mirror of
https://github.com/love2d/love.git
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100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_CircleShape.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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CircleShape * luax_checkcircleshape(lua_State * L, int idx)
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{
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return luax_checktype<CircleShape>(L, idx, "CircleShape", PHYSICS_CIRCLE_SHAPE_T);
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}
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int w_CircleShape_getRadius(lua_State * L)
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{
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CircleShape * c = luax_checkcircleshape(L, 1);
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lua_pushnumber(L, c->getRadius());
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return 1;
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}
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int w_CircleShape_getLocalCenter(lua_State * L)
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{
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CircleShape * c = luax_checkcircleshape(L, 1);
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float x, y;
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c->getLocalCenter(x, y);
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lua_pushnumber(L, x);
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lua_pushnumber(L, y);
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return 2;
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}
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int w_CircleShape_getWorldCenter(lua_State * L)
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{
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CircleShape * c = luax_checkcircleshape(L, 1);
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float x, y;
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c->getWorldCenter(x, y);
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lua_pushnumber(L, x);
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lua_pushnumber(L, y);
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return 2;
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}
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static const luaL_Reg functions[] = {
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{ "getRadius", w_CircleShape_getRadius },
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{ "getLocalCenter", w_CircleShape_getLocalCenter },
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{ "getWorldCenter", w_CircleShape_getWorldCenter },
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// From Shape.
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{ "getType", w_Shape_getType },
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{ "setFriction", w_Shape_setFriction },
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{ "setRestitution", w_Shape_setRestitution },
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{ "setDensity", w_Shape_setDensity },
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{ "setSensor", w_Shape_setSensor },
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{ "getFriction", w_Shape_getFriction },
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{ "getRestitution", w_Shape_getRestitution },
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{ "getDensity", w_Shape_getDensity },
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{ "isSensor", w_Shape_isSensor },
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{ "testPoint", w_Shape_testPoint },
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{ "testSegment", w_Shape_testSegment },
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{ "setFilterData", w_Shape_setFilterData },
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{ "getFilterData", w_Shape_getFilterData },
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{ "setCategory", w_Shape_setCategory },
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{ "getCategory", w_Shape_getCategory },
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{ "setMask", w_Shape_setMask },
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{ "getMask", w_Shape_getMask },
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{ "setData", w_Shape_setData },
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{ "getData", w_Shape_getData },
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{ "getBoundingBox", w_Shape_getBoundingBox },
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{ "getGroupIndex", w_Shape_getGroupIndex },
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{ "setGroupIndex", w_Shape_setGroupIndex },
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{ "destroy", w_Shape_destroy },
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{ 0, 0 }
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};
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int luaopen_circleshape(lua_State * L)
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{
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return luax_register_type(L, "CircleShape", functions);
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}
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} // box2d
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} // physics
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} // love
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