Files
love/src/common
vrld ece4ff6472 Make love.math a singleton. Remove code duplication. Add love.math.triangulate.
love::math::Math is now a singleton, so other modules can use it via
love::math::Math::instance.


Removed duplicate implementations of various rng helper functions.
ParticleSystem now uses love::math::Math's RNG.


New function: love.math.triangulate(vertices)

Accepts a table or list of x/y coordinate pairs and returns a table of tables.
The inner tables are the triangles the polygon is composed of.

Works on all *simple* polygons, i.e. a closed chain of vertices that does not
intersect itself. Attempting to triangulate non-simple polygons is undefined
behavior - in the best case it throws an error, in the worst case it returns
an invalid triangulation.

Polygons must be ordered in *clockwise order* with respect to the love
coordinate system. Attempting to triangulate a ccw polygon will throw an
error.

Examples:

  triangles = love.math.triangulate(0,0, 1,1, 2,0, 2,2, 0,2)
  triangles == {
      {1,1, 2,0, 2,2},
      {1,1, 2,2, 0,2},
      {1,1, 0,2, 0,0},
  }

  triangles = love.math.triangulate({0,0, 1,1, 2,0, 2,2, 0,2})
  -- same as above

  triangles = love.math.triangulate(0,2, 2,2, 2,0, 1,1, 0,0)
  -- error - polygons is in counterclockwise order

  triangles = love.math.triangulate(0,0, 1,3, 2,0, 2,2, 0,2)
  -- undefined behavior - polygon intersects itself (because of edge 1,3)
2013-03-13 20:48:39 +01:00
..
2013-02-05 05:32:49 -04:00
2013-02-05 05:32:49 -04:00
2013-03-03 19:51:04 +01:00
2013-03-03 19:51:04 +01:00
2013-02-05 05:32:49 -04:00
2013-03-03 19:51:04 +01:00
2013-03-03 19:51:04 +01:00
2013-03-03 19:51:04 +01:00
2013-03-03 19:51:04 +01:00
2013-02-05 05:32:49 -04:00