mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
419 lines
11 KiB
C++
419 lines
11 KiB
C++
/**
|
|
* Copyright (c) 2006-2015 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
// LOVE
|
|
#include "common/config.h"
|
|
#include "common/version.h"
|
|
#include "common/runtime.h"
|
|
|
|
#include "love.h"
|
|
|
|
// C++
|
|
#include <string>
|
|
#include <sstream>
|
|
|
|
#ifdef LOVE_WINDOWS
|
|
#include <windows.h>
|
|
#endif // LOVE_WINDOWS
|
|
|
|
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
#include <fcntl.h>
|
|
#include <io.h>
|
|
#include <iostream>
|
|
#include <fstream>
|
|
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
|
|
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
|
#include <SDL_hints.h>
|
|
#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
|
|
|
// Libraries.
|
|
#ifdef LOVE_ENABLE_LUASOCKET
|
|
# include "libraries/luasocket/luasocket.h"
|
|
#endif
|
|
#ifdef LOVE_ENABLE_ENET
|
|
# include "libraries/enet/lua-enet.h"
|
|
#endif
|
|
#ifdef LOVE_ENABLE_LUAUTF8
|
|
# include "libraries/luautf8/lutf8lib.h"
|
|
#endif
|
|
|
|
// Scripts
|
|
#include "scripts/nogame.lua.h"
|
|
#include "scripts/boot.lua.h"
|
|
|
|
// All modules define a c-accessible luaopen
|
|
// so let's make use of those, instead
|
|
// of addressing implementations directly.
|
|
extern "C"
|
|
{
|
|
#if defined(LOVE_ENABLE_AUDIO)
|
|
extern int luaopen_love_audio(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_EVENT)
|
|
extern int luaopen_love_event(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_FILESYSTEM)
|
|
extern int luaopen_love_filesystem(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_FONT)
|
|
extern int luaopen_love_font(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_GRAPHICS)
|
|
extern int luaopen_love_graphics(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_IMAGE)
|
|
extern int luaopen_love_image(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_JOYSTICK)
|
|
extern int luaopen_love_joystick(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_KEYBOARD)
|
|
extern int luaopen_love_keyboard(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_MATH)
|
|
extern int luaopen_love_math(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_MOUSE)
|
|
extern int luaopen_love_mouse(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_PHYSICS)
|
|
extern int luaopen_love_physics(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_SOUND)
|
|
extern int luaopen_love_sound(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_SYSTEM)
|
|
extern int luaopen_love_system(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_TIMER)
|
|
extern int luaopen_love_timer(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_THREAD)
|
|
extern int luaopen_love_thread(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_TOUCH)
|
|
extern int luaopen_love_touch(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_WINDOW)
|
|
extern int luaopen_love_window(lua_State*);
|
|
#endif
|
|
extern int luaopen_love_nogame(lua_State*);
|
|
extern int luaopen_love_boot(lua_State*);
|
|
}
|
|
|
|
static const luaL_Reg modules[] = {
|
|
#if defined(LOVE_ENABLE_AUDIO)
|
|
{ "love.audio", luaopen_love_audio },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_EVENT)
|
|
{ "love.event", luaopen_love_event },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_FILESYSTEM)
|
|
{ "love.filesystem", luaopen_love_filesystem },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_FONT)
|
|
{ "love.font", luaopen_love_font },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_GRAPHICS)
|
|
{ "love.graphics", luaopen_love_graphics },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_IMAGE)
|
|
{ "love.image", luaopen_love_image },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_JOYSTICK)
|
|
{ "love.joystick", luaopen_love_joystick },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_KEYBOARD)
|
|
{ "love.keyboard", luaopen_love_keyboard },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_MATH)
|
|
{ "love.math", luaopen_love_math },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_MOUSE)
|
|
{ "love.mouse", luaopen_love_mouse },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_PHYSICS)
|
|
{ "love.physics", luaopen_love_physics },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_SOUND)
|
|
{ "love.sound", luaopen_love_sound },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_SYSTEM)
|
|
{ "love.system", luaopen_love_system },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_TIMER)
|
|
{ "love.timer", luaopen_love_timer },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_THREAD)
|
|
{ "love.thread", luaopen_love_thread },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_TOUCH)
|
|
{ "love.touch", luaopen_love_touch },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_WINDOW)
|
|
{ "love.window", luaopen_love_window },
|
|
#endif
|
|
{ "love.nogame", luaopen_love_nogame },
|
|
{ "love.boot", luaopen_love_boot },
|
|
{ 0, 0 }
|
|
};
|
|
|
|
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
int w__openConsole(lua_State *L);
|
|
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
|
|
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
|
int w__setAccelerometerAsJoystick(lua_State *L);
|
|
#endif
|
|
|
|
const char *love_version()
|
|
{
|
|
// Do not refer to love::VERSION here, the linker
|
|
// will patch it back up to the executable's one..
