mirror of
https://github.com/love2d/love.git
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266 lines
6.6 KiB
C++
266 lines
6.6 KiB
C++
/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_SpriteBatch.h"
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#include "Image.h"
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#include "Canvas.h"
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#include "wrap_Texture.h"
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// C++
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#include <typeinfo>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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SpriteBatch *luax_checkspritebatch(lua_State *L, int idx)
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{
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return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T);
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}
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int w_SpriteBatch_add(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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Quad *quad = nullptr;
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int startidx = 2;
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if (luax_istype(L, 2, GRAPHICS_QUAD_T))
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{
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quad = luax_totype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T);
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startidx = 3;
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}
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else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
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return luax_typerror(L, 2, "Quad");
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float x = (float) luaL_optnumber(L, startidx + 0, 0.0);
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float y = (float) luaL_optnumber(L, startidx + 1, 0.0);
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float a = (float) luaL_optnumber(L, startidx + 2, 0.0);
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float sx = (float) luaL_optnumber(L, startidx + 3, 1.0);
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float sy = (float) luaL_optnumber(L, startidx + 4, sx);
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float ox = (float) luaL_optnumber(L, startidx + 5, 0.0);
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float oy = (float) luaL_optnumber(L, startidx + 6, 0.0);
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float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
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float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
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int id = 0;
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EXCEPT_GUARD(
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if (quad)
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id = t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
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else
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id = t->add(x, y, a, sx, sy, ox, oy, kx, ky);
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)
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lua_pushinteger(L, id);
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return 1;
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}
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int w_SpriteBatch_set(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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int id = luaL_checkinteger(L, 2);
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Quad *quad = nullptr;
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int startidx = 3;
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if (luax_istype(L, 3, GRAPHICS_QUAD_T))
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{
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quad = luax_totype<Quad>(L, 3, "Quad", GRAPHICS_QUAD_T);
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startidx = 4;
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}
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else if (lua_isnil(L, 3) && !lua_isnoneornil(L, 4))
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return luax_typerror(L, 3, "Quad");
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float x = (float) luaL_optnumber(L, startidx + 0, 0.0);
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float y = (float) luaL_optnumber(L, startidx + 1, 0.0);
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float a = (float) luaL_optnumber(L, startidx + 2, 0.0);
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float sx = (float) luaL_optnumber(L, startidx + 3, 1.0);
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float sy = (float) luaL_optnumber(L, startidx + 4, sx);
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float ox = (float) luaL_optnumber(L, startidx + 5, 0.0);
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float oy = (float) luaL_optnumber(L, startidx + 6, 0.0);
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float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
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float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
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EXCEPT_GUARD(
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if (quad)
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t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky, id);
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else
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t->add(x, y, a, sx, sy, ox, oy, kx, ky, id);
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)
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return 0;
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}
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int w_SpriteBatch_clear(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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t->clear();
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return 0;
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}
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int w_SpriteBatch_bind(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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EXCEPT_GUARD(t->lock();)
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return 0;
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}
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int w_SpriteBatch_unbind(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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t->unlock();
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return 0;
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}
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int w_SpriteBatch_setTexture(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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Texture *tex = luax_checktexture(L, 2);
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t->setTexture(tex);
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return 0;
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}
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int w_SpriteBatch_getTexture(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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Texture *tex = t->getTexture();
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tex->retain();
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// FIXME: big hack right here.
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if (typeid(*tex) == typeid(Image))
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luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, tex);
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else if (typeid(*tex) == typeid(Canvas))
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luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
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else
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{
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tex->release();
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return luaL_error(L, "Unable to determine texture type.");
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}
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return 1;
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}
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int w_SpriteBatch_setColor(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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Color c;
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if (lua_gettop(L) <= 1)
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{
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t->setColor();
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return 0;
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}
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else if (lua_istable(L, 2))
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{
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for (int i = 1; i <= 4; i++)
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lua_rawgeti(L, 2, i);
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c.r = (unsigned char) luaL_checkinteger(L, -4);
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c.g = (unsigned char) luaL_checkinteger(L, -3);
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c.b = (unsigned char) luaL_checkinteger(L, -2);
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c.a = (unsigned char) luaL_optinteger(L, -1, 255);
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lua_pop(L, 4);
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}
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else
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{
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c.r = (unsigned char)luaL_checkinteger(L, 2);
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c.g = (unsigned char)luaL_checkinteger(L, 3);
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c.b = (unsigned char)luaL_checkinteger(L, 4);
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c.a = (unsigned char)luaL_optinteger(L, 5, 255);
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}
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t->setColor(c);
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return 0;
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}
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int w_SpriteBatch_getColor(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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const Color *color = t->getColor();
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// getColor returns NULL if no color is set.
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if (!color)
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return 0;
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lua_pushinteger(L, (lua_Integer) color->r);
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lua_pushinteger(L, (lua_Integer) color->g);
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lua_pushinteger(L, (lua_Integer) color->b);
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lua_pushinteger(L, (lua_Integer) color->a);
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return 4;
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}
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int w_SpriteBatch_getCount(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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lua_pushinteger(L, t->getCount());
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return 1;
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}
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int w_SpriteBatch_setBufferSize(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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int size = luaL_checkint(L, 2);
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EXCEPT_GUARD(t->setBufferSize(size);)
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return 0;
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}
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int w_SpriteBatch_getBufferSize(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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lua_pushinteger(L, t->getBufferSize());
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "add", w_SpriteBatch_add },
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{ "set", w_SpriteBatch_set },
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{ "clear", w_SpriteBatch_clear },
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{ "bind", w_SpriteBatch_bind },
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{ "unbind", w_SpriteBatch_unbind },
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{ "setTexture", w_SpriteBatch_setTexture },
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{ "getTexture", w_SpriteBatch_getTexture },
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{ "setColor", w_SpriteBatch_setColor },
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{ "getColor", w_SpriteBatch_getColor },
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{ "getCount", w_SpriteBatch_getCount },
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{ "setBufferSize", w_SpriteBatch_setBufferSize },
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{ "getBufferSize", w_SpriteBatch_getBufferSize },
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// Deprecated since 0.9.1.
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{ "setImage", w_SpriteBatch_setTexture },
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{ "getImage", w_SpriteBatch_getTexture },
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{ 0, 0 }
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};
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extern "C" int luaopen_spritebatch(lua_State *L)
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{
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return luax_register_type(L, "SpriteBatch", functions);
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}
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} // opengl
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} // graphics
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} // love
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