriteDirectory();
|
|
return false;
|
|
}
|
|
|
|
int w_init(lua_State *L)
|
|
{
|
|
const char *arg0 = luaL_checkstring(L, 1);
|
|
|
|
try
|
|
{
|
|
instance->init(arg0);
|
|
}
|
|
catch(Exception &e)
|
|
{
|
|
return luaL_error(L, e.what());
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_setRelease(lua_State *L)
|
|
{
|
|
// no error checking needed, everything, even nothing
|
|
// can be converted to a boolean
|
|
instance->setRelease(luax_toboolean(L, 1));
|
|
return 0;
|
|
}
|
|
|
|
int w_setIdentity(lua_State *L)
|
|
{
|
|
const char *arg = luaL_checkstring(L, 1);
|
|
|
|
if (!instance->setIdentity(arg))
|
|
return luaL_error(L, "Could not set write directory.");
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_getIdentity(lua_State *L)
|
|
{
|
|
lua_pushstring(L, instance->getIdentity());
|
|
return 1;
|
|
}
|
|
|
|
int w_setSource(lua_State *L)
|
|
{
|
|
const char *arg = luaL_checkstring(L, 1);
|
|
|
|
if (!instance->setSource(arg))
|
|
return luaL_error(L, "Could not set source.");
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_newFile(lua_State *L)
|
|
{
|
|
const char *filename = luaL_checkstring(L, 1);
|
|
File *t;
|
|
try
|
|
{
|
|
t = instance->newFile(filename);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return luaL_error(L, e.what());
|
|
}
|
|
luax_newtype(L, "File", FILESYSTEM_FILE_T, (void *)t);
|
|
return 1;
|
|
}
|
|
|
|
int w_newFileData(lua_State *L)
|
|
{
|
|
if (!lua_isstring(L, 1))
|
|
return luaL_error(L, "String expected.");
|
|
if (!lua_isstring(L, 2))
|
|
return luaL_error(L, "String expected.");
|
|
|
|
size_t length = 0;
|
|
const char *str = lua_tolstring(L, 1, &length);
|
|
const char *filename = lua_tostring(L, 2);
|
|
const char *decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0;
|
|
|
|
FileData::Decoder decoder = FileData::FILE;
|
|
|
|
if (decstr)
|
|
FileData::getConstant(decstr, decoder);
|
|
|
|
FileData *t = 0;
|
|
|
|
switch (decoder)
|
|
{
|
|
case FileData::FILE:
|
|
t = instance->newFileData((void *)str, (int)length, filename);
|
|
break;
|
|
case FileData::BASE64:
|
|
t = instance->newFileData(str, filename);
|
|
break;
|
|
default:
|
|
return luaL_error(L, "Unrecognized FileData decoder: %s", decstr);
|
|
}
|
|
|
|
luax_newtype(L, "FileData", FILESYSTEM_FILE_DATA_T, (void *)t);
|
|
return 1;
|
|
}
|
|
|
|
int w_getWorkingDirectory(lua_State *L)
|
|
{
|
|
lua_pushstring(L, instance->getWorkingDirectory());
|
|
return 1;
|
|
}
|
|
|
|
int w_getUserDirectory(lua_State *L)
|
|
{
|
|
lua_pushstring(L, instance->getUserDirectory());
|
|
return 1;
|
|
}
|
|
|
|
int w_getAppdataDirectory(lua_State *L)
|
|
{
|
|
lua_pushstring(L, instance->getAppdataDirectory());
|
|
return 1;
|
|
}
|
|
|
|
int w_getSaveDirectory(lua_State *L)
|
|
{
|
|
lua_pushstring(L, instance->getSaveDirectory());
|
|
return 1;
|
|
}
|
|
|
|
int w_exists(lua_State *L)
|
