mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
463 lines
9.9 KiB
C++
463 lines
9.9 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Image.h"
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// STD
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#include <cstring> // For memcpy
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#include <algorithm> // for min/max
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#include <iostream>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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float Image::maxMipmapSharpness = 0.0f;
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float Image::maxAnisotropy = 1.0f;
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Image::FilterMode Image::defaultMipmapFilter = Image::FILTER_NONE;
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float Image::defaultMipmapSharpness = 0.0f;
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Image::Image(love::image::ImageData *data)
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: width((float)(data->getWidth()))
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, height((float)(data->getHeight()))
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, texture(0)
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, mipmapSharpness(defaultMipmapSharpness)
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, mipmapsCreated(false)
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, anisotropy(getDefaultAnisotropy())
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{
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data->retain();
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this->data = data;
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memset(vertices, 255, sizeof(vertex)*4);
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vertices[0].x = 0;
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vertices[0].y = 0;
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vertices[1].x = 0;
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vertices[1].y = height;
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vertices[2].x = width;
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vertices[2].y = height;
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vertices[3].x = width;
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vertices[3].y = 0;
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vertices[0].s = 0;
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vertices[0].t = 0;
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vertices[1].s = 0;
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vertices[1].t = 1;
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vertices[2].s = 1;
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vertices[2].t = 1;
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vertices[3].s = 1;
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vertices[3].t = 0;
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filter = getDefaultFilter();
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filter.mipmap = defaultMipmapFilter;
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}
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Image::~Image()
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{
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if (data != 0)
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data->release();
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unload();
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}
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float Image::getWidth() const
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{
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return width;
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}
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float Image::getHeight() const
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{
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return height;
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}
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const vertex *Image::getVertices() const
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{
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return vertices;
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}
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love::image::ImageData *Image::getData() const
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{
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return data;
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}
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void Image::getRectangleVertices(int x, int y, int w, int h, vertex *vertices) const
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{
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// Check upper.
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x = (x+w > (int)width) ? (int)width-w : x;
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y = (y+h > (int)height) ? (int)height-h : y;
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// Check lower.
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x = (x < 0) ? 0 : x;
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y = (y < 0) ? 0 : y;
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vertices[0].x = 0;
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vertices[0].y = 0;
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vertices[1].x = 0;
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vertices[1].y = (float)h;
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vertices[2].x = (float)w;
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vertices[2].y = (float)h;
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vertices[3].x = (float)w;
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vertices[3].y = 0;
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float tx = (float)x/width;
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float ty = (float)y/height;
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float tw = (float)w/width;
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float th = (float)h/height;
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vertices[0].s = tx;
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vertices[0].t = ty;
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vertices[1].s = tx;
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vertices[1].t = ty+th;
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vertices[2].s = tx+tw;
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vertices[2].t = ty+th;
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vertices[3].s = tx+tw;
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vertices[3].t = ty;
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}
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void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
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{
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static Matrix t;
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t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
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drawv(t, vertices);
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}
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void Image::drawq(love::graphics::Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
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{
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static Matrix t;
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const vertex *v = quad->getVertices();
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t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
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drawv(t, v);
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}
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void Image::checkMipmapsCreated()
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{
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if (mipmapsCreated || (filter.mipmap != FILTER_NEAREST && filter.mipmap != FILTER_LINEAR))
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return;
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if (!hasMipmapSupport())
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throw love::Exception("Mipmap filtering is not supported on this system.");
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// Some old drivers claim support for NPOT textures, but fail when creating mipmaps.
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// we can't detect which systems will do this, so we fail gracefully for all NPOT images.
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int w = int(width), h = int(height);
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if (w != next_p2(w) || h != next_p2(h))
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throw love::Exception("Cannot create mipmaps: image does not have power of two dimensions.");
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bind();
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if (hasNpot() && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
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{
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// AMD/ATI drivers have several bugs when generating mipmaps,
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// re-uploading the entire base image seems to be required.
