mirror of
https://github.com/love2d/love.git
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2095 lines
48 KiB
C++
2095 lines
48 KiB
C++
/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Graphics.h"
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#include "OpenGL.h"
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#include "graphics/Texture.h"
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#include "image/ImageData.h"
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#include "image/Image.h"
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#include "font/Rasterizer.h"
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#include "filesystem/wrap_Filesystem.h"
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#include "video/VideoStream.h"
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#include "image/wrap_Image.h"
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#include <cassert>
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#include <cstring>
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#include <algorithm>
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// Shove the wrap_Graphics.lua code directly into a raw string literal.
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static const char graphics_lua[] =
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#include "wrap_Graphics.lua"
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;
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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#define instance() (Module::getInstance<Graphics>(Module::M_GRAPHICS))
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static int luax_checkgraphicscreated(lua_State *L)
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{
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if (!instance()->isCreated())
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return luaL_error(L, "love.graphics cannot function without a window!");
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return 0;
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}
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int w_reset(lua_State *)
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{
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instance()->reset();
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return 0;
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}
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int w_clear(lua_State *L)
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{
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Colorf color;
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if (lua_isnoneornil(L, 1))
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color.set(0, 0, 0, 0);
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else if (lua_istable(L, 1))
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{
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std::vector<Graphics::OptionalColorf> colors((size_t) lua_gettop(L));
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for (int i = 0; i < lua_gettop(L); i++)
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{
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if (lua_isnoneornil(L, i + 1) || luax_objlen(L, i + 1) == 0)
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{
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colors[i].enabled = false;
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continue;
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}
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for (int j = 1; j <= 4; j++)
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lua_rawgeti(L, i + 1, j);
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colors[i].enabled = true;
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colors[i].r = (float) luaL_checknumber(L, -4);
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colors[i].g = (float) luaL_checknumber(L, -3);
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colors[i].b = (float) luaL_checknumber(L, -2);
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colors[i].a = (float) luaL_optnumber(L, -1, 255);
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lua_pop(L, 4);
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}
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luax_catchexcept(L, [&]() { instance()->clear(colors); });
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return 0;
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}
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else
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{
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color.r = (float) luaL_checknumber(L, 1);
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color.g = (float) luaL_checknumber(L, 2);
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color.b = (float) luaL_checknumber(L, 3);
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color.a = (float) luaL_optnumber(L, 4, 255);
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}
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luax_catchexcept(L, [&]() { instance()->clear(color); });
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return 0;
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}
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int w_discard(lua_State *L)
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{
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std::vector<bool> colorbuffers;
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if (lua_istable(L, 1))
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{
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for (size_t i = 1; i <= luax_objlen(L, 1); i++)
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{
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lua_rawgeti(L, 1, i);
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colorbuffers.push_back(luax_optboolean(L, -1, true));
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lua_pop(L, 1);
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}
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}
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else
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{
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bool discardcolor = luax_optboolean(L, 1, true);
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size_t numbuffers = std::max((size_t) 1, instance()->getCanvas().size());
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colorbuffers = std::vector<bool>(numbuffers, discardcolor);
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}
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bool stencil = luax_optboolean(L, 2, true);
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instance()->discard(colorbuffers, stencil);
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return 0;
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}
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int w_present(lua_State *)
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{
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instance()->present();
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return 0;
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}
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int w_isCreated(lua_State *L)
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{
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luax_pushboolean(L, instance()->isCreated());
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return 1;
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}
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int w_isActive(lua_State *L)
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{
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luax_pushboolean(L, instance()->isActive());
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return 1;
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}
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int w_isGammaCorrect(lua_State *L)
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{
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luax_pushboolean(L, instance()->isGammaCorrect());
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return 1;
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}
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int w_getWidth(lua_State *L)
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{
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lua_pushinteger(L, instance()->getWidth());
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return 1;
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}
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int w_getHeight(lua_State *L)
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{
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lua_pushinteger(L, instance()->getHeight());
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return 1;
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}
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int w_getDimensions(lua_State *L)
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{
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lua_pushinteger(L, instance()->getWidth());
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lua_pushinteger(L, instance()->getHeight());
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return 2;
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}
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int w_setScissor(lua_State *L)
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{
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int nargs = lua_gettop(L);
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if (nargs == 0 || (nargs == 4 && lua_isnil(L, 1) && lua_isnil(L, 2)
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&& lua_isnil(L, 3) && lua_isnil(L, 4)))
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{
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instance()->setScissor();
