Files
love/src/modules/graphics/Texture.cpp
T
Alex Szpakowski 3a5c3df02f Add sync and async texture and buffer readback APIs.
- Add imagedata = love.graphics.readbackTexture(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add readback = love.graphics.readbackTextureAsync(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add bytedata = love.graphics.readbackBuffer(buffer, [offset, size, [dest, destoffset]]).
- Add readback = ove.graphics.readbackBufferAsync(buffer, [offset, size, [dest, destoffset]]).
- Deprecate Texture:newImageData.

The async variants return a new GraphicsReadback object. It has the following methods:
- isComplete()
- hasError()
- wait()
- getBufferData()
- getImageData()
- update() (called automatically every frame by love, not normally needed).

Support notes:
- readbackBuffer and readbackBufferAsync require buffer copying support.
- readbackTexture with a render target (canvas) is always supported. readbackTexture with a non-render-target requires copy-texture-to-buffer support.
- readbackTextureAsync with a render target requires copy-render-target-to-buffer support. readbackTextureAsync with a non-render-target requires copy-texture-to-buffer support.
2022-05-30 21:53:55 -03:00

1015 lines
28 KiB
C++

/**
* Copyright (c) 2006-2022 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "common/config.h"
#include "Texture.h"
#include "Graphics.h"
// C
#include <cmath>
#include <algorithm>
namespace love
{
namespace graphics
{
uint64 SamplerState::toKey() const
{
union { float f; uint32 i; } conv;
conv.f = lodBias;
return (minFilter << 0) | (magFilter << 1) | (mipmapFilter << 2)
| (wrapU << 4) | (wrapV << 7) | (wrapW << 10)
| (maxAnisotropy << 12) | (minLod << 16) | (maxLod << 20)
| (depthSampleMode.hasValue << 24) | (depthSampleMode.value << 25)
| ((uint64)conv.i << 32);
}
SamplerState SamplerState::fromKey(uint64 key)
{
const uint32 BITS_1 = 0x1;
const uint32 BITS_2 = 0x3;
const uint32 BITS_3 = 0x7;
const uint32 BITS_4 = 0xF;
SamplerState s;
s.minFilter = (FilterMode) ((key >> 0) & BITS_1);
s.magFilter = (FilterMode) ((key >> 1) & BITS_1);
s.mipmapFilter = (MipmapFilterMode) ((key >> 2) & BITS_2);
s.wrapU = (WrapMode) ((key >> 4 ) & BITS_3);
s.wrapV = (WrapMode) ((key >> 7 ) & BITS_3);
s.wrapW = (WrapMode) ((key >> 10) & BITS_3);
s.maxAnisotropy = (key >> 12) & BITS_4;
s.minLod = (key >> 16) & BITS_4;
s.maxLod = (key >> 20) & BITS_4;
s.depthSampleMode.hasValue = ((key >> 24) & BITS_1) != 0;
s.depthSampleMode.value = (CompareMode) ((key >> 25) & BITS_4);
union { float f; uint32 i; } conv;
conv.i = (uint32) (key >> 32);
s.lodBias = conv.f;
return s;
}
bool SamplerState::isClampZeroOrOne(WrapMode w)
{
return w == WRAP_CLAMP_ONE || w == WRAP_CLAMP_ZERO;
}
static StringMap<SamplerState::FilterMode, SamplerState::FILTER_MAX_ENUM>::Entry filterModeEntries[] =
{
{ "linear", SamplerState::FILTER_LINEAR },
{ "nearest", SamplerState::FILTER_NEAREST },
};
static StringMap<SamplerState::FilterMode, SamplerState::FILTER_MAX_ENUM> filterModes(filterModeEntries, sizeof(filterModeEntries));
static StringMap<SamplerState::MipmapFilterMode, SamplerState::MIPMAP_FILTER_MAX_ENUM>::Entry mipmapFilterModeEntries[] =
{
{ "none", SamplerState::MIPMAP_FILTER_NONE },
{ "linear", SamplerState::MIPMAP_FILTER_LINEAR },
{ "nearest", SamplerState::MIPMAP_FILTER_NEAREST },
};
