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https://github.com/love2d/love.git
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83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/**
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* Copyright (c) 2006-2022 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_KEYBOARD_SDL_KEYBOARD_H
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#define LOVE_KEYBOARD_SDL_KEYBOARD_H
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// LOVE
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#include "keyboard/Keyboard.h"
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#include "common/EnumMap.h"
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// SDL
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#include <SDL_keyboard.h>
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namespace love
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{
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namespace keyboard
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{
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namespace sdl
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{
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class Keyboard : public love::keyboard::Keyboard
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{
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public:
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Keyboard();
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// Implements Module.
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const char *getName() const;
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void setKeyRepeat(bool enable);
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bool hasKeyRepeat() const;
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bool isDown(const std::vector<Key> &keylist) const;
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bool isScancodeDown(const std::vector<Scancode> &scancodelist) const;
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bool isModifierActive(ModifierKey key) const;
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Key getKeyFromScancode(Scancode scancode) const;
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Scancode getScancodeFromKey(Key key) const;
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void setTextInput(bool enable);
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void setTextInput(bool enable, double x, double y, double w, double h);
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bool hasTextInput() const;
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bool hasScreenKeyboard() const;
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static bool getConstant(Scancode in, SDL_Scancode &out);
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static bool getConstant(SDL_Scancode in, Scancode &out);
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private:
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// Whether holding down a key triggers repeated key press events.
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// The real implementation is in love::event::sdl::Event::Convert.
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bool key_repeat;
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static const SDL_Keycode *createKeyMap();
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static const SDL_Keycode *keymap;
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static EnumMap<Scancode, SDL_Scancode, SDL_NUM_SCANCODES>::Entry scancodeEntries[];
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static EnumMap<Scancode, SDL_Scancode, SDL_NUM_SCANCODES> scancodes;
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}; // Keyboard
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} // sdl
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} // keyboard
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} // love
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#endif // LOVE_KEYBOARD_SDL_KEYBOARD_H
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