Files
love/src/modules/love/love.cpp
T
2015-06-16 10:25:41 +02:00

419 lines
11 KiB
C++

/**
* Copyright (c) 2006-2015 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "common/config.h"
#include "common/version.h"
#include "common/runtime.h"
#include "love.h"
// C++
#include <string>
#include <sstream>
#ifdef LOVE_WINDOWS
#include <windows.h>
#endif // LOVE_WINDOWS
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
#include <fcntl.h>
#include <io.h>
#include <iostream>
#include <fstream>
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
#include <SDL_hints.h>
#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
// Libraries.
#ifdef LOVE_ENABLE_LUASOCKET
# include "libraries/luasocket/luasocket.h"
#endif
#ifdef LOVE_ENABLE_ENET
# include "libraries/enet/lua-enet.h"
#endif
#ifdef LOVE_ENABLE_LUAUTF8
# include "libraries/luautf8/lutf8lib.h"
#endif
// Scripts
#include "scripts/nogame.lua.h"
#include "scripts/boot.lua.h"
// All modules define a c-accessible luaopen
// so let's make use of those, instead
// of addressing implementations directly.
extern "C"
{
#if defined(LOVE_ENABLE_AUDIO)
extern int luaopen_love_audio(lua_State*);
#endif
#if defined(LOVE_ENABLE_EVENT)
extern int luaopen_love_event(lua_State*);
#endif
#if defined(LOVE_ENABLE_FILESYSTEM)
extern int luaopen_love_filesystem(lua_State*);
#endif
#if defined(LOVE_ENABLE_FONT)
extern int luaopen_love_font(lua_State*);
#endif
#if defined(LOVE_ENABLE_GRAPHICS)
extern int luaopen_love_graphics(lua_State*);
#endif
#if defined(LOVE_ENABLE_IMAGE)
extern int luaopen_love_image(lua_State*);
#endif
#if defined(LOVE_ENABLE_JOYSTICK)
extern int luaopen_love_joystick(lua_State*);
#endif
#if defined(LOVE_ENABLE_KEYBOARD)
extern int luaopen_love_keyboard(lua_State*);
#endif
#if defined(LOVE_ENABLE_MATH)
extern int luaopen_love_math(lua_State*);
#endif
#if defined(LOVE_ENABLE_MOUSE)
extern int luaopen_love_mouse(lua_State*);
#endif
#if defined(LOVE_ENABLE_PHYSICS)
extern int luaopen_love_physics(lua_State*);
#endif
#if defined(LOVE_ENABLE_SOUND)
extern int luaopen_love_sound(lua_State*);
#endif
#if defined(LOVE_ENABLE_SYSTEM)
extern int luaopen_love_system(lua_State*);
#endif
#if defined(LOVE_ENABLE_TIMER)
extern int luaopen_love_timer(lua_State*);
#endif
#if defined(LOVE_ENABLE_THREAD)
extern int luaopen_love_thread(lua_State*);
#endif
#if defined(LOVE_ENABLE_TOUCH)
extern int luaopen_love_touch(lua_State*);
#endif
#if defined(LOVE_ENABLE_WINDOW)
extern int luaopen_love_window(lua_State*);
#endif
extern int luaopen_love_nogame(lua_State*);
extern int luaopen_love_boot(lua_State*);
}
static const luaL_Reg modules[] = {
#if defined(LOVE_ENABLE_AUDIO)
{ "love.audio", luaopen_love_audio },
#endif
#if defined(LOVE_ENABLE_EVENT)
{ "love.event", luaopen_love_event },
#endif
#if defined(LOVE_ENABLE_FILESYSTEM)
{ "love.filesystem", luaopen_love_filesystem },
#endif
#if defined(LOVE_ENABLE_FONT)
{ "love.font", luaopen_love_font },
#endif
#if defined(LOVE_ENABLE_GRAPHICS)
{ "love.graphics", luaopen_love_graphics },
#endif
#if defined(LOVE_ENABLE_IMAGE)
{ "love.image", luaopen_love_image },
#endif
#if defined(LOVE_ENABLE_JOYSTICK)
{ "love.joystick", luaopen_love_joystick },
#endif
#if defined(LOVE_ENABLE_KEYBOARD)
{ "love.keyboard", luaopen_love_keyboard },
#endif
#if defined(LOVE_ENABLE_MATH)
{ "love.math", luaopen_love_math },
#endif
#if defined(LOVE_ENABLE_MOUSE)
{ "love.mouse", luaopen_love_mouse },
#endif
