Files
love/src/modules/graphics/opengl/Font.cpp
T
2015-06-16 21:27:19 -03:00

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/**
* Copyright (c) 2006-2015 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/config.h"
#include "Font.h"
#include "font/GlyphData.h"
#include "libraries/utf8/utf8.h"
#include "common/math.h"
#include "common/Matrix.h"
#include <math.h>
#include <sstream>
#include <algorithm> // for max
#include <limits>
namespace love
{
namespace graphics
{
namespace opengl
{
int Font::fontCount = 0;
Font::Font(love::font::Rasterizer *r, const Texture::Filter &filter)
: rasterizers({r})
, height(r->getHeight())
, lineHeight(1)
, textureWidth(128)
, textureHeight(128)
, filter(filter)
, useSpacesAsTab(false)
, quadIndices(20) // We make this bigger at draw-time, if needed.
, textureCacheID(0)
, textureMemorySize(0)
{
this->filter.mipmap = Texture::FILTER_NONE;
// Try to find the best texture size match for the font size. default to the
// largest texture size if no rough match is found.
while (true)
{
if ((height * 0.8) * height * 30 <= textureWidth * textureHeight)
break;
TextureSize nextsize = getNextTextureSize();
if (nextsize.width <= textureWidth && nextsize.height <= textureHeight)
break;
textureWidth = nextsize.width;
textureHeight = nextsize.height;
}
love::font::GlyphData *gd = r->getGlyphData(32); // Space character.
type = (gd->getFormat() == font::GlyphData::FORMAT_LUMINANCE_ALPHA) ? FONT_TRUETYPE : FONT_IMAGE;
gd->release();
if (!r->hasGlyph(9)) // No tab character in the Rasterizer.
useSpacesAsTab = true;
loadVolatile();
++fontCount;
}
Font::~Font()
{
unloadVolatile();
--fontCount;
}
Font::TextureSize Font::getNextTextureSize() const
{
TextureSize size = {textureWidth, textureHeight};
int maxsize = std::min(4096, gl.getMaxTextureSize());
if (size.width * 2 <= maxsize || size.height * 2 <= maxsize)
{
// {128, 128} -> {256, 128} -> {256, 256} -> {512, 256} -> etc.
if (size.width == size.height)
size.width *= 2;
else
size.height *= 2;
}
return size;
}
void Font::createTexture()
{
OpenGL::TempDebugGroup debuggroup("Font create texture");
GLenum format = type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA;
size_t bpp = format == GL_LUMINANCE_ALPHA ? 2 : 4;
size_t prevmemsize = textureMemorySize;
if (prevmemsize > 0)
{
textureMemorySize -= (textureWidth * textureHeight * bpp);
gl.updateTextureMemorySize(prevmemsize, textureMemorySize);
}
GLuint t = 0;
TextureSize size = {textureWidth, textureHeight};
TextureSize nextsize = getNextTextureSize();
bool recreatetexture = false;
// If we have an existing texture already, we'll try replacing it with a
// larger-sized one rather than creating a second one. Having a single
// texture reduces texture switches and draw calls when rendering.
if ((nextsize.width > size.width || nextsize.height > size.height)
&& !textures.empty())
{
recreatetexture = true;
size = nextsize;
t = textures.back();
}
else
glGenTextures(1, &t);
gl.bindTexture(t);
gl.setTextureFilter(filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLenum internalformat = type == FONT_TRUETYPE ? GL_LUMINANCE8_ALPHA8 : GL_RGBA8;
// in GLES2, the internalformat and format params of TexImage have to match.
if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
internalformat = format;
// Initialize the texture with transparent black.
std::vector<GLubyte> emptydata(size.width * size.height * bpp, 0);
// Clear errors before initializing.
while (glGetError() != GL_NO_ERROR);
glTexImage2D(GL_TEXTURE_2D, 0, internalformat, size.width, size.height, 0,
format, GL_UNSIGNED_BYTE, &emptydata[0]);
if (glGetError() != GL_NO_ERROR)
{
if (!recreatetexture)
gl.deleteTexture(t);
throw love::Exception("Could not create font texture!");
}
textureWidth = size.width;
textureHeight = size.height;
rowHeight = textureX = textureY = TEXTURE_PADDING;
prevmemsize = textureMemorySize;
textureMemorySize += emptydata.size();
gl.updateTextureMemorySize(prevmemsize, textureMemorySize);
// Re-add the old glyphs if we re-created the existing texture object.