|
|
return LOVE_VERSION_STRING;
|
|
}
|
|
|
|
const char *love_codename()
|
|
{
|
|
return love::VERSION_CODENAME;
|
|
}
|
|
|
|
static int w_love_getVersion(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, love::VERSION_MAJOR);
|
|
lua_pushinteger(L, love::VERSION_MINOR);
|
|
lua_pushinteger(L, love::VERSION_REV);
|
|
lua_pushstring(L, love::VERSION_CODENAME);
|
|
return 4;
|
|
}
|
|
|
|
static int w_love_isVersionCompatible(lua_State *L)
|
|
{
|
|
std::string version;
|
|
|
|
if (lua_type(L, 1) == LUA_TSTRING)
|
|
version = luaL_checkstring(L, 1);
|
|
else
|
|
{
|
|
int major = (int) luaL_checknumber(L, 1);
|
|
int minor = (int) luaL_checknumber(L, 2);
|
|
int rev = (int) luaL_checknumber(L, 3);
|
|
|
|
// Convert the numbers to a string, since VERSION_COMPATIBILITY is an
|
|
// array of version strings.
|
|
std::stringstream ss;
|
|
ss << major << "." << minor << "." << rev;
|
|
|
|
version = ss.str();
|
|
}
|
|
|
|
for (int i = 0; love::VERSION_COMPATIBILITY[i] != nullptr; i++)
|
|
{
|
|
if (version.compare(love::VERSION_COMPATIBILITY[i]) != 0)
|
|
continue;
|
|
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
|
|
int luaopen_love(lua_State * L)
|
|
{
|
|
love::luax_insistglobal(L, "love");
|
|
|
|
// Set version information.
|
|
lua_pushstring(L, love::VERSION);
|
|
lua_setfield(L, -2, "_version");
|
|
|
|
lua_pushnumber(L, love::VERSION_MAJOR);
|
|
lua_setfield(L, -2, "_version_major");
|
|
lua_pushnumber(L, love::VERSION_MINOR);
|
|
lua_setfield(L, -2, "_version_minor");
|
|
lua_pushnumber(L, love::VERSION_REV);
|
|
lua_setfield(L, -2, "_version_revision");
|
|
|
|
lua_pushstring(L, love::VERSION_CODENAME);
|
|
lua_setfield(L, -2, "_version_codename");
|
|
|
|
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
lua_pushcfunction(L, w__openConsole);
|
|
lua_setfield(L, -2, "_openConsole");
|
|
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
|
|
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
|
lua_pushcfunction(L, w__setAccelerometerAsJoystick);
|
|
lua_setfield(L, -2, "_setAccelerometerAsJoystick");
|
|
#endif
|
|
|
|
lua_newtable(L);
|
|
|
|
for (int i = 0; love::VERSION_COMPATIBILITY[i] != nullptr; i++)
|
|
{
|
|
lua_pushstring(L, love::VERSION_COMPATIBILITY[i]);
|
|
lua_rawseti(L, -2, i+1);
|
|
}
|
|
|
|
lua_setfield(L, -2, "_version_compat");
|
|
|
|
lua_pushcfunction(L, w_love_getVersion);
|
|
lua_setfield(L, -2, "getVersion");
|
|
|
|
lua_pushcfunction(L, w_love_isVersionCompatible);
|
|
lua_setfield(L, -2, "isVersionCompatible");
|
|
|
|
#ifdef LOVE_WINDOWS
|
|
lua_pushstring(L, "Windows");
|
|
#elif defined(LOVE_MACOSX)
|
|
lua_pushstring(L, "OS X");
|
|
#elif defined(LOVE_IOS)
|
|
lua_pushstring(L, "iOS");
|
|
#elif defined(LOVE_LINUX)
|
|
lua_pushstring(L, "Linux");
|
|
#else
|
|
lua_pushstring(L, "Unknown");
|
|
#endif
|
|
lua_setfield(L, -2, "_os");
|
|
|
|
// Preload module loaders.
