Files
love/src/modules/physics/box2d/PulleyJoint.cpp
T
2010-01-31 16:54:47 +01:00

117 lines
3.3 KiB
C++

/**
* Copyright (c) 2006-2010 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "PulleyJoint.h"
// Module
#include "Body.h"
#include "World.h"
namespace love
{
namespace physics
{
namespace box2d
{
PulleyJoint::PulleyJoint(Body * body1, Body * body2, b2Vec2 groundAnchor1, b2Vec2 groundAnchor2, b2Vec2 anchor1, b2Vec2 anchor2, float ratio)
: Joint(body1, body2)
{
b2PulleyJointDef def;
def.Initialize(body1->body, body2->body, world->scaleDown(groundAnchor1), world->scaleDown(groundAnchor2), \
world->scaleDown(anchor1), world->scaleDown(anchor2), ratio);
joint = (b2PulleyJoint*)createJoint(&def);
}
PulleyJoint::~PulleyJoint()
{
destroyJoint(joint);
joint = 0;
}
int PulleyJoint::getGroundAnchors(lua_State * L)
{
lua_pushnumber(L, world->scaleUp(joint->GetGroundAnchor1().x));
lua_pushnumber(L, world->scaleUp(joint->GetGroundAnchor1().y));
lua_pushnumber(L, world->scaleUp(joint->GetGroundAnchor2().x));
lua_pushnumber(L, world->scaleUp(joint->GetGroundAnchor2().y));
return 4;
}
void PulleyJoint::setMaxLengths(float maxlength1, float maxlength2)
{
// Apply Box2D's maximum lengths too. They know better.
if (maxlength1 > 0)
{
joint->m_maxLength1 = b2Min(world->scaleDown(maxlength1), joint->m_constant - joint->m_ratio * b2_minPulleyLength);
}
if (maxlength2 > 0)
{
joint->m_maxLength2 = b2Min(world->scaleDown(maxlength2), (joint->m_constant - b2_minPulleyLength) / joint->m_ratio);
}
}
int PulleyJoint::getMaxLengths(lua_State * L)
{
lua_pushnumber(L, world->scaleUp(joint->m_maxLength1));
lua_pushnumber(L, world->scaleUp(joint->m_maxLength2));
return 2;
}
void PulleyJoint::setConstant(float constant)
{
joint->m_constant = world->scaleDown(constant);
// Update the max lengths, as does Box2D
joint->m_maxLength1 = joint->m_constant - joint->m_ratio * b2_minPulleyLength;
joint->m_maxLength2 = (joint->m_constant - b2_minPulleyLength) / joint->m_ratio;
}
float PulleyJoint::getConstant() const
{
return world->scaleUp(joint->m_constant);
}
float PulleyJoint::getLength1() const
{
return world->scaleUp(joint->GetLength1());
}
float PulleyJoint::getLength2() const
{
return world->scaleUp(joint->GetLength2());
}
void PulleyJoint::setRatio(float ratio)
{
joint->m_ratio = ratio;
}
float PulleyJoint::getRatio() const
{
return joint->m_ratio;
}
} // box2d
} // physics
} // love