|
{
|
|
const char *arg = luaL_checkstring(L, 1);
|
|
lua_pushboolean(L, instance->exists(arg) ? 1 : 0);
|
|
return 1;
|
|
}
|
|
|
|
int w_isDirectory(lua_State *L)
|
|
{
|
|
const char *arg = luaL_checkstring(L, 1);
|
|
lua_pushboolean(L, instance->isDirectory(arg) ? 1 : 0);
|
|
return 1;
|
|
}
|
|
|
|
int w_isFile(lua_State *L)
|
|
{
|
|
const char *arg = luaL_checkstring(L, 1);
|
|
lua_pushboolean(L, instance->isFile(arg) ? 1 : 0);
|
|
return 1;
|
|
}
|
|
|
|
int w_mkdir(lua_State *L)
|
|
{
|
|
const char *arg = luaL_checkstring(L, 1);
|
|
lua_pushboolean(L, instance->mkdir(arg) ? 1 : 0);
|
|
return 1;
|
|
}
|
|
|
|
int w_remove(lua_State *L)
|
|
{
|
|
const char *arg = luaL_checkstring(L, 1);
|
|
lua_pushboolean(L, instance->remove(arg) ? 1 : 0);
|
|
return 1;
|
|
}
|
|
|
|
int w_read(lua_State *L)
|
|
{
|
|
try
|
|
{
|
|
return instance->read(L);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return luaL_error(L, e.what());
|
|
}
|
|
}
|
|
|
|
int w_write(lua_State *L)
|
|
{
|
|
try
|
|
{
|
|
return instance->write(L);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return luaL_error(L, e.what());
|
|
}
|
|
}
|
|
|
|
int w_enumerate(lua_State *L)
|
|
{
|
|
return instance->enumerate(L);
|
|
}
|
|
|
|
int w_lines(lua_State *L)
|
|
{
|
|
File *file;
|
|
|
|
if (lua_isstring(L, 1))
|
|
{
|
|
file = instance->newFile(lua_tostring(L, 1));
|
|
try
|
|
{
|
|
if (!file->open(File::READ))
|
|
return luaL_error(L, "Could not open file.");
|
|
}
|
|
catch(love::Exception &e)
|
|
{
|
|
return luaL_error(L, "%s", e.what());
|
|
}
|
|
luax_newtype(L, "File", FILESYSTEM_FILE_T, file);
|
|
}
|
|
else
|
|
return luaL_error(L, "Expected filename.");
|
|
|
|
lua_pushcclosure(L, Filesystem::lines_i, 1);
|
|
return 1;
|
|
}
|
|
|
|
int w_load(lua_State *L)
|
|
{
|
|
try
|
|
{
|
|
return instance->load(L);
|
|
}
|
|
catch(love::Exception &e)
|
|
{
|
|
return luaL_error(L, e.what());
|
|
}
|
|
}
|
|
|
|
int w_getLastModified(lua_State *L)
|
|
{
|
|
return instance->getLastModified(L);
|
|
}
|
|
|
|
int loader(lua_State *L)
|
|
{
|
|
const char *filename = lua_tostring(L, -1);
|
|
|
|
std::string tmp(filename);
|
|
tmp += ".lua";
|
|
|
|
int size = tmp.size();
|
|
|
|
for (int i=0; i<size-4; i++)
|
|
{
|
|
if (tmp[i] == '.')
|
|
{
|
|
tmp[i] = '/';
|
|
}
|
|
}
|
|
|
|
// Check whether file exists.
|
|
if (instance->exists(tmp.c_str()))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_pushstring(L, tmp.c_str());
|
|
// Ok, load it.
|
|
return instance->load(L);
|
|
}
|
|
|
|
tmp = filename;
|
|
size = tmp.size();
|
|
for (int i=0; i<size; i++)
|
|
{
|
|
if (tmp[i] == '.')
|
|
{
|
|
tmp[i] = '/';
|
|
}
|
|
}
|
|
|
|
if (instance->isDirectory(tmp.c_str()))
|
|
{
|
|
tmp += "/init.lua";
|
|
if (instance->exists(tmp.c_str()))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_pushstring(L, tmp.c_str());
|
|
// Ok, load it.