static StringMap<SamplerState::MipmapFilterMode, SamplerState::MIPMAP_FILTER_MAX_ENUM> mipmapFilterModes(mipmapFilterModeEntries, sizeof(mipmapFilterModeEntries));
static StringMap<SamplerState::WrapMode, SamplerState::WRAP_MAX_ENUM>::Entry wrapModeEntries[] =
{
{ "clamp", SamplerState::WRAP_CLAMP },
{ "clampzero", SamplerState::WRAP_CLAMP_ZERO },
{ "clampone", SamplerState::WRAP_CLAMP_ONE },
{ "repeat", SamplerState::WRAP_REPEAT },
{ "mirroredrepeat", SamplerState::WRAP_MIRRORED_REPEAT },
};
static StringMap<SamplerState::WrapMode, SamplerState::WRAP_MAX_ENUM> wrapModes(wrapModeEntries, sizeof(wrapModeEntries));
bool SamplerState::getConstant(const char *in, FilterMode &out)
{
return filterModes.find(in, out);
}
bool SamplerState::getConstant(FilterMode in, const char *&out)
{
return filterModes.find(in, out);
}
std::vector<std::string> SamplerState::getConstants(FilterMode)
{
return filterModes.getNames();
}
bool SamplerState::getConstant(const char *in, MipmapFilterMode &out)
{
return mipmapFilterModes.find(in, out);
}
bool SamplerState::getConstant(MipmapFilterMode in, const char *&out)
{
return mipmapFilterModes.find(in, out);
}
std::vector<std::string> SamplerState::getConstants(MipmapFilterMode)
{
return mipmapFilterModes.getNames();
}
bool SamplerState::getConstant(const char *in, WrapMode &out)
{
return wrapModes.find(in, out);
}
bool SamplerState::getConstant(WrapMode in, const char *&out)
{
return wrapModes.find(in, out);
}
std::vector<std::string> SamplerState::getConstants(WrapMode)
{
return wrapModes.getNames();
}
love::Type Texture::type("Texture", &Drawable::type);
int Texture::textureCount = 0;
int64 Texture::totalGraphicsMemory = 0;
Texture::Texture(Graphics *gfx, const Settings &settings, const Slices *slices)
: texType(settings.type)
, format(settings.format)
, renderTarget(settings.renderTarget)
, computeWrite(settings.computeWrite)
, readable(true)
, mipmapsMode(settings.mipmaps)
, sRGB(isGammaCorrect() && !settings.linear)
, width(settings.width)
, height(settings.height)
, depth(settings.type == TEXTURE_VOLUME ? settings.layers : 1)
, layers(settings.type == TEXTURE_2D_ARRAY ? settings.layers : 1)
, mipmapCount(1)
, pixelWidth(0)
, pixelHeight(0)
, requestedMSAA(settings.msaa > 1 ? settings.msaa : 0)
, samplerState()
, graphicsMemorySize(0)
, usingDefaultTexture(false)
{
if (slices != nullptr && slices->getMipmapCount() > 0 && slices->getSliceCount() > 0)
{
texType = slices->getTextureType();
if (requestedMSAA > 1)
throw love::Exception("MSAA textures cannot be created from image data.");
int dataMipmaps = 1;
if (slices->validate() && slices->getMipmapCount() > 1)
dataMipmaps = slices->getMipmapCount();
love::image::ImageDataBase *slice = slices->get(0, 0);
format = slice->getFormat();
if (sRGB)
format = getSRGBPixelFormat(format);
pixelWidth = slice->getWidth();
pixelHeight = slice->getHeight();
if (texType == TEXTURE_2D_ARRAY)
layers = slices->getSliceCount();
else if (texType == TEXTURE_VOLUME)
depth = slices->getSliceCount();
width = (int) (pixelWidth / settings.dpiScale + 0.5);
height = (int) (pixelHeight / settings.dpiScale + 0.5);
if (isCompressed() && dataMipmaps <= 1)
mipmapsMode = MIPMAPS_NONE;
}
else
{
if (isCompressed())
throw love::Exception("Compressed textures must be created with initial data.");
pixelWidth = (int) ((width * settings.dpiScale) + 0.5);
pixelHeight = (int) ((height * settings.dpiScale) + 0.5);
}
if (settings.readable.hasValue)
readable = settings.readable.value;
