Files
love/src/common/Module.h
T
Alex Szpakowski 7f9abc1e77 Added love.touch module and touch screen events. Resolves issue #825.
Note: this implementation is slightly different from the implementation in the love 0.9.x Android and iOS ports!

Added love.touchpressed(id, x, y), love.touchmoved(id, x, y, dx, dy), and love.touchreleased(id, x, y, dx, dy).

id is a unique identifier for the touch press that persists until love.touchreleased. After that it is no longer unique.
x and y are the coordinates of the touch event in pixels within the window.
dx and dy are the amount in pixels that the touch has moved since the last event.

Added love.touch.getTouchCount and love.touch.getTouch(index).

love.touch.getTouch takes an index (not the same as an id. indices are not stable and don't correspond to a unique touch press.)
It returns the id of the touch and its current x and y coordinates in pixels.

--HG--
branch : minor
2015-02-16 16:29:45 -04:00

109 lines
2.5 KiB
C++

/**
* Copyright (c) 2006-2015 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MODULE_H
#define LOVE_MODULE_H
// LOVE
#include "Exception.h"
#include "Object.h"
namespace love
{
/**
* Abstract superclass for all modules.
**/
class Module : public Object
{
public:
enum ModuleType
{
M_AUDIO,
M_EVENT,
M_FILESYSTEM,
M_FONT,
M_GRAPHICS,
M_IMAGE,
M_JOYSTICK,
M_KEYBOARD,
M_MATH,
M_MOUSE,
M_PHYSICS,
M_SOUND,
M_SYSTEM,
M_THREAD,
M_TIMER,
M_TOUCH,
M_WINDOW,
M_MAX_ENUM
};
virtual ~Module();
/**
* Gets the base type of the module.
**/
virtual ModuleType getModuleType() const = 0;
/**
* Gets the name of the module. This is used in case of errors
* and other messages.
*
* @return The full name of the module, eg. love.graphics.opengl.
**/
virtual const char *getName() const = 0;
/**
* Add module to internal registry. To be used /only/ in
* runtime.cpp:luax_register_module()
* @param instance The module instance.
*/
static void registerInstance(Module *instance);
/**
* Retrieve module instance from internal registry. May return NULL
* if module not registered.
* @param name The full name of the module.
* @return Module instance or NULL if the module is not registered.
*/
static Module *getInstance(const std::string &name);
/**
* Retrieve module instance from the internal registry using the base
* module type. May return null if the module is not registered.
* @param type The base type of the module.
**/
template <typename T>
static T *getInstance(ModuleType type)
{
return (T *) instances[type];
}
private:
static Module *instances[M_MAX_ENUM];
}; // Module
} // love
#endif // LOVE_MODULE_H