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return 0;
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}
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int x = (int) luaL_checknumber(L, 1);
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int y = (int) luaL_checknumber(L, 2);
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int w = (int) luaL_checknumber(L, 3);
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int h = (int) luaL_checknumber(L, 4);
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if (w < 0 || h < 0)
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return luaL_error(L, "Can't set scissor with negative width and/or height.");
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instance()->setScissor(x, y, w, h);
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return 0;
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}
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int w_intersectScissor(lua_State *L)
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{
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int x = (int) luaL_checknumber(L, 1);
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int y = (int) luaL_checknumber(L, 2);
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int w = (int) luaL_checknumber(L, 3);
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int h = (int) luaL_checknumber(L, 4);
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if (w < 0 || h < 0)
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return luaL_error(L, "Can't set scissor with negative width and/or height.");
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instance()->intersectScissor(x, y, w, h);
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return 0;
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}
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int w_getScissor(lua_State *L)
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{
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int x, y, w, h;
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if (!instance()->getScissor(x, y, w, h))
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return 0;
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lua_pushinteger(L, x);
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lua_pushinteger(L, y);
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lua_pushinteger(L, w);
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lua_pushinteger(L, h);
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return 4;
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}
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int w_stencil(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TFUNCTION);
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Graphics::StencilAction action = Graphics::STENCIL_REPLACE;
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if (!lua_isnoneornil(L, 2))
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{
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const char *actionstr = luaL_checkstring(L, 2);
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if (!Graphics::getConstant(actionstr, action))
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return luaL_error(L, "Invalid stencil draw action: %s", actionstr);
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}
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int stencilvalue = (int) luaL_optnumber(L, 3, 1);
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// Fourth argument: whether to keep the contents of the stencil buffer.
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if (lua_toboolean(L, 4) == 0)
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instance()->clearStencil();
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instance()->drawToStencilBuffer(action, stencilvalue);
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// Call stencilfunc()
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lua_pushvalue(L, 1);
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lua_call(L, 0, 0);
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instance()->stopDrawToStencilBuffer();
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return 0;
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}
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int w_setStencilTest(lua_State *L)
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{
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// COMPARE_ALWAYS effectively disables stencil testing.
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Graphics::CompareMode compare = Graphics::COMPARE_ALWAYS;
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int comparevalue = 0;
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if (!lua_isnoneornil(L, 1))
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{
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const char *comparestr = luaL_checkstring(L, 1);
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if (!Graphics::getConstant(comparestr, compare))
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return luaL_error(L, "Invalid compare mode: %s", comparestr);
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comparevalue = (int) luaL_checknumber(L, 2);
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}
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instance()->setStencilTest(compare, comparevalue);
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return 0;
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}
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int w_getStencilTest(lua_State *L)
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{
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Graphics::CompareMode compare = Graphics::COMPARE_ALWAYS;
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int comparevalue = 1;
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instance()->getStencilTest(compare, comparevalue);
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const char *comparestr;
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if (!Graphics::getConstant(compare, comparestr))
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return luaL_error(L, "Unknown compare mode.");
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lua_pushstring(L, comparestr);
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lua_pushnumber(L, comparevalue);
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return 2;
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}
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static const char *imageFlagName(Image::FlagType flagtype)
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{
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const char *name = nullptr;
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Image::getConstant(flagtype, name);
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return name;
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}
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int w_newImage(lua_State *L)
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{
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luax_checkgraphicscreated(L);
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std::vector<love::image::ImageData *> data;
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std::vector<love::image::CompressedImageData *> cdata;
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Image::Flags flags;
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if (!lua_isnoneornil(L, 2))
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{
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luaL_checktype(L, 2, LUA_TTABLE);
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flags.mipmaps = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_MIPMAPS), flags.mipmaps);
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flags.linear = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_LINEAR), flags.linear);
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}
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bool releasedata = false;
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// Convert to ImageData / CompressedImageData, if necessary.
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if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_ID) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_ID))
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{
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auto imagemodule = Module::getInstance<love::image::Image>(Module::M_IMAGE);
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if (imagemodule == nullptr)
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return luaL_error(L, "Cannot load images without the love.image module.");
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love::filesystem::FileData *fdata = love::filesystem::luax_getfiledata(L, 1);
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if (imagemodule->isCompressed(fdata))
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{
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luax_catchexcept(L,
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[&]() { cdata.push_back(imagemodule->newCompressedData(fdata)); },
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[&](bool) { fdata->release(); }
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);
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}
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else
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{
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luax_catchexcept(L,
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[&]() { data.push_back(imagemodule->newImageData(fdata)); },
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[&](bool) { fdata->release(); }
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);
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}
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// Lua's GC won't release the image data, so we should do it ourselves.