else
readable = !renderTarget || !isPixelFormatDepthStencil(format);
format = gfx->getSizedFormat(format, renderTarget, readable);
if (mipmapsMode == MIPMAPS_AUTO && isCompressed())
mipmapsMode = MIPMAPS_MANUAL;
if (mipmapsMode != MIPMAPS_NONE)
mipmapCount = getTotalMipmapCount(pixelWidth, pixelHeight, depth);
const char *miperr = nullptr;
if (mipmapsMode == MIPMAPS_AUTO && !supportsGenerateMipmaps(miperr))
{
const char *fstr = "unknown";
love::getConstant(format, fstr);
throw love::Exception("Automatic mipmap generation is not supported for textures with the %s pixel format.", fstr);
}
if (pixelWidth <= 0 || pixelHeight <= 0 || layers <= 0 || depth <= 0)
throw love::Exception("Texture dimensions must be greater than 0.");
if (texType != TEXTURE_2D && requestedMSAA > 1)
throw love::Exception("MSAA is only supported for textures with the 2D texture type.");
if (!renderTarget && requestedMSAA > 1)
throw love::Exception("MSAA is only supported with render target textures.");
if (readable && isPixelFormatDepthStencil(format) && settings.msaa > 1)
throw love::Exception("Readable depth/stencil textures with MSAA are not currently supported.");
if ((!readable || settings.msaa > 1) && mipmapsMode != MIPMAPS_NONE)
throw love::Exception("Non-readable and MSAA textures cannot have mipmaps.");
if (!readable && texType != TEXTURE_2D)
throw love::Exception("Non-readable pixel formats are only supported for 2D texture types.");
if (isCompressed() && renderTarget)
throw love::Exception("Compressed textures cannot be render targets.");
uint32 usage = PIXELFORMATUSAGEFLAGS_NONE;
if (renderTarget)
usage |= PIXELFORMATUSAGEFLAGS_RENDERTARGET;
if (readable)
usage |= PIXELFORMATUSAGEFLAGS_SAMPLE;
if (computeWrite)
usage |= PIXELFORMATUSAGEFLAGS_COMPUTEWRITE;
if (!gfx->isPixelFormatSupported(format, (PixelFormatUsageFlags) usage, sRGB))
{
const char *fstr = "unknown";
love::getConstant(format, fstr);
const char *readablestr = "";
if (readable != !isPixelFormatDepthStencil(format))
readablestr = readable ? " readable" : " non-readable";
const char *rtstr = "";
if (computeWrite)
rtstr = " as a compute shader-writable texture";
else if (renderTarget)
rtstr = " as a render target";
throw love::Exception("The %s%s pixel format is not supported%s on this system.", fstr, readablestr, rtstr);
}
if (!gfx->getCapabilities().textureTypes[texType])
{
const char *textypestr = "unknown";
Texture::getConstant(texType, textypestr);
throw love::Exception("%s textures are not supported on this system.", textypestr);
}
validateDimensions(renderTarget || !readable);
samplerState = gfx->getDefaultSamplerState();
if (getMipmapCount() == 1)
samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE;
Quad::Viewport v = {0, 0, (double) width, (double) height};
quad.set(new Quad(v, width, height), Acquire::NORETAIN);
++textureCount;
}
Texture::~Texture()
{
--textureCount;
setGraphicsMemorySize(0);
}
void Texture::setGraphicsMemorySize(int64 bytes)
{
totalGraphicsMemory = std::max(totalGraphicsMemory - graphicsMemorySize, (int64) 0);
bytes = std::max(bytes, (int64) 0);
graphicsMemorySize = bytes;
totalGraphicsMemory += bytes;
}
void Texture::draw(Graphics *gfx, const Matrix4 &m)
{
draw(gfx, quad, m);
}
void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
{
if (!readable)
throw love::Exception("Textures with non-readable formats cannot be drawn.");
if (renderTarget && gfx->isRenderTargetActive(this))
