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love/src/modules/graphics/opengl/Canvas.h
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_CANVAS_H
#define LOVE_GRAPHICS_OPENGL_CANVAS_H
#include "graphics/DrawGable.h"
#include "graphics/Volatile.h"
#include "graphics/Image.h"
#include "graphics/Color.h"
#include "image/Image.h"
#include "image/ImageData.h"
#include "common/math.h"
#include "common/Matrix.h"
#include "OpenGL.h"
namespace love
{
namespace graphics
{
namespace opengl
{
class Canvas : public DrawGable, public Volatile
{
public:
enum TextureType
{
TYPE_NORMAL,
TYPE_HDR,
TYPE_MAX_ENUM
};
Canvas(int width, int height, TextureType texture_type = TYPE_NORMAL);
virtual ~Canvas();
/**
* @param canvases A list of other canvases to temporarily attach to this one,
* to allow drawing to multiple canvases at once.
**/
void startGrab(const std::vector<Canvas *> &canvases);
void startGrab();
void stopGrab();
void clear(Color c);
virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
/**
* @copydoc DrawGable::drawg()
**/
void drawg(love::graphics::Geometry *geom, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
/**
* Create and attach a stencil buffer to this Canvas' framebuffer, if necessary.
**/
bool checkCreateStencil();
love::image::ImageData *getImageData(love::image::Image *image);
void getPixel(unsigned char* pixel_rgba, int x, int y);
const std::vector<Canvas *> &getAttachedCanvases() const;
void setFilter(const Image::Filter &f);
Image::Filter getFilter() const;
void setWrap(const Image::Wrap &w);
Image::Wrap getWrap() const;
int getWidth();
int getHeight();
inline GLenum getStatus() const
{
return status;
}
inline TextureType getTextureType() const
{
return texture_type;
}
bool loadVolatile();
void unloadVolatile();
static bool isSupported();
static bool isHDRSupported();
static bool isMultiCanvasSupported();
static bool getConstant(const char *in, TextureType &out);
static bool getConstant(TextureType in, const char *&out);
static Canvas *current;
static void bindDefaultCanvas();
GLuint getTextureName() const
{
return img;
}
private:
friend class Shader;
GLsizei width;
GLsizei height;
GLuint fbo;
GLuint depth_stencil;
GLuint img;
TextureType texture_type;
vertex vertices[4];
GLenum status;
struct
{
Image::Filter filter;
Image::Wrap wrap;
} settings;
std::vector<Canvas *> attachedCanvases;
void setupGrab();
void drawv(const Matrix &t, const vertex *v, GLsizei count = 4, GLenum mode = GL_QUADS, const uint16 *e = 0, GLsizei ecount = 0) const;
static StringMap<TextureType, TYPE_MAX_ENUM>::Entry textureTypeEntries[];
static StringMap<TextureType, TYPE_MAX_ENUM> textureTypes;
};
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_CANVAS_H