#if defined(LOVE_ENABLE_PHYSICS)
{ "love.physics", luaopen_love_physics },
#endif
#if defined(LOVE_ENABLE_SOUND)
{ "love.sound", luaopen_love_sound },
#endif
#if defined(LOVE_ENABLE_SYSTEM)
{ "love.system", luaopen_love_system },
#endif
#if defined(LOVE_ENABLE_TIMER)
{ "love.timer", luaopen_love_timer },
#endif
#if defined(LOVE_ENABLE_THREAD)
{ "love.thread", luaopen_love_thread },
#endif
#if defined(LOVE_ENABLE_TOUCH)
{ "love.touch", luaopen_love_touch },
#endif
#if defined(LOVE_ENABLE_WINDOW)
{ "love.window", luaopen_love_window },
#endif
{ "love.nogame", luaopen_love_nogame },
{ "love.boot", luaopen_love_boot },
{ 0, 0 }
};
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
int w__openConsole(lua_State *L);
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
int w__setAccelerometerAsJoystick(lua_State *L);
#endif
const char *love_version()
{
// Do not refer to love::VERSION here, the linker
// will patch it back up to the executable's one..
return LOVE_VERSION_STRING;
}
const char *love_codename()
{
return love::VERSION_CODENAME;
}
static int w_love_getVersion(lua_State *L)
{
lua_pushinteger(L, love::VERSION_MAJOR);
lua_pushinteger(L, love::VERSION_MINOR);
lua_pushinteger(L, love::VERSION_REV);
lua_pushstring(L, love::VERSION_CODENAME);
return 4;
}
static int w_love_isVersionCompatible(lua_State *L)
{
std::string version;
if (lua_type(L, 1) == LUA_TSTRING)
version = luaL_checkstring(L, 1);
else
{
int major = (int) luaL_checknumber(L, 1);
int minor = (int) luaL_checknumber(L, 2);
int rev = (int) luaL_checknumber(L, 3);
// Convert the numbers to a string, since VERSION_COMPATIBILITY is an
// array of version strings.
std::stringstream ss;
ss << major << "." << minor << "." << rev;
version = ss.str();
}
for (int i = 0; love::VERSION_COMPATIBILITY[i] != nullptr; i++)
{
if (version.compare(love::VERSION_COMPATIBILITY[i]) != 0)
continue;
lua_pushboolean(L, true);
return 1;
}
lua_pushboolean(L, false);
return 1;
}
int luaopen_love(lua_State * L)
{
love::luax_insistglobal(L, "love");
// Set version information.
lua_pushstring(L, love::VERSION);
lua_setfield(L, -2, "_version");
lua_pushnumber(L, love::VERSION_MAJOR);
lua_setfield(L, -2, "_version_major");
lua_pushnumber(L, love::VERSION_MINOR);
lua_setfield(L, -2, "_version_minor");
lua_pushnumber(L, love::VERSION_REV);
lua_setfield(L, -2, "_version_revision");
lua_pushstring(L, love::VERSION_CODENAME);
lua_setfield(L, -2, "_version_codename");
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
lua_pushcfunction(L, w__openConsole);
lua_setfield(L, -2, "_openConsole");
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
lua_pushcfunction(L, w__setAccelerometerAsJoystick);
lua_setfield(L, -2, "_setAccelerometerAsJoystick");
#endif
lua_newtable(L);
for (int i = 0; love::VERSION_COMPATIBILITY[i] != nullptr; i++)
{
lua_pushstring(L, love::VERSION_COMPATIBILITY[i]);
lua_rawseti(L, -2, i+1);
}
lua_setfield(L, -2, "_version_compat");
lua_pushcfunction(L, w_love_getVersion);
lua_setfield(L, -2, "getVersion");
lua_pushcfunction(L, w_love_isVersionCompatible);
lua_setfield(L, -2, "isVersionCompatible");
#ifdef LOVE_WINDOWS
lua_pushstring(L, "Windows");
#elif defined(LOVE_MACOSX)
lua_pushstring(L, "OS X");
#elif defined(LOVE_IOS)
lua_pushstring(L, "iOS");
#elif defined(LOVE_LINUX)
lua_pushstring(L, "Linux");
#else
lua_pushstring(L, "Unknown");
#endif
lua_setfield(L, -2, "_os");
// Preload module loaders.