throw love::Exception("Cannot render a Texture to itself.");
if (texType == TEXTURE_2D_ARRAY)
{
drawLayer(gfx, q->getLayer(), q, localTransform);
return;
}
const Matrix4 &tm = gfx->getTransform();
bool is2D = tm.isAffine2DTransform();
Graphics::BatchedDrawCommand cmd;
cmd.formats[0] = getSinglePositionFormat(is2D);
cmd.formats[1] = CommonFormat::STf_RGBAub;
cmd.indexMode = TRIANGLEINDEX_QUADS;
cmd.vertexCount = 4;
cmd.texture = this;
Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
Matrix4 t(tm, localTransform);
if (is2D)
t.transformXY((Vector2 *) data.stream[0], q->getVertexPositions(), 4);
else
t.transformXY0((Vector3 *) data.stream[0], q->getVertexPositions(), 4);
const Vector2 *texcoords = q->getVertexTexCoords();
STf_RGBAub *vertexdata = (STf_RGBAub *) data.stream[1];
Color32 c = toColor32(gfx->getColor());
for (int i = 0; i < 4; i++)
{
vertexdata[i].s = texcoords[i].x;
vertexdata[i].t = texcoords[i].y;
vertexdata[i].color = c;
}
}
void Texture::drawLayer(Graphics *gfx, int layer, const Matrix4 &m)
{
drawLayer(gfx, layer, quad, m);
}
void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
{
if (!readable)
throw love::Exception("Textures with non-readable formats cannot be drawn.");
if (renderTarget && gfx->isRenderTargetActive(this, layer))
throw love::Exception("Cannot render a Texture to itself.");
if (texType != TEXTURE_2D_ARRAY)
throw love::Exception("drawLayer can only be used with Array Textures.");
if (layer < 0 || layer >= layers)
throw love::Exception("Invalid layer: %d (Texture has %d layers)", layer + 1, layers);
Color32 c = toColor32(gfx->getColor());
const Matrix4 &tm = gfx->getTransform();
bool is2D = tm.isAffine2DTransform();
Matrix4 t(tm, m);
Graphics::BatchedDrawCommand cmd;
cmd.formats[0] = getSinglePositionFormat(is2D);
cmd.formats[1] = CommonFormat::STPf_RGBAub;
cmd.indexMode = TRIANGLEINDEX_QUADS;
cmd.vertexCount = 4;
cmd.texture = this;
cmd.standardShaderType = Shader::STANDARD_ARRAY;
Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
if (is2D)
t.transformXY((Vector2 *) data.stream[0], q->getVertexPositions(), 4);
else
t.transformXY0((Vector3 *) data.stream[0], q->getVertexPositions(), 4);
const Vector2 *texcoords = q->getVertexTexCoords();
STPf_RGBAub *vertexdata = (STPf_RGBAub *) data.stream[1];
for (int i = 0; i < 4; i++)
{
vertexdata[i].s = texcoords[i].x;
vertexdata[i].t = texcoords[i].y;
vertexdata[i].p = (float) layer;
vertexdata[i].color = c;
}
}
void Texture::uploadImageData(love::image::ImageDataBase *d, int level, int slice, int x, int y)
{
love::image::ImageData *id = dynamic_cast<love::image::ImageData *>(d);
love::thread::EmptyLock lock;
if (id != nullptr)
lock.setLock(id->getMutex());
Rect rect = {x, y, d->getWidth(), d->getHeight()};
uploadByteData(d->getFormat(), d->getData(), d->getSize(), level, slice, rect);
}
void Texture::replacePixels(love::image::ImageDataBase *d, int slice, int mipmap, int x, int y, bool reloadmipmaps)
{
if (!isReadable())
throw love::Exception("replacePixels can only be called on readable Textures.");
if (getMSAA() > 1)
throw love::Exception("replacePixels cannot be called on a MSAA Texture.");
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr && gfx->isRenderTargetActive(this))
throw love::Exception("replacePixels cannot be called on this Texture while it's an active render target.");
// No effect if the texture hasn't been created yet.
