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love/src/modules/graphics/opengl/Image.cpp
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Image.h"
// STD
#include <cstring> // For memcpy
#include <algorithm> // for min/max
#include <iostream>
namespace love
{
namespace graphics
{
namespace opengl
{
float Image::maxMipmapSharpness = 0.0f;
float Image::maxAnisotropy = 1.0f;
Image::FilterMode Image::defaultMipmapFilter = Image::FILTER_NONE;
float Image::defaultMipmapSharpness = 0.0f;
Image::Image(love::image::ImageData *data)
: width((float)(data->getWidth()))
, height((float)(data->getHeight()))
, texture(0)
, mipmapSharpness(defaultMipmapSharpness)
, mipmapsCreated(false)
, anisotropy(getDefaultAnisotropy())
{
data->retain();
this->data = data;
memset(vertices, 255, sizeof(vertex)*4);
vertices[0].x = 0;
vertices[0].y = 0;
vertices[1].x = 0;
vertices[1].y = height;
vertices[2].x = width;
vertices[2].y = height;
vertices[3].x = width;
vertices[3].y = 0;
vertices[0].s = 0;
vertices[0].t = 0;
vertices[1].s = 0;
vertices[1].t = 1;
vertices[2].s = 1;
vertices[2].t = 1;
vertices[3].s = 1;
vertices[3].t = 0;
filter = getDefaultFilter();
filter.mipmap = defaultMipmapFilter;
}
Image::~Image()
{
if (data != 0)
data->release();
unload();
}
float Image::getWidth() const
{
return width;
}
float Image::getHeight() const
{
return height;
}
const vertex *Image::getVertices() const
{
return vertices;
}
love::image::ImageData *Image::getData() const
{
return data;
}
void Image::getRectangleVertices(int x, int y, int w, int h, vertex *vertices) const
{
// Check upper.
x = (x+w > (int)width) ? (int)width-w : x;
y = (y+h > (int)height) ? (int)height-h : y;
// Check lower.
x = (x < 0) ? 0 : x;
y = (y < 0) ? 0 : y;
vertices[0].x = 0;
vertices[0].y = 0;
vertices[1].x = 0;
vertices[1].y = (float)h;
vertices[2].x = (float)w;
vertices[2].y = (float)h;
vertices[3].x = (float)w;
vertices[3].y = 0;
float tx = (float)x/width;
float ty = (float)y/height;
float tw = (float)w/width;
float th = (float)h/height;
vertices[0].s = tx;
vertices[0].t = ty;
vertices[1].s = tx;
vertices[1].t = ty+th;
vertices[2].s = tx+tw;
vertices[2].t = ty+th;
vertices[3].s = tx+tw;
vertices[3].t = ty;
}
void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
{
static Matrix t;
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
drawv(t, vertices);
}
void Image::drawq(love::graphics::Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
{
static Matrix t;
const vertex *v = quad->getVertices();
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
drawv(t, v);
}
void Image::checkMipmapsCreated()
{
if (mipmapsCreated || (filter.mipmap != FILTER_NEAREST && filter.mipmap != FILTER_LINEAR))
return;
if (!hasMipmapSupport())
throw love::Exception("Mipmap filtering is not supported on this system.");
// Some old drivers claim support for NPOT textures, but fail when creating mipmaps.
// we can't detect which systems will do this, so we fail gracefully for all NPOT images.
int w = int(width), h = int(height);
if (w != next_p2(w) || h != next_p2(h))
throw love::Exception("Cannot create mipmaps: image does not have power of two dimensions.");
bind();
if (hasNpot() && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
{
// AMD/ATI drivers have several bugs when generating mipmaps,
// re-uploading the entire base image seems to be required.
