mirror of
https://github.com/love2d/love.git
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109 lines
2.6 KiB
C++
109 lines
2.6 KiB
C++
/**
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* Copyright (c) 2006-2024 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Quad.h"
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namespace love
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{
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namespace graphics
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{
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Quad *luax_checkquad(lua_State *L, int idx)
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{
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return luax_checktype<Quad>(L, idx);
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}
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int w_Quad_setViewport(lua_State *L)
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{
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Quad *quad = luax_checkquad(L, 1);
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Quad::Viewport v;
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v.x = luaL_checknumber(L, 2);
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v.y = luaL_checknumber(L, 3);
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v.w = luaL_checknumber(L, 4);
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v.h = luaL_checknumber(L, 5);
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if (lua_isnoneornil(L, 6))
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quad->setViewport(v);
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else
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{
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double sw = luaL_checknumber(L, 6);
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double sh = luaL_checknumber(L, 7);
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quad->refresh(v, sw, sh);
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}
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return 0;
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}
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int w_Quad_getViewport(lua_State *L)
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{
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Quad *quad = luax_checkquad(L, 1);
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Quad::Viewport v = quad->getViewport();
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lua_pushnumber(L, v.x);
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lua_pushnumber(L, v.y);
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lua_pushnumber(L, v.w);
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lua_pushnumber(L, v.h);
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return 4;
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}
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int w_Quad_getTextureDimensions(lua_State *L)
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{
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Quad *quad = luax_checkquad(L, 1);
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double sw = quad->getTextureWidth();
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double sh = quad->getTextureHeight();
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lua_pushnumber(L, sw);
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lua_pushnumber(L, sh);
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return 2;
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}
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int w_Quad_setLayer(lua_State *L)
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{
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Quad *quad = luax_checkquad(L, 1);
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int layer = (int) luaL_checkinteger(L, 2) - 1;
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quad->setLayer(layer);
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return 0;
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}
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int w_Quad_getLayer(lua_State *L)
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{
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Quad *quad = luax_checkquad(L, 1);
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lua_pushnumber(L, quad->getLayer() + 1);
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return 1;
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}
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static const luaL_Reg w_Quad_functions[] =
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{
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{ "setViewport", w_Quad_setViewport },
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{ "getViewport", w_Quad_getViewport },
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{ "getTextureDimensions", w_Quad_getTextureDimensions },
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{ "setLayer", w_Quad_setLayer },
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{ "getLayer", w_Quad_getLayer },
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{ 0, 0 }
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};
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extern "C" int luaopen_quad(lua_State *L)
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{
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return luax_register_type(L, &Quad::type, w_Quad_functions, nullptr);
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}
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} // graphics
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} // love
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