if (getHandle() == 0 || usingDefaultTexture)
return;
if (d->getFormat() != getPixelFormat())
throw love::Exception("Pixel formats must match.");
if (mipmap < 0 || mipmap >= getMipmapCount())
throw love::Exception("Invalid texture mipmap index %d.", mipmap + 1);
if (slice < 0 || (texType == TEXTURE_CUBE && slice >= 6)
|| (texType == TEXTURE_VOLUME && slice >= getDepth(mipmap))
|| (texType == TEXTURE_2D_ARRAY && slice >= getLayerCount()))
{
throw love::Exception("Invalid texture slice index %d.", slice + 1);
}
Rect rect = {x, y, d->getWidth(), d->getHeight()};
int mipw = getPixelWidth(mipmap);
int miph = getPixelHeight(mipmap);
if (rect.x < 0 || rect.y < 0 || rect.w <= 0 || rect.h <= 0
|| (rect.x + rect.w) > mipw || (rect.y + rect.h) > miph)
{
throw love::Exception("Invalid rectangle dimensions (x=%d, y=%d, w=%d, h=%d) for %dx%d Texture.", rect.x, rect.y, rect.w, rect.h, mipw, miph);
}
if (isPixelFormatCompressed(d->getFormat()) && (rect.x != 0 || rect.y != 0 || rect.w != mipw || rect.h != miph))
{
const PixelFormatInfo &info = getPixelFormatInfo(d->getFormat());
int bw = (int) info.blockWidth;
int bh = (int) info.blockHeight;
if (rect.x % bw != 0 || rect.y % bh != 0 || rect.w % bw != 0 || rect.h % bh != 0)
{
const char *name = nullptr;
love::getConstant(d->getFormat(), name);
throw love::Exception("Compressed texture format %s only supports replacing a sub-rectangle with offset and dimensions that are a multiple of %d x %d.", name, bw, bh);
}
}
Graphics::flushBatchedDrawsGlobal();
uploadImageData(d, mipmap, slice, x, y);
if (reloadmipmaps && mipmap == 0 && getMipmapCount() > 1)
generateMipmaps();
}
void Texture::replacePixels(const void *data, size_t size, int slice, int mipmap, const Rect &rect, bool reloadmipmaps)
{
if (!isReadable() || getMSAA() > 1)
return;
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr && gfx->isRenderTargetActive(this))
return;
Graphics::flushBatchedDrawsGlobal();
uploadByteData(format, data, size, mipmap, slice, rect);
if (reloadmipmaps && mipmap == 0 && getMipmapCount() > 1)
generateMipmaps();
}
bool Texture::supportsGenerateMipmaps(const char *&outReason) const
{
if (getMipmapsMode() == MIPMAPS_NONE)
{
outReason = "generateMipmaps can only be called on a Texture which was created with mipmaps enabled.";
return false;
}
if (isPixelFormatCompressed(format))
{
outReason = "generateMipmaps cannot be called on a compressed Texture.";
return false;
}
if (isPixelFormatDepthStencil(format))
{
outReason = "generateMipmaps cannot be called on a depth/stencil Texture.";
return false;
}
if (isPixelFormatInteger(format))
{
outReason = "generateMipmaps cannot be called on an integer Texture.";
return false;
}
// This should be linear | rt because that's what metal needs, but the above
// code handles textures can't be used as RTs in metal.