for (int i = 0; modules[i].name != nullptr; i++)
love::luax_preload(L, modules[i].func, modules[i].name);
#ifdef LOVE_ENABLE_LUASOCKET
love::luasocket::__open(L);
#endif
#ifdef LOVE_ENABLE_ENET
love::luax_preload(L, luaopen_enet, "enet");
#endif
#ifdef LOVE_ENABLE_LUAUTF8
love::luax_preload(L, luaopen_luautf8, "utf8");
#endif
return 1;
}
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
// Mostly taken from the Windows 8.1 SDK's VersionHelpers.h.
static bool IsWindowsVistaOrGreater()
{
OSVERSIONINFOEXW osvi = {sizeof(osvi), 0, 0, 0, 0, {0}, 0, 0};
osvi.dwMajorVersion = HIBYTE(_WIN32_WINNT_VISTA);
osvi.dwMinorVersion = LOBYTE(_WIN32_WINNT_VISTA);
osvi.wServicePackMajor = 0;
DWORDLONG majorversionmask = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
DWORDLONG versionmask = VerSetConditionMask(majorversionmask, VER_MINORVERSION, VER_GREATER_EQUAL);
DWORDLONG mask = VerSetConditionMask(versionmask, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, mask) != FALSE;
}
int w__openConsole(lua_State *L)
{
static bool is_open = false;
if (is_open)
{
love::luax_pushboolean(L, is_open);
return 1;
}
is_open = true;
// FIXME: we don't call AttachConsole in Windows XP because it seems to
// break later AllocConsole calls if it fails. A better workaround might be
// possible, but it's hard to find a WinXP system to test on these days...
if (!IsWindowsVistaOrGreater() || !AttachConsole(ATTACH_PARENT_PROCESS))
{
// Create our own console if we can't attach to an existing one.
if (!AllocConsole())
{
is_open = false;
love::luax_pushboolean(L, is_open);
return 1;
}
SetConsoleTitle(TEXT("LOVE Console"));
const int MAX_CONSOLE_LINES = 5000;
CONSOLE_SCREEN_BUFFER_INFO console_info;
// Set size.
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
console_info.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
}
FILE *fp;
// Redirect stdout.
fp = freopen("CONOUT$", "w", stdout);
if (L && fp == NULL)
return luaL_error(L, "Console redirection of stdout failed.");
// Redirect stdin.
fp = freopen("CONIN$", "r", stdin);
if (L && fp == NULL)
return luaL_error(L, "Console redirection of stdin failed.");
// Redirect stderr.
fp = freopen("CONOUT$", "w", stderr);
if (L && fp == NULL)
return luaL_error(L, "Console redirection of stderr failed.");
love::luax_pushboolean(L, is_open);
return 1;
}
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
int w__setAccelerometerAsJoystick(lua_State *L)
{
bool enable = (bool) lua_toboolean(L, 1);
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, enable ? "1" : "0");
return 0;
}
#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
int luaopen_love_nogame(lua_State *L)
{
if (luaL_loadbuffer(L, (const char *)love::nogame_lua, sizeof(love::nogame_lua), "nogame.lua") == 0)
lua_call(L, 0, 1);
return 1;
}
int luaopen_love_boot(lua_State *L)
{
if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
lua_call(L, 0, 1);
return 1;
}