|
|
for (int i = 0; modules[i].name != nullptr; i++)
|
|
love::luax_preload(L, modules[i].func, modules[i].name);
|
|
|
|
#ifdef LOVE_ENABLE_LUASOCKET
|
|
love::luasocket::__open(L);
|
|
#endif
|
|
#ifdef LOVE_ENABLE_ENET
|
|
love::luax_preload(L, luaopen_enet, "enet");
|
|
#endif
|
|
#ifdef LOVE_ENABLE_LUAUTF8
|
|
love::luax_preload(L, luaopen_luautf8, "utf8");
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|
|
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
|
|
// Mostly taken from the Windows 8.1 SDK's VersionHelpers.h.
|
|
static bool IsWindowsVistaOrGreater()
|
|
{
|
|
OSVERSIONINFOEXW osvi = {sizeof(osvi), 0, 0, 0, 0, {0}, 0, 0};
|
|
|
|
osvi.dwMajorVersion = HIBYTE(_WIN32_WINNT_VISTA);
|
|
osvi.dwMinorVersion = LOBYTE(_WIN32_WINNT_VISTA);
|
|
osvi.wServicePackMajor = 0;
|
|
|
|
DWORDLONG majorversionmask = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
|
|
DWORDLONG versionmask = VerSetConditionMask(majorversionmask, VER_MINORVERSION, VER_GREATER_EQUAL);
|
|
DWORDLONG mask = VerSetConditionMask(versionmask, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
|
|
|
|
return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, mask) != FALSE;
|
|
}
|
|
|
|
int w__openConsole(lua_State *L)
|
|
{
|
|
static bool is_open = false;
|
|
|
|
if (is_open)
|
|
{
|
|
love::luax_pushboolean(L, is_open);
|
|
return 1;
|
|
}
|
|
|
|
is_open = true;
|
|
|
|
// FIXME: we don't call AttachConsole in Windows XP because it seems to
|
|
// break later AllocConsole calls if it fails. A better workaround might be
|
|
// possible, but it's hard to find a WinXP system to test on these days...
|
|
if (!IsWindowsVistaOrGreater() || !AttachConsole(ATTACH_PARENT_PROCESS))
|
|
{
|
|
// Create our own console if we can't attach to an existing one.
|
|
if (!AllocConsole())
|
|
{
|
|
is_open = false;
|
|
love::luax_pushboolean(L, is_open);
|
|
return 1;
|
|
}
|
|
|
|
SetConsoleTitle(TEXT("LOVE Console"));
|
|
|
|
const int MAX_CONSOLE_LINES = 5000;
|
|
CONSOLE_SCREEN_BUFFER_INFO console_info;
|
|
|
|
// Set size.
|
|
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
|
|
console_info.dwSize.Y = MAX_CONSOLE_LINES;
|
|
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
|
|
}
|
|
|
|
FILE *fp;
|
|
|
|
// Redirect stdout.
|
|
fp = freopen("CONOUT$", "w", stdout);
|
|
if (L && fp == NULL)
|
|
return luaL_error(L, "Console redirection of stdout failed.");
|
|
|
|
// Redirect stdin.
|
|
fp = freopen("CONIN$", "r", stdin);
|
|
if (L && fp == NULL)
|
|
return luaL_error(L, "Console redirection of stdin failed.");
|
|
|
|
// Redirect stderr.
|
|
fp = freopen("CONOUT$", "w", stderr);
|
|
if (L && fp == NULL)
|
|
return luaL_error(L, "Console redirection of stderr failed.");
|
|
|
|
love::luax_pushboolean(L, is_open);
|
|
return 1;
|
|
}
|
|
|
|
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
|
|
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
|
int w__setAccelerometerAsJoystick(lua_State *L)
|
|
{
|
|
bool enable = (bool) lua_toboolean(L, 1);
|
|
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, enable ? "1" : "0");
|
|
return 0;
|
|
}
|
|
#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
|
|
|
int luaopen_love_nogame(lua_State *L)
|
|
{
|
|
if (luaL_loadbuffer(L, (const char *)love::nogame_lua, sizeof(love::nogame_lua), "nogame.lua") == 0)
|
|
lua_call(L, 0, 1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int luaopen_love_boot(lua_State *L)
|
|
{
|
|
if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
|
|
lua_call(L, 0, 1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
|