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21b71d02b5
The active projection matrix is reset when changing canvases, and when the window is resized if no canvas is active at the time.
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/**
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* Copyright (c) 2006-2024 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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// LOVE
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#include "Transform.h"
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#include "common/runtime.h"
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namespace love
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{
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namespace math
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{
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Transform *luax_checktransform(lua_State *L, int idx);
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void luax_checkmatrix(lua_State *L, int idx, Transform::MatrixLayout layout, float elements[16]);
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extern "C" int luaopen_transform(lua_State *L);
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} // math
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} // love
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