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love/src/modules/graphics/opengl/Image.h
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2015-03-01 03:51:44 -04:00

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/**
* Copyright (c) 2006-2015 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_IMAGE_H
#define LOVE_GRAPHICS_OPENGL_IMAGE_H
// LOVE
#include "common/config.h"
#include "common/Matrix.h"
#include "common/Vector.h"
#include "common/StringMap.h"
#include "common/math.h"
#include "image/ImageData.h"
#include "image/CompressedData.h"
#include "graphics/Texture.h"
#include "graphics/Volatile.h"
// OpenGL
#include "OpenGL.h"
namespace love
{
namespace graphics
{
namespace opengl
{
/**
* A drawable image based on OpenGL-textures. This class takes ImageData
* objects and create textures on the GPU for fast drawing.
*
* @author Anders Ruud
**/
class Image : public Texture, public Volatile
{
public:
enum FlagType
{
FLAG_TYPE_MIPMAPS,
FLAG_TYPE_SRGB,
FLAG_TYPE_MAX_ENUM
};
struct Flags
{
bool mipmaps = false;
bool sRGB = false;;
};
/**
* Creates a new Image. Not that anything is ready to use
* before load is called.
*
* @param data The data from which to load the image.
**/
Image(love::image::ImageData *data, const Flags &flags);
/**
* Creates a new Image with compressed image data.
*
* @param cdata The compressed data from which to load the image.
**/
Image(love::image::CompressedData *cdata, const Flags &flags);
virtual ~Image();
bool load();
// Implements Volatile.
bool loadVolatile();
void unloadVolatile();
/**
* @copydoc Drawable::draw()
**/
void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
/**
* @copydoc Texture::drawq()
**/
void drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
virtual const void *getHandle() const;
love::image::ImageData *getImageData() const;
love::image::CompressedData *getCompressedData() const;
virtual void setFilter(const Texture::Filter &f);
virtual bool setWrap(const Texture::Wrap &w);
void setMipmapSharpness(float sharpness);
float getMipmapSharpness() const;
/**
* Whether this Image is using a compressed texture (via CompressedData).
**/
bool isCompressed() const;
/**
* Re-uploads the ImageData or CompressedData associated with this Image to
* the GPU.
**/
bool refresh(int xoffset, int yoffset, int w, int h);
const Flags &getFlags() const;
static void setDefaultMipmapSharpness(float sharpness);
static float getDefaultMipmapSharpness();
static void setDefaultMipmapFilter(FilterMode f);
static FilterMode getDefaultMipmapFilter();
static bool hasAnisotropicFilteringSupport();
static bool hasCompressedTextureSupport(image::CompressedData::Format format, bool sRGB);
static bool hasSRGBSupport();
static bool getConstant(const char *in, FlagType &out);
static bool getConstant(FlagType in, const char *&out);
static int imageCount;
private:
void drawv(const Matrix &t, const Vertex *v);
void preload();
void generateMipmaps();
void loadDefaultTexture();
void loadTextureFromCompressedData();
void loadTextureFromImageData();
GLenum getCompressedFormat(image::CompressedData::Format cformat) const;
// The ImageData from which the texture is created. May be null if
// Compressed image data was used to create the texture.
StrongRef<love::image::ImageData> data;
// Or the Compressed Image Data from which the texture is created. May be
// null if raw ImageData was used to create the texture.
StrongRef<love::image::CompressedData> cdata;
// OpenGL texture identifier.
GLuint texture;
// Mipmap texture LOD bias (sharpness) value.
float mipmapSharpness;
// Whether this Image is using a compressed texture.
bool compressed;
// The flags used to initialize this Image.
Flags flags;
// True if the image wasn't able to be properly created and it had to fall
// back to a default texture.
bool usingDefaultTexture;
size_t textureMemorySize;
static float maxMipmapSharpness;
static FilterMode defaultMipmapFilter;
static float defaultMipmapSharpness;
static StringMap<FlagType, FLAG_TYPE_MAX_ENUM>::Entry flagNameEntries[];
static StringMap<FlagType, FLAG_TYPE_MAX_ENUM> flagNames;
}; // Image
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_IMAGE_H