mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
2c4e713114
- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array. - luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array. Also removed most of the header declarations for wrapper functions.
427 lines
9.7 KiB
C++
427 lines
9.7 KiB
C++
/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Shader.h"
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#include "graphics/wrap_Texture.h"
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#include "math/MathModule.h"
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#include <string>
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#include <iostream>
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#include <algorithm>
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#include <cmath>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Shader *luax_checkshader(lua_State *L, int idx)
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{
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return luax_checktype<Shader>(L, idx, GRAPHICS_SHADER_ID);
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}
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int w_Shader_getWarnings(lua_State *L)
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{
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Shader *shader = luax_checkshader(L, 1);
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lua_pushstring(L, shader->getWarnings().c_str());
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return 1;
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}
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template <typename T>
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static T *_getScalars(lua_State *L, int count, size_t &dimension)
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{
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dimension = 1;
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T *values = new T[count];
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for (int i = 0; i < count; ++i)
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{
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if (lua_isnumber(L, 3 + i))
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values[i] = static_cast<T>(lua_tonumber(L, 3 + i));
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else if (lua_isboolean(L, 3 + i))
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values[i] = static_cast<T>(lua_toboolean(L, 3 + i));
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else
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{
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delete[] values;
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luax_typerror(L, 3 + i, "number or boolean");
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return 0;
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}
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}
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return values;
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}
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template <typename T>
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static T *_getVectors(lua_State *L, int count, size_t &dimension)
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{
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dimension = luax_objlen(L, 3);
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T *values = new T[count * dimension];
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for (int i = 0; i < count; ++i)
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{
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if (!lua_istable(L, 3 + i))
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{
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delete[] values;
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luax_typerror(L, 3 + i, "table");
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return 0;
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}
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if (luax_objlen(L, 3 + i) != dimension)
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{
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delete[] values;
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luaL_error(L, "Error in argument %d: Expected table size %d, got %d.",
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3+i, dimension, luax_objlen(L, 3+i));
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return 0;
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}
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for (int k = 1; k <= (int) dimension; ++k)
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{
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lua_rawgeti(L, 3 + i, k);
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if (lua_isnumber(L, -1))
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values[i * dimension + k - 1] = static_cast<T>(lua_tonumber(L, -1));
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else if (lua_isboolean(L, -1))
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values[i * dimension + k - 1] = static_cast<T>(lua_toboolean(L, -1));
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else
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{
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delete[] values;
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luax_typerror(L, -1, "number or boolean");
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return 0;
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}
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}
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lua_pop(L, int(dimension));
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}
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return values;
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}
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int w_Shader_sendInt(lua_State *L)
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{
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Shader *shader = luax_checkshader(L, 1);
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const char *name = luaL_checkstring(L, 2);
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int count = lua_gettop(L) - 2;
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if (count < 1)
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return luaL_error(L, "No variable to send.");
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int *values = 0;
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size_t dimension = 1;
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if (lua_isnumber(L, 3) || lua_isboolean(L, 3))
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values = _getScalars<int>(L, count, dimension);
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else if (lua_istable(L, 3))
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values = _getVectors<int>(L, count, dimension);
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else
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return luax_typerror(L, 3, "number, boolean, or table");
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if (!values)
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return luaL_error(L, "Error in arguments.");
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bool should_error = false;
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try
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{
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shader->sendInt(name, (int) dimension, values, count);
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}
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catch (love::Exception &e)
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{
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should_error = true;
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lua_pushstring(L, e.what());
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}
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delete[] values;
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if (should_error)
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return luaL_error(L, "%s", lua_tostring(L, -1));
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return 0;
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}
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static int w__Shader_sendFloat(lua_State *L, bool colors)
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{
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Shader *shader = luax_checkshader(L, 1);
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const char *name = luaL_checkstring(L, 2);
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int count = lua_gettop(L) - 2;
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if (count < 1)
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return luaL_error(L, "No variable to send.");
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float *values = nullptr;
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size_t dimension = 1;
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if (lua_isnumber(L, 3) || lua_isboolean(L, 3))
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values = _getScalars<float>(L, count, dimension);
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else if (lua_istable(L, 3))
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values = _getVectors<float>(L, count, dimension);
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else
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return luax_typerror(L, 3, "number, boolean, or table");
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if (!values)
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return luaL_error(L, "Error in arguments.");
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if (colors)
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{
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bool gammacorrect = love::graphics::isGammaCorrect();
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const auto &m = love::math::Math::instance;
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for (int i = 0; i < count; i++)
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{
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for (int j = 0; j < (int) dimension; j++)
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{
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// the fourth component (alpha) is always already linear, if it exists.