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)width,
(GLsizei)height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
// More bugs: http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation
glEnable(GL_TEXTURE_2D);
glGenerateMipmap(GL_TEXTURE_2D);
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
(GLsizei)width,
(GLsizei)height,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
}
mipmapsCreated = true;
}
void Image::setFilter(const Image::Filter &f)
{
filter = f;
bind();
setTextureFilter(f);
checkMipmapsCreated();
}
const Image::Filter &Image::getFilter() const
{
return filter;
}
void Image::setWrap(const Image::Wrap &w)
{
wrap = w;
bind();
setTextureWrap(w);
}
const Image::Wrap &Image::getWrap() const
{
return wrap;
}
void Image::setMipmapSharpness(float sharpness)
{
if (hasMipmapSharpnessSupport())
{
// LOD bias has the range (-maxbias, maxbias)
mipmapSharpness = std::min(std::max(sharpness, -maxMipmapSharpness + 0.01f), maxMipmapSharpness - 0.01f);
bind();
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -mipmapSharpness); // negative bias is sharper
}
else
mipmapSharpness = 0.0f;
}
float Image::getMipmapSharpness() const
{
return mipmapSharpness;
}
void Image::setAnisotropy(float anisotropy)
{
if (hasAnisotropicFilteringSupport())
{
this->anisotropy = std::min(std::max(anisotropy, 1.0f), getMaxAnisotropy());
bind();
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, this->anisotropy);
}
else
this->anisotropy = 1.0f;
}
float Image::getAnisotropy() const
{
return anisotropy;
}
void Image::bind() const
{
if (texture == 0)
return;
bindTexture(texture);
}
bool Image::load()
{
return loadVolatile();
}
void Image::unload()
{
return unloadVolatile();
}
bool Image::loadVolatile()
{
if (hasMipmapSharpnessSupport() && maxMipmapSharpness == 0.0f)
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxMipmapSharpness);
if (hasNpot())
return loadVolatileNPOT();
else
return loadVolatilePOT();
}
bool Image::loadVolatilePOT()
{
glGenTextures(1,(GLuint *)&texture);
bindTexture(texture);
setTextureFilter(filter);
setTextureWrap(wrap);
float p2width = next_p2(width);
float p2height = next_p2(height);
float s = width/p2width;
float t = height/p2height;
vertices[1].t = t;
vertices[2].t = t;
vertices[2].s = s;
vertices[3].s = s;
while (glGetError() != GL_NO_ERROR); // clear errors
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)p2width,
(GLsizei)p2height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
0);
glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
(GLsizei)width,
(GLsizei)height,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
if (glGetError() != GL_NO_ERROR)
throw love::Exception("Cannot create image: size may be too large for this system.");
mipmapsCreated = false;
checkMipmapsCreated();
setMipmapSharpness(mipmapSharpness);
setAnisotropy(anisotropy);
return true;
}
bool Image::loadVolatileNPOT()
{
glGenTextures(1,(GLuint *)&texture);
bindTexture(texture);
setTextureFilter(filter);
setTextureWrap(wrap);
while (glGetError() != GL_NO_ERROR); // clear errors
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)width,
(GLsizei)height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
if (glGetError() != GL_NO_ERROR)
throw love::Exception("Cannot create image: size may be too large for this system.");
mipmapsCreated = false;
checkMipmapsCreated();
setMipmapSharpness(mipmapSharpness);
setAnisotropy(anisotropy);
return true;
}
void Image::unloadVolatile()
{
// Delete the hardware texture.
if (texture != 0)
{
deleteTexture(texture);
texture = 0;
}
}
void Image::drawv(const Matrix &t, const vertex *v) const
{
bind();
glPushMatrix();
glMultMatrixf((const GLfloat *)t.getElements());
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].s);
glDrawArrays(GL_QUADS, 0, 4);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glPopMatrix();
}
void Image::setDefaultMipmapSharpness(float sharpness)
{
defaultMipmapSharpness = sharpness;
}
float Image::getDefaultMipmapSharpness()
{
return defaultMipmapSharpness;
}
void Image::setDefaultMipmapFilter(Image::FilterMode f)
{
defaultMipmapFilter = f;
}
Image::FilterMode Image::getDefaultMipmapFilter()
{
return defaultMipmapFilter;
}
float Image::getMaxAnisotropy()
{
if (hasAnisotropicFilteringSupport() && maxAnisotropy == 1.0f)
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
return maxAnisotropy;
}
bool Image::hasNpot()
{
return GLEE_VERSION_2_0 || GLEE_ARB_texture_non_power_of_two;
}
bool Image::hasAnisotropicFilteringSupport()
{
return GLEE_EXT_texture_filter_anisotropic;
}
bool Image::hasMipmapSupport()
{
return GLEE_VERSION_1_4 || GLEE_SGIS_generate_mipmap;
}
bool Image::hasMipmapSharpnessSupport()
{
return GLEE_VERSION_1_4 || GLEE_EXT_texture_lod_bias;
}
} // opengl
} // graphics
} // love