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releasedata = true;
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}
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else if (luax_istype(L, 1, IMAGE_COMPRESSED_IMAGE_DATA_ID))
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cdata.push_back(love::image::luax_checkcompressedimagedata(L, 1));
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else
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data.push_back(love::image::luax_checkimagedata(L, 1));
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if (lua_istable(L, 2))
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{
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lua_getfield(L, 2, imageFlagName(Image::FLAG_TYPE_MIPMAPS));
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// Add all manually specified mipmap images to the array of imagedata.
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// i.e. flags = {mipmaps = {mip1, mip2, ...}}.
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if (lua_istable(L, -1))
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{
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for (size_t i = 1; i <= luax_objlen(L, -1); i++)
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{
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lua_rawgeti(L, -1, i);
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if (!data.empty())
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{
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if (!luax_istype(L, -1, IMAGE_IMAGE_DATA_ID))
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luax_convobj(L, -1, "image", "newImageData");
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data.push_back(love::image::luax_checkimagedata(L, -1));
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}
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else if (!cdata.empty())
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{
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if (!luax_istype(L, -1, IMAGE_COMPRESSED_IMAGE_DATA_ID))
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luax_convobj(L, -1, "image", "newCompressedData");
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cdata.push_back(love::image::luax_checkcompressedimagedata(L, -1));
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}
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lua_pop(L, 1);
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}
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}
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lua_pop(L, 1);
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}
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// Create the image.
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Image *image = nullptr;
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luax_catchexcept(L,
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[&]() {
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if (!cdata.empty())
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image = instance()->newImage(cdata, flags);
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else if (!data.empty())
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image = instance()->newImage(data, flags);
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},
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[&](bool) {
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if (releasedata)
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{
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for (auto d : data)
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d->release();
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for (auto d : cdata)
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d->release();
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}
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}
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);
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if (image == nullptr)
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return luaL_error(L, "Could not load image.");
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// Push the type.
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luax_pushtype(L, GRAPHICS_IMAGE_ID, image);
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image->release();
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return 1;
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}
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int w_newQuad(lua_State *L)
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{
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luax_checkgraphicscreated(L);
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Quad::Viewport v;
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v.x = luaL_checknumber(L, 1);
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v.y = luaL_checknumber(L, 2);
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v.w = luaL_checknumber(L, 3);
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v.h = luaL_checknumber(L, 4);
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double sw = luaL_checknumber(L, 5);
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double sh = luaL_checknumber(L, 6);
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Quad *quad = instance()->newQuad(v, sw, sh);
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luax_pushtype(L, GRAPHICS_QUAD_ID, quad);
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quad->release();
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return 1;
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}
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int w_newFont(lua_State *L)
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{
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luax_checkgraphicscreated(L);
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Font *font = nullptr;
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// Convert to Rasterizer, if necessary.
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if (!luax_istype(L, 1, FONT_RASTERIZER_ID))
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{
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std::vector<int> idxs;
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for (int i = 0; i < lua_gettop(L); i++)
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idxs.push_back(i + 1);
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luax_convobj(L, &idxs[0], (int) idxs.size(), "font", "newRasterizer");
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}
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love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, FONT_RASTERIZER_ID);
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luax_catchexcept(L, [&]() {
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font = instance()->newFont(rasterizer, instance()->getDefaultFilter()); }
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);
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// Push the type.
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luax_pushtype(L, GRAPHICS_FONT_ID, font);
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font->release();
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return 1;
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}
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int w_newImageFont(lua_State *L)
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{
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luax_checkgraphicscreated(L);
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// filter for glyphs
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Texture::Filter filter = instance()->getDefaultFilter();
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// Convert to ImageData if necessary.
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if (luax_istype(L, 1, GRAPHICS_IMAGE_ID))
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{
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Image *i = luax_checktype<Image>(L, 1, GRAPHICS_IMAGE_ID);
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filter = i->getFilter();
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const auto &idlevels = i->getImageData();
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if (idlevels.empty())
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return luaL_argerror(L, 1, "Image must not be compressed.");
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luax_pushtype(L, IMAGE_IMAGE_DATA_ID, idlevels[0].get());
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lua_replace(L, 1);
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}
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// Convert to Rasterizer if necessary.
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if (!luax_istype(L, 1, FONT_RASTERIZER_ID))
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{
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luaL_checktype(L, 2, LUA_TSTRING);
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std::vector<int> idxs;
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for (int i = 0; i < lua_gettop(L); i++)
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idxs.push_back(i + 1);
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luax_convobj(L, &idxs[0], (int) idxs.size(), "font", "newImageRasterizer");
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}
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love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, FONT_RASTERIZER_ID);
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// Create the font.