|
|
return instance->load(L);
|
|
}
|
|
}
|
|
|
|
lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", (tmp + ".lua").c_str());
|
|
return 1;
|
|
}
|
|
|
|
inline const char *library_extension()
|
|
{
|
|
#ifdef LOVE_WINDOWS
|
|
return ".dll";
|
|
#else
|
|
return ".so";
|
|
#endif
|
|
}
|
|
|
|
int extloader(lua_State *L)
|
|
{
|
|
const char *filename = lua_tostring(L, -1);
|
|
std::string tokenized_name(filename);
|
|
std::string tokenized_function(filename);
|
|
|
|
for (unsigned int i = 0; i < tokenized_name.size(); i++)
|
|
{
|
|
if (tokenized_name[i] == '.')
|
|
{
|
|
tokenized_name[i] = '/';
|
|
tokenized_function[i] = '_';
|
|
}
|
|
}
|
|
|
|
tokenized_name += library_extension();
|
|
|
|
void *handle = SDL_LoadObject((std::string(instance->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name).c_str());
|
|
if (!handle && instance->isRelease())
|
|
handle = SDL_LoadObject((std::string(instance->getSaveDirectory()) + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
|
|
|
|
if (!handle)
|
|
{
|
|
lua_pushfstring(L, "\n\tno extension \"%s\" in LOVE paths.\n", filename);
|
|
return 1;
|
|
}
|
|
|
|
void *func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
|
|
if (!func)
|
|
func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());
|
|
|
|
if (!func)
|
|
{
|
|
SDL_UnloadObject(handle);
|
|
lua_pushfstring(L, "\n\textension \"%s\" is incompatible.\n", filename);
|
|
return 1;
|
|
}
|
|
|
|
lua_pushcfunction(L, (lua_CFunction) func);
|
|
return 1;
|
|
}
|
|
|
|
// List of functions to wrap.
|
|
static const luaL_Reg functions[] =
|
|
{
|
|
{ "init", w_init },
|
|
{ "setRelease", w_setRelease },
|
|
{ "setIdentity", w_setIdentity },
|
|
{ "getIdentity", w_getIdentity },
|
|
{ "setSource", w_setSource },
|
|
{ "newFile", w_newFile },
|
|
{ "getWorkingDirectory", w_getWorkingDirectory },
|
|
{ "getUserDirectory", w_getUserDirectory },
|
|
{ "getAppdataDirectory", w_getAppdataDirectory },
|
|
{ "getSaveDirectory", w_getSaveDirectory },
|
|
{ "exists", w_exists },
|
|
{ "isDirectory", w_isDirectory },
|
|
{ "isFile", w_isFile },
|
|
{ "mkdir", w_mkdir },
|
|
{ "remove", w_remove },
|
|
{ "read", w_read },
|
|
{ "write", w_write },
|
|
{ "enumerate", w_enumerate },
|
|
{ "lines", w_lines },
|
|
{ "load", w_load },
|
|
{ "getLastModified", w_getLastModified },
|
|
{ "newFileData", w_newFileData },
|
|
{ 0, 0 }
|
|
};
|
|
|
|
static const lua_CFunction types[] =
|
|
{
|
|
luaopen_file,
|
|
luaopen_filedata,
|
|
0
|
|
};
|
|
|
|
extern "C" int luaopen_love_filesystem(lua_State *L)
|
|
{
|
|
if (instance == 0)
|
|
{
|
|
try
|
|
{
|
|
instance = new Filesystem();
|
|
love::luax_register_searcher(L, loader, 1);
|
|
love::luax_register_searcher(L, extloader, 2);
|
|
}
|
|
catch(Exception &e)
|
|
{
|
|
return luaL_error(L, e.what());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
instance->retain();
|
|
love::luax_register_searcher(L, loader, 1);
|
|
love::luax_register_searcher(L, extloader, 2);
|
|
}
|
|
|
|
WrappedModule w;
|
|
w.module = instance;
|
|
w.name = "filesystem";
|
|
w.flags = MODULE_FILESYSTEM_T;
|
|
w.functions = functions;
|
|
w.types = types;
|
|
|
|
return luax_register_module(L, w);
|
|
}
|
|
|
|
} // physfs
|
|
} // filesystem
|
|
} // love
|