Files
love/src/modules/graphics/Video.cpp
T
2017-01-28 21:37:09 -04:00

173 lines
3.8 KiB
C++

/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Video.h"
// LOVE
#include "Shader.h"
#include "Graphics.h"
namespace love
{
namespace graphics
{
love::Type Video::type("Video", &Drawable::type);
Video::Video(love::video::VideoStream *stream, float pixeldensity)
: stream(stream)
, width(stream->getWidth() / pixeldensity)
, height(stream->getHeight() / pixeldensity)
, filter(Texture::defaultFilter)
{
textureHandles[2] = textureHandles[1] = textureHandles[0] = 0;
filter.mipmap = Texture::FILTER_NONE;
stream->fillBackBuffer();
for (int i = 0; i < 4; i++)
vertices[i].color = Color(255, 255, 255, 255);
// Vertices are ordered for use with triangle strips:
// 0---2
// | / |
// 1---3
vertices[0].x = 0.0f;
vertices[0].y = 0.0f;
vertices[1].x = 0.0f;
vertices[1].y = (float) height;
vertices[2].x = (float) width;
vertices[2].y = 0.0f;
vertices[3].x = (float) width;
vertices[3].y = (float) height;
vertices[0].s = 0.0f;
vertices[0].t = 0.0f;
vertices[1].s = 0.0f;
vertices[1].t = 1.0f;
vertices[2].s = 1.0f;
vertices[2].t = 0.0f;
vertices[3].s = 1.0f;
vertices[3].t = 1.0f;
}
Video::~Video()
{
}
love::video::VideoStream *Video::getStream()
{
return stream;
}
void Video::draw(Graphics *gfx, const Matrix4 &m)
{
update();
gfx->flushStreamDraws();
love::graphics::Shader *shader = Shader::current;
bool usingdefaultshader = (shader == Shader::defaultShader);
if (usingdefaultshader)
{
// If we're using the default shader, substitute the video version.
Shader::defaultVideoShader->attach();
shader = Shader::defaultVideoShader;
}
shader->setVideoTextures(textureHandles[0], textureHandles[1], textureHandles[2]);
Graphics::StreamDrawRequest req;
req.formats[0] = vertex::CommonFormat::XYf_STf_RGBAub;
req.indexMode = vertex::TriangleIndexMode::QUADS;
req.vertexCount = 4;
Graphics::StreamVertexData data = gfx->requestStreamDraw(req);
Vertex *verts = (Vertex *) data.stream[0];
Matrix4 t(gfx->getTransform(), m);
t.transform(verts, vertices, 4);
Color c = toColor(gfx->getColor());
for (int i = 0; i < 4; i++)
{
verts[i].s = vertices[i].s;
verts[i].t = vertices[i].t;
verts[i].color = c;
}
gfx->flushStreamDraws();
if (usingdefaultshader)
Shader::defaultShader->attach();
}
void Video::update()
{
bool bufferschanged = stream->swapBuffers();
stream->fillBackBuffer();
if (bufferschanged)
{
auto frame = (const love::video::VideoStream::Frame*) stream->getFrontBuffer();
uploadFrame(frame);
}
}
love::audio::Source *Video::getSource()
{
return source;
}
void Video::setSource(love::audio::Source *source)
{
this->source = source;
}
int Video::getWidth() const
{
return width;
}
int Video::getHeight() const
{
return height;
}
int Video::getPixelWidth() const
{
return stream->getWidth();
}
int Video::getPixelHeight() const
{
return stream->getHeight();
}
const Texture::Filter &Video::getFilter() const
{
return filter;
}
} // graphics
} // love