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https://github.com/love2d/love.git
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74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/**
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* Copyright (c) 2006-2024 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_FONT_FONT_H
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#define LOVE_FONT_FONT_H
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// LOVE
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#include "Rasterizer.h"
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#include "TrueTypeRasterizer.h"
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#include "image/ImageData.h"
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#include "filesystem/FileData.h"
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#include "common/Module.h"
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#include "common/int.h"
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// C++
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#include <string>
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#include <vector>
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namespace love
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{
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namespace font
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{
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class Font : public Module
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{
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public:
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virtual ~Font() {}
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virtual Rasterizer *newRasterizer(love::filesystem::FileData *data) = 0;
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Rasterizer *newTrueTypeRasterizer(int size, const TrueTypeRasterizer::Settings &settings);
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virtual Rasterizer *newTrueTypeRasterizer(love::Data *data, int size, const TrueTypeRasterizer::Settings &settings) = 0;
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virtual Rasterizer *newBMFontRasterizer(love::filesystem::FileData *fontdef, const std::vector<image::ImageData *> &images, float dpiscale);
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virtual Rasterizer *newImageRasterizer(love::image::ImageData *data, const std::string &glyphs, int extraspacing, float dpiscale);
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virtual GlyphData *newGlyphData(Rasterizer *r, const std::string &glyph);
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virtual GlyphData *newGlyphData(Rasterizer *r, uint32 glyph);
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protected:
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Font(const char *name);
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private:
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StrongRef<Data> defaultFontData;
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}; // Font
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} // font
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} // love
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#endif // LOVE_FONT_FONT_H
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