Files
love/src/modules/audio/openal/Source.cpp
T
Bill Meltsner 2faf8aa442 Source:tell actually works now
--HG--
branch : minor
2011-03-20 00:54:34 -05:00

475 lines
9.3 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Source.h"
#include "Pool.h"
// STD
#include <iostream>
namespace love
{
namespace audio
{
namespace openal
{
Source::Source(Pool * pool, love::sound::SoundData * soundData)
: love::audio::Source(Source::TYPE_STATIC), pool(pool), valid(false),
pitch(1.0f), volume(1.0f), looping(false), offsetSamples(0), offsetSeconds(0), decoder(0)
{
alGenBuffers(1, buffers);
ALenum fmt = getFormat(soundData->getChannels(), soundData->getBits());
alBufferData(buffers[0], fmt, soundData->getData(), soundData->getSize(), soundData->getSampleRate());
static float z[3] = {0, 0, 0};
setFloatv(position, z);
setFloatv(velocity, z);
setFloatv(direction, z);
}
Source::Source(Pool * pool, love::sound::Decoder * decoder)
: love::audio::Source(Source::TYPE_STREAM), pool(pool), valid(false),
pitch(1.0f), volume(1.0f), looping(false), offsetSamples(0), offsetSeconds(0), decoder(decoder)
{
decoder->retain();
alGenBuffers(MAX_BUFFERS, buffers);
static float z[3] = {0, 0, 0};
setFloatv(position, z);
setFloatv(velocity, z);
setFloatv(direction, z);
}
Source::~Source()
{
stop();
alDeleteBuffers((type == TYPE_STATIC) ? 1 : MAX_BUFFERS, buffers);
}
love::audio::Source * Source::copy()
{
return 0;
}
void Source::play()
{
valid = pool->play(this, source);
if(valid)
reset(source);
}
void Source::stop()
{
if (!isStopped())
pool->stop(this);
}
void Source::pause()
{
pool->pause(this);
}
void Source::resume()
{
pool->resume(this);
}
void Source::rewind()
{
pool->rewind(this);
}
bool Source::isStopped() const
{
if(valid)
{
ALenum state;
alGetSourcei(source, AL_SOURCE_STATE, &state);
return (state == AL_STOPPED);
}
return true;
}
bool Source::isPaused() const
{
if(valid)
{
ALenum state;
alGetSourcei(source, AL_SOURCE_STATE, &state);
return (state == AL_PAUSED);
}
return false;
}
bool Source::isFinished() const
{
return type == TYPE_STATIC ? isStopped() : isStopped() && !isLooping() && decoder->isFinished();
}
void Source::update()
{
if(valid && type == TYPE_STATIC)
{
// Looping mode could have changed.
alSourcei(source, AL_LOOPING, isLooping() ? AL_TRUE : AL_FALSE);
}
else if(valid && type == TYPE_STREAM)
{
// Number of processed buffers.
ALint processed;
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
while(processed--)
{
ALuint buffer;
float curOffsetSamples, curOffsetSecs;
alGetSourcef(source, AL_SAMPLE_OFFSET, &curOffsetSamples);
ALint b;
alGetSourcei(source, AL_BUFFER, &b);
int freq;
alGetBufferi(b, AL_FREQUENCY, &freq);
curOffsetSecs = curOffsetSamples / freq;
// Get a free buffer.
alSourceUnqueueBuffers(source, 1, &buffer);
float newOffsetSamples, newOffsetSecs;
alGetSourcef(source, AL_SAMPLE_OFFSET, &newOffsetSamples);
newOffsetSecs = newOffsetSamples / freq;
offsetSamples += (curOffsetSamples - newOffsetSamples);
offsetSeconds += (curOffsetSecs - newOffsetSecs);
if(streamAtomic(buffer, decoder) > 0)
alSourceQueueBuffers(source, 1, &buffer);
}
}
}
void Source::setPitch(float pitch)
{
if(valid)
alSourcef(source, AL_PITCH, pitch);
this->pitch = pitch;
}
float Source::getPitch() const
{
if(valid)
{
ALfloat f;
alGetSourcef(source, AL_PITCH, &f);
return f;
}
// In case the Source isn't playing.
return pitch;
}
void Source::setVolume(float volume)
{
if(valid)
{
alSourcef(source, AL_GAIN, volume);
}
this->volume = volume;
}
float Source::getVolume() const
{
if(valid)
{
ALfloat f;
alGetSourcef(source, AL_GAIN, &f);
return f;
}
// In case the Source isn't playing.
