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https://github.com/love2d/love.git
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218 lines
5.1 KiB
C++
218 lines
5.1 KiB
C++
/**
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* Copyright (c) 2006-2018 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_TEXTURE_H
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#define LOVE_GRAPHICS_TEXTURE_H
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// LOVE
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#include "common/StringMap.h"
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#include "common/math.h"
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#include "common/pixelformat.h"
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#include "common/Exception.h"
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#include "common/Optional.h"
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#include "common/int.h"
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#include "Drawable.h"
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#include "Quad.h"
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#include "vertex.h"
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#include "depthstencil.h"
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#include "Resource.h"
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// C
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#include <stddef.h>
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namespace love
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{
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namespace graphics
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{
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class Graphics;
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enum TextureType
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{
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TEXTURE_2D,
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TEXTURE_VOLUME,
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TEXTURE_2D_ARRAY,
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TEXTURE_CUBE,
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TEXTURE_MAX_ENUM
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};
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/**
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* Base class for 2D textures. All textures can be drawn with Quads, have a
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* width and height, and have filter and wrap modes.
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**/
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class Texture : public Drawable, public Resource
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{
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public:
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static love::Type type;
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enum WrapMode
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{
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WRAP_CLAMP,
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WRAP_CLAMP_ZERO,
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WRAP_REPEAT,
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WRAP_MIRRORED_REPEAT,
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WRAP_MAX_ENUM
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};
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enum FilterMode
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{
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FILTER_NONE,
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FILTER_LINEAR,
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FILTER_NEAREST,
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FILTER_MAX_ENUM
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};
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struct Filter
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{
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FilterMode min = FILTER_LINEAR;
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FilterMode mag = FILTER_LINEAR;
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FilterMode mipmap = FILTER_NONE;
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float anisotropy = 1.0f;
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};
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struct Wrap
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{
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WrapMode s = WRAP_CLAMP;
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WrapMode t = WRAP_CLAMP;
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WrapMode r = WRAP_CLAMP;
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};
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static Filter defaultFilter;
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static FilterMode defaultMipmapFilter;
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static float defaultMipmapSharpness;
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static int64 totalGraphicsMemory;
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Texture(TextureType texType);
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virtual ~Texture();
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// Drawable.
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void draw(Graphics *gfx, const Matrix4 &m) override;
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/**
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* Draws the texture using the specified transformation with a Quad applied.
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**/
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virtual void draw(Graphics *gfx, Quad *quad, const Matrix4 &m);
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void drawLayer(Graphics *gfx, int layer, const Matrix4 &m);
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virtual void drawLayer(Graphics *gfx, int layer, Quad *quad, const Matrix4 &m);
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TextureType getTextureType() const;
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PixelFormat getPixelFormat() const;
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bool isReadable() const;
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bool isValidSlice(int slice) const;
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int getWidth(int mip = 0) const;
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int getHeight(int mip = 0) const;
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int getDepth(int mip = 0) const;
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int getLayerCount() const;
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int getMipmapCount() const;
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int getPixelWidth(int mip = 0) const;
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int getPixelHeight(int mip = 0) const;
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float getDPIScale() const;
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virtual void setFilter(const Filter &f);
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virtual const Filter &getFilter() const;
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virtual bool setWrap(const Wrap &w) = 0;
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virtual const Wrap &getWrap() const;
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// Sets the mipmap texture LOD bias (sharpness) value.
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virtual bool setMipmapSharpness(float sharpness) = 0;
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float getMipmapSharpness() const;
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virtual void setDepthSampleMode(Optional<CompareMode> mode = Optional<CompareMode>());
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Optional<CompareMode> getDepthSampleMode() const;
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Quad *getQuad() const;
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static bool validateFilter(const Filter &f, bool mipmapsAllowed);
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static int getTotalMipmapCount(int w, int h);
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static int getTotalMipmapCount(int w, int h, int d);
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static bool getConstant(const char *in, TextureType &out);
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static bool getConstant(TextureType in, const char *&out);
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static std::vector<std::string> getConstants(TextureType);
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static bool getConstant(const char *in, FilterMode &out);
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static bool getConstant(FilterMode in, const char *&out);
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static std::vector<std::string> getConstants(FilterMode);
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static bool getConstant(const char *in, WrapMode &out);
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static bool getConstant(WrapMode in, const char *&out);
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static std::vector<std::string> getConstants(WrapMode);
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protected:
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void initQuad();
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void setGraphicsMemorySize(int64 size);
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bool validateDimensions(bool throwException) const;
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TextureType texType;
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PixelFormat format;
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bool readable;
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int width;
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int height;
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int depth;
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int layers;
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int mipmapCount;
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int pixelWidth;
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int pixelHeight;
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Filter filter;
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Wrap wrap;
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float mipmapSharpness;
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Optional<CompareMode> depthCompareMode;
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StrongRef<Quad> quad;
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int64 graphicsMemorySize;
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private:
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static StringMap<TextureType, TEXTURE_MAX_ENUM>::Entry texTypeEntries[];
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static StringMap<TextureType, TEXTURE_MAX_ENUM> texTypes;
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static StringMap<FilterMode, FILTER_MAX_ENUM>::Entry filterModeEntries[];
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static StringMap<FilterMode, FILTER_MAX_ENUM> filterModes;
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static StringMap<WrapMode, WRAP_MAX_ENUM>::Entry wrapModeEntries[];
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static StringMap<WrapMode, WRAP_MAX_ENUM> wrapModes;
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}; // Texture
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_TEXTURE_H
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