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr && !gfx->isPixelFormatSupported(format, PIXELFORMATUSAGEFLAGS_LINEAR))
{
outReason = "generateMipmaps cannot be called on textures with formats that don't support linear filtering on this system.";
return false;
}
return true;
}
void Texture::generateMipmaps()
{
const char *err = nullptr;
if (!supportsGenerateMipmaps(err))
throw love::Exception("%s", err);
generateMipmapsInternal();
}
TextureType Texture::getTextureType() const
{
return texType;
}
PixelFormat Texture::getPixelFormat() const
{
return format;
}
Texture::MipmapsMode Texture::getMipmapsMode() const
{
return mipmapsMode;
}
bool Texture::isRenderTarget() const
{
return renderTarget;
}
bool Texture::isComputeWritable() const
{
return computeWrite;
}
bool Texture::isReadable() const
{
return readable;
}
bool Texture::isCompressed() const
{
return isPixelFormatCompressed(format);
}
bool Texture::isFormatLinear() const
{
return isGammaCorrect() && !sRGB && !isPixelFormatSRGB(format);
}
bool Texture::isValidSlice(int slice, int mip) const
{
return slice >= 0 && slice < getSliceCount(mip);
}
int Texture::getSliceCount(int mip) const
{
if (texType == TEXTURE_2D)
return 1;
else if (texType == TEXTURE_CUBE)
return 6;
else if (texType == TEXTURE_2D_ARRAY)
return layers;
else if (texType == TEXTURE_VOLUME)
return getDepth(mip);
return 1;
}
int Texture::getWidth(int mip) const
{
return std::max(width >> mip, 1);
}
int Texture::getHeight(int mip) const
{
return std::max(height >> mip, 1);
}
int Texture::getDepth(int mip) const
{
return std::max(depth >> mip, 1);
}
int Texture::getLayerCount() const
{
return layers;
}
int Texture::getMipmapCount() const
{
return mipmapCount;
}
int Texture::getPixelWidth(int mip) const
{
return std::max(pixelWidth >> mip, 1);
}
int Texture::getPixelHeight(int mip) const
{
return std::max(pixelHeight >> mip, 1);
}
float Texture::getDPIScale() const
{
return (float) pixelHeight / (float) height;
}
int Texture::getRequestedMSAA() const
{
return requestedMSAA;
}
void Texture::setSamplerState(const SamplerState &s)
{
if (!readable)
return;
if (s.depthSampleMode.hasValue && !isPixelFormatDepth(format))
throw love::Exception("Only depth textures can have a depth sample compare mode.");
Graphics::flushBatchedDrawsGlobal();
samplerState = s;
if (samplerState.mipmapFilter != SamplerState::MIPMAP_FILTER_NONE && getMipmapCount() == 1)
samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE;
if (texType == TEXTURE_CUBE)
samplerState.wrapU = samplerState.wrapV = samplerState.wrapW = SamplerState::WRAP_CLAMP;
}
const SamplerState &Texture::getSamplerState() const
{
return samplerState;
}
Quad *Texture::getQuad() const
{
return quad;
}
int Texture::getTotalMipmapCount(int w, int h)
{
return (int) log2(std::max(w, h)) + 1;
}
int Texture::getTotalMipmapCount(int w, int h, int d)
{
return (int) log2(std::max(std::max(w, h), d)) + 1;
}
bool Texture::validateDimensions(bool throwException) const
{
bool success = true;
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx == nullptr)
return false;
const Graphics::Capabilities &caps = gfx->getCapabilities();
int max2Dsize = (int) caps.limits[Graphics::LIMIT_TEXTURE_SIZE];
int max3Dsize = (int) caps.limits[Graphics::LIMIT_VOLUME_TEXTURE_SIZE];
int maxcubesize = (int) caps.limits[Graphics::LIMIT_CUBE_TEXTURE_SIZE];
int maxlayers = (int) caps.limits[Graphics::LIMIT_TEXTURE_LAYERS];
int largestdim = 0;
const char *largestname = nullptr;
if ((texType == TEXTURE_2D || texType == TEXTURE_2D_ARRAY) && (pixelWidth > max2Dsize || pixelHeight > max2Dsize))
{
success = false;
largestdim = std::max(pixelWidth, pixelHeight);
largestname = pixelWidth > pixelHeight ? "pixel width" : "pixel height";