return volume;
}
void Source::seek(float offset, Source::Unit unit)
{
if (valid)
{
switch (unit) {
case Source::UNIT_SAMPLES:
if (type == TYPE_STREAM) offset -= offsetSamples;
alSourcef(source, AL_SAMPLE_OFFSET, offset);
break;
case Source::UNIT_SECONDS:
default:
if (type == TYPE_STREAM) offset -= offsetSeconds;
alSourcef(source, AL_SEC_OFFSET, offset);
break;
}
}
}
float Source::tell(Source::Unit unit) const
{
if (valid)
{
float offset;
switch (unit) {
case Source::UNIT_SAMPLES:
alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
if (type == TYPE_STREAM) offset += offsetSamples;
break;
case Source::UNIT_SECONDS:
default:
alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
ALint buffer;
alGetSourcei(source, AL_BUFFER, &buffer);
int freq;
alGetBufferi(buffer, AL_FREQUENCY, &freq);
offset /= freq;
if (type == TYPE_STREAM) offset += offsetSeconds;
break;
}
return offset;
}
return 0.0f;
}
void Source::setPosition(float * v)
{
if(valid)
alSourcefv(source, AL_POSITION, v);
setFloatv(position, v);
}
void Source::getPosition(float * v) const
{
if(valid)
alGetSourcefv(source, AL_POSITION, v);
else
setFloatv(v, position);
}
void Source::setVelocity(float * v)
{
if(valid)
alSourcefv(source, AL_VELOCITY, v);
setFloatv(velocity, v);
}
void Source::getVelocity(float * v) const
{
if(valid)
alGetSourcefv(source, AL_VELOCITY, v);
else
setFloatv(v, velocity);
}
void Source::setDirection(float * v)
{
if(valid)
alSourcefv(source, AL_DIRECTION, v);
else
setFloatv(direction, v);
}
void Source::getDirection(float * v) const
{
if(valid)
alGetSourcefv(source, AL_DIRECTION, v);
else
setFloatv(v, direction);
}
void Source::setLooping(bool looping)
{
if(valid && type == TYPE_STATIC)
alSourcei(source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE);
this->looping = looping;
}
bool Source::isLooping() const
{
return looping;
}
void Source::playAtomic()
{
if(type == TYPE_STATIC)
{
alSourcei(source, AL_BUFFER, buffers[0]);
}
else if(type == TYPE_STREAM)
{
int usedBuffers = 0;
for(unsigned int i = 0; i < MAX_BUFFERS; i++)
{
int decoded = streamAtomic(buffers[i], decoder);
++usedBuffers;
if(decoded < decoder->getSize())
break;
}
if(usedBuffers > 0)
alSourceQueueBuffers(source, usedBuffers, buffers);
}
// Set these properties. These may have changed while we've
// been without an AL source.
alSourcef(source, AL_PITCH, pitch);
alSourcef(source, AL_GAIN, volume);
alSourcePlay(source);
valid = true; //if it fails it will be set to false again
//but this prevents a horrible, horrible bug
}
void Source::stopAtomic()
{
if(valid)
{
if(type == TYPE_STATIC)
{
alSourceStop(source);
}
else if(type == TYPE_STREAM)
{
alSourceStop(source);
int queued = 0;
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
while(queued--)
{
ALuint buffer;
alSourceUnqueueBuffers(source, 1, &buffer);
}
}
alSourcei(source, AL_BUFFER, AL_NONE);
}
rewindAtomic();
valid = false;
}
void Source::pauseAtomic()
{
if(valid)
{
alSourcePause(source);
}
}
void Source::resumeAtomic()
{
if(valid)
{
alSourcePlay(source);
}
}
void Source::rewindAtomic()
{
if(valid && type == TYPE_STATIC)
{
alSourceRewind(source);
}
else if(valid && type == TYPE_STREAM)
{
decoder->rewind();
offsetSamples = 0;
offsetSeconds = 0;
}
}
void Source::reset(ALenum source)
{
alSourcefv(source, AL_POSITION, position);
alSourcefv(source, AL_VELOCITY, velocity);
alSourcefv(source, AL_DIRECTION, direction);
alSourcef(source, AL_PITCH, pitch);
alSourcef(source, AL_GAIN, volume);
}
void Source::setFloatv(float * dst, const float * src) const
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
ALenum Source::getFormat(int channels, int bits) const
{
if(channels == 1 && bits == 8)
return AL_FORMAT_MONO8;
else if(channels == 1 && bits == 16)
return AL_FORMAT_MONO16;
else if(channels == 2 && bits == 8)
return AL_FORMAT_STEREO8;
else if(channels == 2 && bits == 16)
return AL_FORMAT_STEREO16;
else
return 0;
}
int Source::streamAtomic(ALuint buffer, love::sound::Decoder * d)
{
// Get more sound data.
int decoded = d->decode();
int fmt = getFormat(d->getChannels(), d->getBits());
if(decoded > 0 && fmt != 0)
alBufferData(buffer, fmt, d->getBuffer(), decoded, d->getSampleRate());
if(decoded < d->getSize() && isLooping()) {
offsetSamples = 0;
offsetSeconds = 0;
d->rewind();
}
return decoded;
}
bool Source::isStatic() const
{
return (type == TYPE_STATIC);
}
} // openal
} // audio
} // love