Files
love/src/modules/audio/null/Audio.cpp
T
2014-01-03 17:28:58 -04:00

170 lines
2.5 KiB
C++

/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Audio.h"
namespace love
{
namespace audio
{
namespace null
{
Audio::Audio()
: distanceModel(DISTANCE_NONE)
{
}
Audio::~Audio()
{
}
const char *Audio::getName() const
{
return "love.audio.null";
}
love::audio::Source *Audio::newSource(love::sound::Decoder *)
{
return new Source();
}
love::audio::Source *Audio::newSource(love::sound::SoundData *)
{
return new Source();
}
int Audio::getSourceCount() const
{
return 0;
}
int Audio::getMaxSources() const
{
return 0;
}
void Audio::play(love::audio::Source *)
{
}
void Audio::play()
{
}
void Audio::stop(love::audio::Source *)
{
}
void Audio::stop()
{
}
void Audio::pause(love::audio::Source *)
{
}
void Audio::pause()
{
}
void Audio::resume(love::audio::Source *)
{
}
void Audio::resume()
{
}
void Audio::rewind(love::audio::Source *)
{
}
void Audio::rewind()
{
}
void Audio::setVolume(float volume)
{
this->volume = volume;
}
float Audio::getVolume() const
{
return volume;
}
void Audio::getPosition(float *) const
{
}
void Audio::setPosition(float *)
{
}
void Audio::getOrientation(float *) const
{
}
void Audio::setOrientation(float *)
{
}
void Audio::getVelocity(float *) const
{
}
void Audio::setVelocity(float *)
{
}
void Audio::record()
{
}
love::sound::SoundData *Audio::getRecordedData()
{
return NULL;
}
love::sound::SoundData *Audio::stopRecording(bool)
{
return NULL;
}
bool Audio::canRecord()
{
return false;
}
Audio::DistanceModel Audio::getDistanceModel() const
{
return this->distanceModel;
}
void Audio::setDistanceModel(DistanceModel distanceModel)
{
this->distanceModel = distanceModel;
}
} // null
} // audio
} // love