if (recreatetexture)
{
textureCacheID++;
std::vector<uint32> glyphstoadd;
for (const auto &glyphpair : glyphs)
glyphstoadd.push_back(glyphpair.first);
glyphs.clear();
for (uint32 g : glyphstoadd)
addGlyph(g);
}
else
textures.push_back(t);
}
love::font::GlyphData *Font::getRasterizerGlyphData(uint32 glyph)
{
// Use spaces for the tab 'glyph'.
if (glyph == 9 && useSpacesAsTab)
{
love::font::GlyphData *spacegd = rasterizers[0]->getGlyphData(32);
love::font::GlyphData::Format fmt = spacegd->getFormat();
love::font::GlyphMetrics gm = {};
gm.advance = spacegd->getAdvance() * SPACES_PER_TAB;
gm.bearingX = spacegd->getBearingX();
gm.bearingY = spacegd->getBearingY();
spacegd->release();
return new love::font::GlyphData(glyph, gm, fmt);
}
for (const StrongRef<love::font::Rasterizer> &r : rasterizers)
{
if (r->hasGlyph(glyph))
return r->getGlyphData(glyph);
}
return rasterizers[0]->getGlyphData(glyph);
}
const Font::Glyph &Font::addGlyph(uint32 glyph)
{
love::font::GlyphData *gd = getRasterizerGlyphData(glyph);
int w = gd->getWidth();
int h = gd->getHeight();
if (textureX + w + TEXTURE_PADDING > textureWidth)
{
// out of space - new row!
textureX = TEXTURE_PADDING;
textureY += rowHeight;
rowHeight = TEXTURE_PADDING;
}
if (textureY + h + TEXTURE_PADDING > textureHeight)
{
// totally out of space - new texture!
try
{
createTexture();
}
catch (love::Exception &)
{
gd->release();
throw;
}
}
Glyph g;
g.texture = 0;
g.spacing = gd->getAdvance();
memset(g.vertices, 0, sizeof(GlyphVertex) * 4);
// don't waste space for empty glyphs. also fixes a divide by zero bug with ATI drivers
if (w > 0 && h > 0)
{
const GLuint t = textures.back();
gl.bindTexture(t);
glTexSubImage2D(GL_TEXTURE_2D, 0, textureX, textureY, w, h,
(type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA),
GL_UNSIGNED_BYTE, gd->getData());
g.texture = t;
float tX = (float) textureX, tY = (float) textureY;
float tWidth = (float) textureWidth, tHeight = (float) textureHeight;
// 0----2
// | / |
// | / |
// 1----3
const GlyphVertex verts[4] = {
{ 0.0f, 0.0f, tX/tWidth, tY/tHeight},
{ 0.0f, float(h), tX/tWidth, (tY+h)/tHeight},
{float(w), 0.0f, (tX+w)/tWidth, tY/tHeight},
{float(w), float(h), (tX+w)/tWidth, (tY+h)/tHeight}
};
// Copy vertex data to the glyph and set proper bearing.
for (int i = 0; i < 4; i++)
{
g.vertices[i] = verts[i];
g.vertices[i].x += gd->getBearingX();
g.vertices[i].y -= gd->getBearingY();
}
}
if (w > 0)
textureX += (w + TEXTURE_PADDING);
if (h > 0)
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
gd->release();
const auto p = glyphs.insert(std::make_pair(glyph, g));
return p.first->second;
}
const Font::Glyph &Font::findGlyph(uint32 glyph)
{
const auto it = glyphs.find(glyph);
if (it != glyphs.end())
return it->second;
return addGlyph(glyph);
}
float Font::getHeight() const
{
return (float) height;
}
std::vector<Font::DrawCommand> Font::generateVertices(const std::string &text, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
{
// Spacing counter and newline handling.
float dx = offset.x;
float dy = offset.y;
float lineheight = getBaseline();
int maxwidth = 0;
// Keeps track of when we need to switch textures in our vertex array.
std::vector<DrawCommand> drawcommands;
// Pre-allocate space for the maximum possible number of vertices.