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if (gammacorrect && i < 4)
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values[i * dimension + j] = m.gammaToLinear(values[i * dimension + j] / 255.0f);
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else
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values[i * dimension + j] /= 255.0f;
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}
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}
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}
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bool should_error = false;
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try
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{
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shader->sendFloat(name, (int) dimension, values, count);
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}
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catch (love::Exception &e)
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{
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should_error = true;
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lua_pushstring(L, e.what());
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}
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delete[] values;
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if (should_error)
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return luaL_error(L, "%s", lua_tostring(L, -1));
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return 0;
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}
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int w_Shader_sendFloat(lua_State *L)
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{
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return w__Shader_sendFloat(L, false);
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}
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int w_Shader_sendColor(lua_State *L)
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{
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return w__Shader_sendFloat(L, true);
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}
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int w_Shader_sendMatrix(lua_State *L)
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{
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int count = lua_gettop(L) - 2;
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Shader *shader = luax_checkshader(L, 1);
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const char *name = luaL_checkstring(L, 2);
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if (!lua_istable(L, 3))
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return luax_typerror(L, 3, "matrix table");
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int dimension = 0;
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lua_rawgeti(L, 3, 1);
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if (lua_istable(L, -1))
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dimension = (int) luax_objlen(L, 3);
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lua_pop(L, 1);
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if (dimension == 0)
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{
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lua_getfield(L, 3, "dimension");
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if (!lua_isnoneornil(L, -1))
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dimension = (int) lua_tointeger(L, -1);
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else
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dimension = (int) sqrtf((float) luax_objlen(L, 3));
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lua_pop(L, 1);
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}
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if (dimension < 2 || dimension > 4)
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return luaL_error(L, "Invalid matrix size: %dx%d (only 2x2, 3x3 and 4x4 matrices are supported).",
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dimension, dimension);
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float *values = new float[dimension * dimension * count];
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for (int i = 0; i < count; ++i)
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{
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int other_dimension = 0;
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lua_rawgeti(L, 3+i, 1);
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bool table_of_tables = lua_istable(L, -1);
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if (table_of_tables)
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other_dimension = luax_objlen(L, -1);
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lua_pop(L, 1);
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if (!table_of_tables)
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other_dimension = (int) sqrtf((float) luax_objlen(L, 3+i));
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if (other_dimension != dimension)
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{
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// You unlock this door with the key of imagination. Beyond it is
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// another dimension: a dimension of sound, a dimension of sight,
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// a dimension of mind. You're moving into a land of both shadow
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// and substance, of things and ideas. You've just crossed over
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// into... the Twilight Zone.
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delete[] values;
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return luaL_error(L, "Invalid matrix size at argument %d: Expected size %dx%d, got %dx%d.",
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3+i, dimension, dimension, other_dimension, other_dimension);
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}
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if (table_of_tables)
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{
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int n = 0;
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for (int j = 1; j <= dimension; j++)
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{
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lua_rawgeti(L, 3+i, j);
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for (int k = 1; k <= dimension; k++)
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{
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lua_rawgeti(L, -k, k);
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values[i * dimension * dimension + n] = (float) lua_tonumber(L, -1);
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n++;
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}
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lua_pop(L, dimension + 1);
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}
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}
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else
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{
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for (int k = 1; k <= dimension*dimension; k++)
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{
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lua_rawgeti(L, 3+i, k);
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values[i * dimension * dimension + k - 1] = (float) lua_tonumber(L, -1);
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}
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lua_pop(L, dimension*dimension);
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}
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}
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luax_catchexcept(L,
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[&]() { shader->sendMatrix(name, dimension, values, count); },
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[&](bool) { delete[] values; }
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);
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return 0;
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}
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int w_Shader_sendTexture(lua_State *L)
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{
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Shader *shader = luax_checkshader(L, 1);
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const char *name = luaL_checkstring(L, 2);
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Texture *texture = luax_checktexture(L, 3);
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luax_catchexcept(L, [&](){ shader->sendTexture(name, texture); });
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return 0;
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}
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int w_Shader_send(lua_State *L)
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{
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int ttype = lua_type(L, 3);
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Proxy *p = nullptr;
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switch (ttype)
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{
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case LUA_TNUMBER:
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case LUA_TBOOLEAN:
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// Scalar float/boolean.
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return w_Shader_sendFloat(L);
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break;
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case LUA_TUSERDATA:
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// Texture (Image or Canvas).
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p = (Proxy *) lua_touserdata(L, 3);
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if (typeFlags[p->type][GRAPHICS_TEXTURE_ID])
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return w_Shader_sendTexture(L);
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break;
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case LUA_TTABLE:
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// Vector or Matrix.
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lua_rawgeti(L, 3, 1);
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ttype = lua_type(L, -1);
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lua_pop(L, 1);
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if (ttype == LUA_TNUMBER || ttype == LUA_TBOOLEAN)
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return w_Shader_sendFloat(L);
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else if (ttype == LUA_TTABLE)
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return w_Shader_sendMatrix(L);
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break;
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default:
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break;
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}
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return luaL_argerror(L, 3, "number, boolean, table, image, or canvas expected");
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}
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int w_Shader_getExternVariable(lua_State *L)
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{
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Shader *shader = luax_checkshader(L, 1);
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const char *name = luaL_checkstring(L, 2);
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int components = 0;
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int arrayelements = 0;
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Shader::UniformType type = Shader::UNIFORM_UNKNOWN;
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type = shader->getExternVariable(name, components, arrayelements);
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// Check if the variable exists (function will set components to 0 if not.)
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if (components > 0)
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{
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const char *tname = nullptr;
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if (!Shader::getConstant(type, tname))
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return luaL_error(L, "Unknown extern variable type name.");
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lua_pushstring(L, tname);
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lua_pushinteger(L, components);
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lua_pushinteger(L, arrayelements);
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}
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else
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{
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lua_pushnil(L);
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lua_pushnil(L);
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lua_pushnil(L);
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}
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return 3;
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}
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static const luaL_Reg w_Shader_functions[] =
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{
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{ "getWarnings", w_Shader_getWarnings },
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{ "sendInt", w_Shader_sendInt },
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{ "sendBoolean", w_Shader_sendInt },
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{ "sendFloat", w_Shader_sendFloat },
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{ "sendColor", w_Shader_sendColor },
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{ "sendMatrix", w_Shader_sendMatrix },
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{ "sendTexture", w_Shader_sendTexture },
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{ "send", w_Shader_send },
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{ "getExternVariable", w_Shader_getExternVariable },
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{ 0, 0 }
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};
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extern "C" int luaopen_shader(lua_State *L)
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{
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return luax_register_type(L, GRAPHICS_SHADER_ID, "Shader", w_Shader_functions, nullptr);
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}
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} // opengl
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} // graphics
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} // love
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