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGBA8,
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(GLsizei)width,
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(GLsizei)height,
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0,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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data->getData());
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// More bugs: http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation
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glEnable(GL_TEXTURE_2D);
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
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glTexSubImage2D(GL_TEXTURE_2D,
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0,
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0,
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0,
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(GLsizei)width,
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(GLsizei)height,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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data->getData());
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}
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mipmapsCreated = true;
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}
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void Image::setFilter(const Image::Filter &f)
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{
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filter = f;
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bind();
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setTextureFilter(f);
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checkMipmapsCreated();
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}
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const Image::Filter &Image::getFilter() const
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{
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return filter;
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}
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void Image::setWrap(const Image::Wrap &w)
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{
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wrap = w;
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bind();
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setTextureWrap(w);
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}
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const Image::Wrap &Image::getWrap() const
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{
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return wrap;
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}
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void Image::setMipmapSharpness(float sharpness)
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{
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if (hasMipmapSharpnessSupport())
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{
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// LOD bias has the range (-maxbias, maxbias)
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mipmapSharpness = std::min(std::max(sharpness, -maxMipmapSharpness + 0.01f), maxMipmapSharpness - 0.01f);
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bind();
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -mipmapSharpness); // negative bias is sharper
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}
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else
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mipmapSharpness = 0.0f;
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}
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float Image::getMipmapSharpness() const
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{
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return mipmapSharpness;
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}
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void Image::setAnisotropy(float anisotropy)
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{
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if (hasAnisotropicFilteringSupport())
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{
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this->anisotropy = std::min(std::max(anisotropy, 1.0f), getMaxAnisotropy());
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bind();
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, this->anisotropy);
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}
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else
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this->anisotropy = 1.0f;
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}
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float Image::getAnisotropy() const
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{
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return anisotropy;
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}
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void Image::bind() const
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{
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if (texture == 0)
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return;
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bindTexture(texture);
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}
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bool Image::load()
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{
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return loadVolatile();
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}
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void Image::unload()
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{
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return unloadVolatile();
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}
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bool Image::loadVolatile()
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{
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if (hasMipmapSharpnessSupport() && maxMipmapSharpness == 0.0f)
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glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxMipmapSharpness);
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if (hasNpot())
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return loadVolatileNPOT();
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else
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return loadVolatilePOT();
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}
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bool Image::loadVolatilePOT()
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{
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glGenTextures(1,(GLuint *)&texture);
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bindTexture(texture);
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setTextureFilter(filter);
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setTextureWrap(wrap);
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float p2width = next_p2(width);
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float p2height = next_p2(height);
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float s = width/p2width;
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float t = height/p2height;
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vertices[1].t = t;
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vertices[2].t = t;
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vertices[2].s = s;
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vertices[3].s = s;
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while (glGetError() != GL_NO_ERROR); // clear errors
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGBA8,
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(GLsizei)p2width,
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(GLsizei)p2height,
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0,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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0);
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glTexSubImage2D(GL_TEXTURE_2D,
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0,
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0,
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0,
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(GLsizei)width,
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(GLsizei)height,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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data->getData());
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if (glGetError() != GL_NO_ERROR)
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throw love::Exception("Cannot create image: size may be too large for this system.");
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mipmapsCreated = false;
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checkMipmapsCreated();
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setMipmapSharpness(mipmapSharpness);
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setAnisotropy(anisotropy);
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return true;
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}
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bool Image::loadVolatileNPOT()
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{
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glGenTextures(1,(GLuint *)&texture);
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bindTexture(texture);
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setTextureFilter(filter);
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setTextureWrap(wrap);
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while (glGetError() != GL_NO_ERROR); // clear errors
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGBA8,
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(GLsizei)width,
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(GLsizei)height,
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0,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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data->getData());
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if (glGetError() != GL_NO_ERROR)
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throw love::Exception("Cannot create image: size may be too large for this system.");
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mipmapsCreated = false;
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checkMipmapsCreated();
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setMipmapSharpness(mipmapSharpness);
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setAnisotropy(anisotropy);
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return true;
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}
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void Image::unloadVolatile()
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{
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// Delete the hardware texture.
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if (texture != 0)
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{
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deleteTexture(texture);
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texture = 0;
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}
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}
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void Image::drawv(const Matrix &t, const vertex *v) const
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{
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bind();
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glPushMatrix();
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glMultMatrixf((const GLfloat *)t.getElements());
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].x);
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glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].s);
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glDrawArrays(GL_QUADS, 0, 4);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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glPopMatrix();
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}
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void Image::setDefaultMipmapSharpness(float sharpness)
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{
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defaultMipmapSharpness = sharpness;
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}
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float Image::getDefaultMipmapSharpness()
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{
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return defaultMipmapSharpness;
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}
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void Image::setDefaultMipmapFilter(Image::FilterMode f)
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{
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defaultMipmapFilter = f;
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}
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Image::FilterMode Image::getDefaultMipmapFilter()
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{
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return defaultMipmapFilter;
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}
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float Image::getMaxAnisotropy()
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{
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if (hasAnisotropicFilteringSupport() && maxAnisotropy == 1.0f)
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
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return maxAnisotropy;
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}
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bool Image::hasNpot()
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{
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return GLEE_VERSION_2_0 || GLEE_ARB_texture_non_power_of_two;
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}
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bool Image::hasAnisotropicFilteringSupport()
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{
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return GLEE_EXT_texture_filter_anisotropic;
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}
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bool Image::hasMipmapSupport()
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{
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return GLEE_VERSION_1_4 || GLEE_SGIS_generate_mipmap;
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}
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bool Image::hasMipmapSharpnessSupport()
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{
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return GLEE_VERSION_1_4 || GLEE_EXT_texture_lod_bias;
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}
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} // opengl
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} // graphics
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} // love
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