size_t vertstartsize = vertices.size();
vertices.reserve(vertstartsize + text.length() * 4);
try
{
utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
while (i != end)
{
uint32 g = *i++;
if (g == '\n')
{
if (dx > maxwidth)
maxwidth = (int) dx;
// Wrap newline, but do not print it.
dy += floorf(getHeight() * getLineHeight() + 0.5f);
dx = offset.x;
continue;
}
uint32 cacheid = textureCacheID;
const Glyph &glyph = findGlyph(g);
// If findGlyph invalidates the texture cache, re-start the loop.
if (cacheid != textureCacheID)
{
i = utf8::iterator<std::string::const_iterator>(text.begin(), text.begin(), text.end());
maxwidth = 0;
dx = offset.x;
dy = offset.y;
drawcommands.clear();
vertices.resize(vertstartsize);
continue;
}
if (glyph.texture != 0)
{
// Copy the vertices and set their proper relative positions.
for (int j = 0; j < 4; j++)
{
vertices.push_back(glyph.vertices[j]);
vertices.back().x += dx;
vertices.back().y += dy + lineheight;
}
// Check if glyph texture has changed since the last iteration.
if (drawcommands.empty() || drawcommands.back().texture != glyph.texture)
{
// Add a new draw command if the texture has changed.
DrawCommand cmd;
cmd.startvertex = (int) vertices.size() - 4;
cmd.vertexcount = 0;
cmd.texture = glyph.texture;
drawcommands.push_back(cmd);
}
drawcommands.back().vertexcount += 4;
}
// Advance the x position for the next glyph.
dx += glyph.spacing;
// Account for extra spacing given to space characters.
if (g == ' ' && extra_spacing != 0.0f)
dx = floorf(dx + extra_spacing);
}
}
catch (utf8::exception &e)
{
throw love::Exception("UTF-8 decoding error: %s", e.what());
}
// Sort draw commands by texture first, and quad position in memory second
// (using the struct's < operator).
std::sort(drawcommands.begin(), drawcommands.end());
if (dx > maxwidth)
maxwidth = (int) dx;
if (info != nullptr)
{
info->width = maxwidth - offset.x;;
info->height = (int) dy + (dx > 0.0f ? floorf(getHeight() * getLineHeight() + 0.5f) : 0) - offset.y;
}
return drawcommands;
}
std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const std::string &text, float wrap, AlignMode align, std::vector<GlyphVertex> &vertices, TextInfo *info)
{
if (wrap < 0.0f)
wrap = std::numeric_limits<float>::max();
uint32 cacheid = textureCacheID;
std::vector<DrawCommand> drawcommands;
vertices.reserve(text.length() * 4);
// wrappedlines indicates which lines were automatically wrapped. It
// has the same number of elements as lines_to_draw.
std::vector<bool> wrappedlines;
std::vector<int> widths;
std::vector<std::string> lines;
// We only need the list of wrapped lines in 'justify' mode.
getWrap(text, wrap, lines, &widths, align == ALIGN_JUSTIFY ? &wrappedlines : nullptr);
float extraspacing = 0.0f;
int numspaces = 0;
int i = 0;
float y = 0.0f;
float maxwidth = 0;
for (const std::string &line : lines)
{
extraspacing = 0.0f;
float width = (float) widths[i];
love::Vector offset(0.0f, floorf(y));
if (width > maxwidth)
maxwidth = width;
switch (align)
{
case ALIGN_RIGHT:
offset.x = floorf(wrap - width);
break;
case ALIGN_CENTER:
offset.x = floorf((wrap - width) / 2.0f);
break;
case ALIGN_JUSTIFY:
numspaces = (int) std::count(line.begin(), line.end(), ' ');
if (wrappedlines[i] && numspaces >= 1)
extraspacing = (wrap - width) / float(numspaces);
else
extraspacing = 0.0f;
break;
case ALIGN_LEFT:
default:
break;
}
std::vector<DrawCommand> commands = generateVertices(line, vertices, extraspacing, offset);
if (!commands.empty())
{
auto firstcmd = commands.begin();
// If the first draw command in the new list has the same texture
// as the last one in the existing list we're building and its
// vertices are in-order, we can combine them (saving a draw call.)
if (!drawcommands.empty())
{
auto prevcmd = drawcommands.back();
if (prevcmd.texture == firstcmd->texture && (prevcmd.startvertex + prevcmd.vertexcount) == firstcmd->startvertex)
{
drawcommands.back().vertexcount += firstcmd->vertexcount;
++firstcmd;
}
}
// Append the new draw commands to the list we're building.
