mirror of
https://github.com/love2d/love.git
synced 2026-08-14 10:13:46 +02:00
77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
/**
|
|
* Copyright (c) 2006-2021 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#pragma once
|
|
|
|
// LOVE
|
|
#include "common/int.h"
|
|
#include "vertex.h"
|
|
#include "Resource.h"
|
|
|
|
// C
|
|
#include <cstddef>
|
|
|
|
namespace love
|
|
{
|
|
namespace graphics
|
|
{
|
|
|
|
class StreamBuffer : public Resource
|
|
{
|
|
public:
|
|
|
|
struct MapInfo
|
|
{
|
|
uint8 *data = nullptr;
|
|
size_t size = 0;
|
|
|
|
MapInfo() {}
|
|
|
|
MapInfo(uint8 *data, size_t size)
|
|
: data(data)
|
|
, size(size)
|
|
{}
|
|
};
|
|
|
|
virtual ~StreamBuffer() {}
|
|
|
|
size_t getSize() const { return bufferSize; }
|
|
BufferType getMode() const { return mode; }
|
|
size_t getUsableSize() const { return bufferSize - frameGPUReadOffset; }
|
|
|
|
virtual MapInfo map(size_t minsize) = 0;
|
|
virtual size_t unmap(size_t usedsize) = 0;
|
|
virtual void markUsed(size_t usedsize) = 0;
|
|
|
|
virtual void nextFrame() {}
|
|
|
|
protected:
|
|
|
|
StreamBuffer(BufferType mode, size_t size);
|
|
|
|
size_t bufferSize;
|
|
size_t frameGPUReadOffset;
|
|
BufferType mode;
|
|
|
|
}; // StreamBuffer
|
|
|
|
} // graphics
|
|
} // love
|