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374d1ae0e1
The new versions of the functions are only used if LuaJIT's JIT compiler is enabled. Those functions are often combined with ImageData:mapPixel or ImageData:setPixel, which also have LuaJIT FFI versions in 0.10.0 - so without JIT-able implementations of the math functions, the FFI code in the ImageData methods would not be JIT-compiled and would end up taking up to 10 times as long to execute compared to the non-FFI versions in 0.9.2.
101 lines
2.8 KiB
Lua
101 lines
2.8 KiB
Lua
R"luastring"--(
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-- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string.
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-- There is a matching delimiter at the bottom of the file.
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--[[
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Copyright (c) 2006-2015 LOVE Development Team
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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--]]
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local math, ffifuncspointer = ...
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if type(jit) ~= "table" or not jit.status() then
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-- LuaJIT's FFI is *much* slower than LOVE's regular methods when the JIT
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-- compiler is disabled.
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return
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end
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local status, ffi = pcall(require, "ffi")
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if not status then return end
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local type, tonumber = type, tonumber
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-- Matches the struct declaration in wrap_Math.cpp.
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pcall(ffi.cdef, [[
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typedef struct FFI_Math
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{
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float (*noise1)(float x);
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float (*noise2)(float x, float y);
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float (*noise3)(float x, float y, float z);
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float (*noise4)(float x, float y, float z, float w);
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float (*gammaToLinear)(float c);
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float (*linearToGamma)(float c);
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} FFI_Math;
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]])
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local ffifuncs = ffi.cast("FFI_Math *", ffifuncspointer)
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-- Overwrite some regular love.math functions with FFI implementations.
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function math.noise(x, y, z, w)
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if w ~= nil then
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return tonumber(ffifuncs.noise4(x, y, z, w))
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elseif z ~= nil then
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return tonumber(ffifuncs.noise3(x, y, z))
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elseif y ~= nil then
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return tonumber(ffifuncs.noise2(x, y))
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elseif x ~= nil then
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return tonumber(ffifuncs.noise1(x))
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end
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end
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local function gammaToLinear(c)
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if c ~= nil then
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return tonumber(ffifuncs.gammaToLinear(c / 255)) * 255
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end
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return c
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end
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function math.gammaToLinear(r, g, b, a)
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if type(r) == "table" then
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local t = r
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return gammaToLinear(t[1]), gammaToLinear(t[2]), gammaToLinear(t[3]), a
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end
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return gammaToLinear(r), gammaToLinear(g), gammaToLinear(b), a
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end
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local function linearToGamma(c)
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if c ~= nil then
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return tonumber(ffifuncs.linearToGamma(c / 255)) * 255
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end
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return c
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end
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function math.linearToGamma(r, g, b, a)
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if type(r) == "table" then
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local t = r
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return linearToGamma(t[1]), linearToGamma(t[2]), linearToGamma(t[3]), a
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end
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return linearToGamma(r), linearToGamma(g), linearToGamma(b), a
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end
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-- DO NOT REMOVE THE NEXT LINE. It is used to load this file as a C++ string.
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--)luastring"--"
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