drawcommands.insert(drawcommands.end(), firstcmd, commands.end());
}
y += getHeight() * getLineHeight();
i++;
}
if (info != nullptr)
{
info->width = (int) maxwidth;
info->height = (int) y;
}
if (cacheid != textureCacheID)
{
vertices.clear();
drawcommands = generateVerticesFormatted(text, wrap, align, vertices);
}
return drawcommands;
}
void Font::drawVertices(const std::vector<DrawCommand> &drawcommands)
{
// Vertex attribute pointers need to be set before calling this function.
// This assumes that the attribute pointers are constant for all vertices.
int totalverts = 0;
for (const DrawCommand &cmd : drawcommands)
totalverts = std::max(cmd.startvertex + cmd.vertexcount, totalverts);
if ((size_t) totalverts / 4 > quadIndices.getSize())
quadIndices = QuadIndices((size_t) totalverts / 4);
gl.prepareDraw();
const GLenum gltype = quadIndices.getType();
const size_t elemsize = quadIndices.getElementSize();
GLBuffer::Bind bind(*quadIndices.getBuffer());
// We need a separate draw call for every section of the text which uses a
// different texture than the previous section.
for (const DrawCommand &cmd : drawcommands)
{
GLsizei count = (cmd.vertexcount / 4) * 6;
size_t offset = (cmd.startvertex / 4) * 6 * elemsize;
// TODO: Use glDrawElementsBaseVertex when supported?
gl.bindTexture(cmd.texture);
gl.drawElements(GL_TRIANGLES, count, gltype, quadIndices.getPointer(offset));
}
}
void Font::printv(const Matrix &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices)
{
if (vertices.empty() || drawcommands.empty())
return;
OpenGL::TempDebugGroup debuggroup("Font print");
OpenGL::TempTransform transform(gl);
transform.get() *= t;
glEnableVertexAttribArray(ATTRIB_POS);
glEnableVertexAttribArray(ATTRIB_TEXCOORD);
glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(GlyphVertex), &vertices[0].x);
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(GlyphVertex), &vertices[0].s);
try
{
drawVertices(drawcommands);
}
catch (love::Exception &)
{
glDisableVertexAttribArray(ATTRIB_TEXCOORD);
glDisableVertexAttribArray(ATTRIB_POS);
throw;
}
glDisableVertexAttribArray(ATTRIB_TEXCOORD);
glDisableVertexAttribArray(ATTRIB_POS);
}
void Font::print(const std::string &text, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
std::vector<GlyphVertex> vertices;
std::vector<DrawCommand> drawcommands = generateVertices(text, vertices);
Matrix t;
t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
printv(t, drawcommands, vertices);
}
void Font::printf(const std::string &text, float x, float y, float wrap, AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
std::vector<GlyphVertex> vertices;
std::vector<DrawCommand> drawcommands = generateVerticesFormatted(text, wrap, align, vertices);
Matrix t;
t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
printv(t, drawcommands, vertices);
}
int Font::getWidth(const std::string &str)
{
if (str.size() == 0) return 0;
std::istringstream iss(str);
std::string line;
int max_width = 0;
while (getline(iss, line, '\n'))
{
int width = 0;
try
{
utf8::iterator<std::string::const_iterator> i(line.begin(), line.begin(), line.end());
utf8::iterator<std::string::const_iterator> end(line.end(), line.begin(), line.end());
while (i != end)
{
uint32 c = *i++;
const Glyph &g = findGlyph(c);
width += g.spacing;
}
}
catch(utf8::exception &e)
{
throw love::Exception("UTF-8 decoding error: %s", e.what());
}
if (width > max_width)
max_width = width;
}
return max_width;
}
int Font::getWidth(char character)
{
const Glyph &g = findGlyph(character);
return g.spacing;
}
void Font::getWrap(const std::string &text, float wrap, std::vector<std::string> &lines, std::vector<int> *linewidths, std::vector<bool> *wrappedlines)
{
using namespace std;
const float width_space = (float) getWidth(' ');
//split text at newlines
istringstream iss(text);
string line;
ostringstream string_builder;
while (getline(iss, line, '\n'))
{
// split line into words
vector<string> words;
istringstream word_iss(line);
copy(istream_iterator<string>(word_iss), istream_iterator<string>(),
back_inserter< vector<string> >(words));
// put words back together until a wrap occurs
float width = 0.0f;
float oldwidth = 0.0f;
string_builder.str("");
vector<string>::const_iterator word_iter, wend = words.end();
for (word_iter = words.begin(); word_iter != wend; ++word_iter)
{
const string &word = *word_iter;
width += getWidth(word);
// on wordwrap, push line to line buffer and clear string builder
if (width > wrap && oldwidth > 0)
{
int realw = (int) width;
// remove trailing space
string tmp = string_builder.str();
lines.push_back(tmp.substr(0,tmp.size()-1));
string_builder.str("");
width = static_cast<float>(getWidth(word));
realw -= (int) width;
if (linewidths)
linewidths->push_back(realw);
// Indicate that this line was automatically wrapped.
