Files
love/src/modules/audio/null/Source.h
T
2011-12-14 00:32:18 +01:00

94 lines
2.7 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_AUDIO_NULL_SOURCE_H
#define LOVE_AUDIO_NULL_SOURCE_H
// LOVE
#include <common/Object.h>
#include <audio/Source.h>
namespace love
{
namespace audio
{
namespace null
{
class Source : public love::audio::Source
{
private:
float pitch;
float volume;
bool looping;
float minVolume;
float maxVolume;
float referenceDistance;
float rolloffFactor;
float maxDistance;
public:
Source();
virtual ~Source();
virtual love::audio::Source * copy();
virtual void play();
virtual void stop();
virtual void pause();
virtual void resume();
virtual void rewind();
virtual bool isStopped() const;
virtual bool isPaused() const;
virtual bool isFinished() const;
virtual bool update();
virtual void setPitch(float pitch);
virtual float getPitch() const;
virtual void setVolume(float volume);
virtual float getVolume() const;
virtual void seek(float offset, Unit unit);
virtual float tell(Unit unit);
virtual void setPosition(float * v);
virtual void getPosition(float * v) const;
virtual void setVelocity(float * v);
virtual void getVelocity(float * v) const;
virtual void setDirection(float * v);
virtual void getDirection(float * v) const;
void setLooping(bool looping);
bool isLooping() const;
bool isStatic() const;
virtual void setMinVolume(float volume);
virtual float getMinVolume() const;
virtual void setMaxVolume(float volume);
virtual float getMaxVolume() const;
virtual void setReferenceDistance(float distance);
virtual float getReferenceDistance() const;
virtual void setRolloffFactor(float factor);
virtual float getRolloffFactor() const;
virtual void setMaxDistance(float distance);
virtual float getMaxDistance() const;
}; // Source
} // null
} // audio
} // love
#endif // LOVE_AUDIO_NULL_SOURCE_H