}
else if (texType == TEXTURE_2D_ARRAY && layers > maxlayers)
{
success = false;
largestdim = layers;
largestname = "array layer count";
}
else if (texType == TEXTURE_CUBE && (pixelWidth > maxcubesize || pixelWidth != pixelHeight))
{
success = false;
largestdim = std::max(pixelWidth, pixelHeight);
largestname = pixelWidth > pixelHeight ? "pixel width" : "pixel height";
if (throwException && pixelWidth != pixelHeight)
throw love::Exception("Cubemap textures must have equal width and height.");
}
else if (texType == TEXTURE_VOLUME && (pixelWidth > max3Dsize || pixelHeight > max3Dsize || depth > max3Dsize))
{
success = false;
largestdim = std::max(std::max(pixelWidth, pixelHeight), depth);
if (largestdim == pixelWidth)
largestname = "pixel width";
else if (largestdim == pixelHeight)
largestname = "pixel height";
else
largestname = "pixel depth";
}
if (throwException && largestname != nullptr)
throw love::Exception("Cannot create texture: %s of %d is too large for this system.", largestname, largestdim);
return success;
}
Texture::Slices::Slices(TextureType textype)
: textureType(textype)
{
}
void Texture::Slices::clear()
{
data.clear();
}
void Texture::Slices::set(int slice, int mipmap, love::image::ImageDataBase *d)
{
if (textureType == TEXTURE_VOLUME)
{
if (mipmap >= (int) data.size())
data.resize(mipmap + 1);
if (slice >= (int) data[mipmap].size())
data[mipmap].resize(slice + 1);
data[mipmap][slice].set(d);
}
else
{
if (slice >= (int) data.size())
data.resize(slice + 1);
if (mipmap >= (int) data[slice].size())
data[slice].resize(mipmap + 1);
data[slice][mipmap].set(d);
}
}
love::image::ImageDataBase *Texture::Slices::get(int slice, int mipmap) const
{
if (slice < 0 || slice >= getSliceCount(mipmap))
return nullptr;
if (mipmap < 0 || mipmap >= getMipmapCount(slice))
return nullptr;
if (textureType == TEXTURE_VOLUME)
return data[mipmap][slice].get();
else
return data[slice][mipmap].get();
}
void Texture::Slices::add(love::image::CompressedImageData *cdata, int startslice, int startmip, bool addallslices, bool addallmips)
{
int slicecount = addallslices ? cdata->getSliceCount() : 1;
int mipcount = addallmips ? cdata->getMipmapCount() : 1;
for (int mip = 0; mip < mipcount; mip++)
{
for (int slice = 0; slice < slicecount; slice++)
set(startslice + slice, startmip + mip, cdata->getSlice(slice, mip));
}
}
int Texture::Slices::getSliceCount(int mip) const
{
if (textureType == TEXTURE_VOLUME)
{
if (mip < 0 || mip >= (int) data.size())
return 0;
return (int) data[mip].size();
}
else
return (int) data.size();
}
int Texture::Slices::getMipmapCount(int slice) const
{
if (textureType == TEXTURE_VOLUME)
return (int) data.size();
else
{
if (slice < 0 || slice >= (int) data.size())
return 0;
return data[slice].size();
}
}
bool Texture::Slices::validate() const
{
int slicecount = getSliceCount();
int mipcount = getMipmapCount(0);
if (slicecount == 0 || mipcount == 0)
throw love::Exception("At least one ImageData or CompressedImageData is required.");
if (textureType == TEXTURE_CUBE && slicecount != 6)
throw love::Exception("Cube textures must have exactly 6 sides.");
image::ImageDataBase *firstdata = get(0, 0);
int w = firstdata->getWidth();
int h = firstdata->getHeight();
int depth = textureType == TEXTURE_VOLUME ? slicecount : 1;
PixelFormat format = firstdata->getFormat();
int expectedmips = Texture::getTotalMipmapCount(w, h, depth);
if (mipcount != expectedmips && mipcount != 1)
throw love::Exception("Texture does not have all required mipmap levels (expected %d, got %d)", expectedmips, mipcount);
if (textureType == TEXTURE_CUBE && w != h)
throw love::Exception("Cube textures must have equal widths and heights for each cube face.");