if (wrappedlines)
wrappedlines->push_back(true);
}
string_builder << word << " ";
width += width_space;
oldwidth = width;
}
// push last line
if (linewidths)
linewidths->push_back(width);
string tmp = string_builder.str();
lines.push_back(tmp.substr(0,tmp.size()-1));
// Indicate that this line was not automatically wrapped.
if (wrappedlines)
wrappedlines->push_back(false);
}
}
void Font::setLineHeight(float height)
{
lineHeight = height;
}
float Font::getLineHeight() const
{
return lineHeight;
}
void Font::setFilter(const Texture::Filter &f)
{
if (!Texture::validateFilter(f, false))
throw love::Exception("Invalid texture filter.");
filter = f;
for (GLuint texture : textures)
{
gl.bindTexture(texture);
gl.setTextureFilter(filter);
}
}
const Texture::Filter &Font::getFilter()
{
return filter;
}
bool Font::loadVolatile()
{
createTexture();
textureCacheID++;
return true;
}
void Font::unloadVolatile()
{
// nuke everything from orbit
glyphs.clear();
for (GLuint texture : textures)
gl.deleteTexture(texture);
textures.clear();
gl.updateTextureMemorySize(textureMemorySize, 0);
textureMemorySize = 0;
}
int Font::getAscent() const
{
return rasterizers[0]->getAscent();
}
int Font::getDescent() const
{
return rasterizers[0]->getDescent();
}
float Font::getBaseline() const
{
// 1.25 is magic line height for true type fonts
return (type == FONT_TRUETYPE) ? floorf(getHeight() / 1.25f + 0.5f) : 0.0f;
}
bool Font::hasGlyph(uint32 glyph) const
{
for (const StrongRef<love::font::Rasterizer> &r : rasterizers)
{
if (r->hasGlyph(glyph))
return true;
}
return false;
}
bool Font::hasGlyphs(const std::string &text) const
{
if (text.size() == 0)
return false;
try
{
utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
while (i != end)
{
uint32 codepoint = *i++;
if (!hasGlyph(codepoint))
return false;
}
}
catch (utf8::exception &e)
{
throw love::Exception("UTF-8 decoding error: %s", e.what());
}
return true;
}
void Font::setFallbacks(const std::vector<Font *> &fallbacks)
{
for (const Font *f : fallbacks)
{
if (f->type != this->type)
throw love::Exception("Font fallbacks must be of the same font type.");
}
rasterizers.resize(1);
// NOTE: this won't invalidate already-rasterized glyphs.
for (const Font *f : fallbacks)
rasterizers.push_back(f->rasterizers[0]);
}
uint32 Font::getTextureCacheID() const
{
return textureCacheID;
}
bool Font::getConstant(const char *in, AlignMode &out)
{
return alignModes.find(in, out);
}
bool Font::getConstant(AlignMode in, const char *&out)
{
return alignModes.find(in, out);
}
StringMap<Font::AlignMode, Font::ALIGN_MAX_ENUM>::Entry Font::alignModeEntries[] =
{
{ "left", Font::ALIGN_LEFT },
{ "right", Font::ALIGN_RIGHT },
{ "center", Font::ALIGN_CENTER },
{ "justify", Font::ALIGN_JUSTIFY },
};
StringMap<Font::AlignMode, Font::ALIGN_MAX_ENUM> Font::alignModes(Font::alignModeEntries, sizeof(Font::alignModeEntries));
} // opengl
} // graphics
} // love