Files
love/src/modules/physics/box2d/wrap_CircleShape.cpp
T
2010-04-07 19:16:49 -04:00

100 lines
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C++

/**
* Copyright (c) 2006-2010 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_CircleShape.h"
namespace love
{
namespace physics
{
namespace box2d
{
CircleShape * luax_checkcircleshape(lua_State * L, int idx)
{
return luax_checktype<CircleShape>(L, idx, "CircleShape", PHYSICS_CIRCLE_SHAPE_T);
}
int w_CircleShape_getRadius(lua_State * L)
{
CircleShape * c = luax_checkcircleshape(L, 1);
lua_pushnumber(L, c->getRadius());
return 1;
}
int w_CircleShape_getLocalCenter(lua_State * L)
{
CircleShape * c = luax_checkcircleshape(L, 1);
float x, y;
c->getLocalCenter(x, y);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
return 2;
}
int w_CircleShape_getWorldCenter(lua_State * L)
{
CircleShape * c = luax_checkcircleshape(L, 1);
float x, y;
c->getWorldCenter(x, y);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
return 2;
}
static const luaL_Reg functions[] = {
{ "getRadius", w_CircleShape_getRadius },
{ "getLocalCenter", w_CircleShape_getLocalCenter },
{ "getWorldCenter", w_CircleShape_getWorldCenter },
// From Shape.
{ "getType", w_Shape_getType },
{ "setFriction", w_Shape_setFriction },
{ "setRestitution", w_Shape_setRestitution },
{ "setDensity", w_Shape_setDensity },
{ "setSensor", w_Shape_setSensor },
{ "getFriction", w_Shape_getFriction },
{ "getRestitution", w_Shape_getRestitution },
{ "getDensity", w_Shape_getDensity },
{ "isSensor", w_Shape_isSensor },
{ "testPoint", w_Shape_testPoint },
{ "testSegment", w_Shape_testSegment },
{ "setFilterData", w_Shape_setFilterData },
{ "getFilterData", w_Shape_getFilterData },
{ "setCategory", w_Shape_setCategory },
{ "getCategory", w_Shape_getCategory },
{ "setMask", w_Shape_setMask },
{ "getMask", w_Shape_getMask },
{ "setData", w_Shape_setData },
{ "getData", w_Shape_getData },
{ "getBoundingBox", w_Shape_getBoundingBox },
{ "getGroupIndex", w_Shape_getGroupIndex },
{ "setGroupIndex", w_Shape_setGroupIndex },
{ "destroy", w_Shape_destroy },
{ 0, 0 }
};
int luaopen_circleshape(lua_State * L)
{
return luax_register_type(L, "CircleShape", functions);
}
} // box2d
} // physics
} // love