int mipw = w;
int miph = h;
int mipslices = slicecount;
for (int mip = 0; mip < mipcount; mip++)
{
if (textureType == TEXTURE_VOLUME)
{
slicecount = getSliceCount(mip);
if (slicecount != mipslices)
throw love::Exception("Invalid number of image data layers in mipmap level %d (expected %d, got %d)", mip+1, mipslices, slicecount);
}
for (int slice = 0; slice < slicecount; slice++)
{
auto slicedata = get(slice, mip);
if (slicedata == nullptr)
throw love::Exception("Missing image data (slice %d, mipmap level %d)", slice+1, mip+1);
int realw = slicedata->getWidth();
int realh = slicedata->getHeight();
if (getMipmapCount(slice) != mipcount)
throw love::Exception("All texture layers must have the same mipmap count.");
if (mipw != realw)
throw love::Exception("Width of image data (slice %d, mipmap level %d) is incorrect (expected %d, got %d)", slice+1, mip+1, mipw, realw);
if (miph != realh)
throw love::Exception("Height of image data (slice %d, mipmap level %d) is incorrect (expected %d, got %d)", slice+1, mip+1, miph, realh);
if (format != slicedata->getFormat())
throw love::Exception("All texture slices and mipmaps must have the same pixel format.");
}
mipw = std::max(mipw / 2, 1);
miph = std::max(miph / 2, 1);
if (textureType == TEXTURE_VOLUME)
mipslices = std::max(mipslices / 2, 1);
}
return true;
}
static StringMap<TextureType, TEXTURE_MAX_ENUM>::Entry texTypeEntries[] =
{
{ "2d", TEXTURE_2D },
{ "volume", TEXTURE_VOLUME },
{ "array", TEXTURE_2D_ARRAY },
{ "cube", TEXTURE_CUBE },
};
static StringMap<TextureType, TEXTURE_MAX_ENUM> texTypes(texTypeEntries, sizeof(texTypeEntries));
static StringMap<Texture::MipmapsMode, Texture::MIPMAPS_MAX_ENUM>::Entry mipmapEntries[] =
{
{ "none", Texture::MIPMAPS_NONE },
{ "manual", Texture::MIPMAPS_MANUAL },
{ "auto", Texture::MIPMAPS_AUTO },
};
static StringMap<Texture::MipmapsMode, Texture::MIPMAPS_MAX_ENUM> mipmapModes(mipmapEntries, sizeof(mipmapEntries));
static StringMap<Texture::SettingType, Texture::SETTING_MAX_ENUM>::Entry settingTypeEntries[] =
{
{ "width", Texture::SETTING_WIDTH },
{ "height", Texture::SETTING_HEIGHT },
{ "layers", Texture::SETTING_LAYERS },
{ "mipmaps", Texture::SETTING_MIPMAPS },
{ "format", Texture::SETTING_FORMAT },
{ "linear", Texture::SETTING_LINEAR },
{ "type", Texture::SETTING_TYPE },
{ "dpiscale", Texture::SETTING_DPI_SCALE },
{ "msaa", Texture::SETTING_MSAA },
{ "canvas", Texture::SETTING_RENDER_TARGET },
{ "computewrite", Texture::SETTING_COMPUTE_WRITE },
{ "readable", Texture::SETTING_READABLE },
};
static StringMap<Texture::SettingType, Texture::SETTING_MAX_ENUM> settingTypes(settingTypeEntries, sizeof(settingTypeEntries));
bool Texture::getConstant(const char *in, TextureType &out)
{
return texTypes.find(in, out);
}
bool Texture::getConstant(TextureType in, const char *&out)
{
return texTypes.find(in, out);
}
std::vector<std::string> Texture::getConstants(TextureType)
{
return texTypes.getNames();
}
bool Texture::getConstant(const char *in, MipmapsMode &out)
{
return mipmapModes.find(in, out);
}
bool Texture::getConstant(MipmapsMode in, const char *&out)
{
return mipmapModes.find(in, out);
}
std::vector<std::string> Texture::getConstants(MipmapsMode)
{
return mipmapModes.getNames();
}
bool Texture::getConstant(const char *in, SettingType &out)
{
return settingTypes.find(in, out);
}
bool Texture::getConstant(SettingType in, const char *&out)
{
return settingTypes.find(in, out);
}
const char *Texture::getConstant(SettingType in)
{
const char *name = nullptr;
getConstant(in, name);
return name;
}
std::vector<std::string> Texture::getConstants(SettingType)
{
return settingTypes.getNames();
}
} // graphics
} // love