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Font *font = instance()->newFont(rasterizer, filter);
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// Push the type.
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luax_pushtype(L, GRAPHICS_FONT_ID, font);
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font->release();
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return 1;
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}
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int w_newSpriteBatch(lua_State *L)
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{
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luax_checkgraphicscreated(L);
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Texture *texture = luax_checktexture(L, 1);
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int size = (int) luaL_optnumber(L, 2, 1000);
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Mesh::Usage usage = Mesh::USAGE_DYNAMIC;
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if (lua_gettop(L) > 2)
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{
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const char *usagestr = luaL_checkstring(L, 3);
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if (!Mesh::getConstant(usagestr, usage))
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return luaL_error(L, "Invalid SpriteBatch usage hint: %s", usagestr);
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}
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SpriteBatch *t = nullptr;
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luax_catchexcept(L,
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[&](){ t = instance()->newSpriteBatch(texture, size, usage); }
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);
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luax_pushtype(L, GRAPHICS_SPRITE_BATCH_ID, t);
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t->release();
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return 1;
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}
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int w_newParticleSystem(lua_State *L)
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{
|
|
luax_checkgraphicscreated(L);
|
|
|
|
Texture *texture = luax_checktexture(L, 1);
|
|
lua_Number size = luaL_optnumber(L, 2, 1000);
|
|
ParticleSystem *t = 0;
|
|
if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES)
|
|
return luaL_error(L, "Invalid ParticleSystem size");
|
|
|
|
luax_catchexcept(L,
|
|
[&](){ t = instance()->newParticleSystem(texture, int(size)); }
|
|
);
|
|
|
|
luax_pushtype(L, GRAPHICS_PARTICLE_SYSTEM_ID, t);
|
|
t->release();
|
|
return 1;
|
|
}
|
|
|
|
int w_newCanvas(lua_State *L)
|
|
{
|
|
luax_checkgraphicscreated(L);
|
|
|
|
// check if width and height are given. else default to screen dimensions.
|
|
int width = (int) luaL_optnumber(L, 1, instance()->getWidth());
|
|
int height = (int) luaL_optnumber(L, 2, instance()->getHeight());
|
|
const char *str = luaL_optstring(L, 3, "normal");
|
|
int msaa = (int) luaL_optnumber(L, 4, 0);
|
|
|
|
Canvas::Format format;
|
|
if (!Canvas::getConstant(str, format))
|
|
return luaL_error(L, "Invalid Canvas format: %s", str);
|
|
|
|
Canvas *canvas = nullptr;
|
|
luax_catchexcept(L,
|
|
[&](){ canvas = instance()->newCanvas(width, height, format, msaa); }
|
|
);
|
|
|
|
if (canvas == nullptr)
|
|
return luaL_error(L, "Canvas not created, but no error thrown. I don't even...");
|
|
|
|
luax_pushtype(L, GRAPHICS_CANVAS_ID, canvas);
|
|
canvas->release();
|
|
return 1;
|
|
}
|
|
|
|
int w_newShader(lua_State *L)
|
|
{
|
|
luax_checkgraphicscreated(L);
|
|
|
|
// clamp stack to 2 elements
|
|
lua_settop(L, 2);
|
|
|
|
// read any filepath arguments
|
|
for (int i = 1; i <= 2; i++)
|
|
{
|
|
if (!lua_isstring(L, i))
|
|
continue;
|
|
|
|
// call love.filesystem.isFile(arg_i)
|
|
luax_getfunction(L, "filesystem", "isFile");
|
|
lua_pushvalue(L, i);
|
|
lua_call(L, 1, 1);
|
|
|
|
bool isFile = luax_toboolean(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
if (isFile)
|
|
{
|
|
luax_getfunction(L, "filesystem", "read");
|
|
lua_pushvalue(L, i);
|
|
lua_call(L, 1, 1);
|
|
lua_replace(L, i);
|
|
}
|
|
else
|
|
{
|
|
// Check if the argument looks like a filepath - we want a nicer
|
|
// error for misspelled filepath arguments.
|
|
size_t slen = 0;
|
|
const char *str = lua_tolstring(L, i, &slen);
|
|
if (slen > 0 && slen < 256 && !strchr(str, '\n'))
|
|
{
|
|
const char *ext = strchr(str, '.');
|
|
if (ext != nullptr && !strchr(ext, ';') && !strchr(ext, ' '))
|
|
return luaL_error(L, "Could not open file %s. Does not exist.", str);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool has_arg1 = lua_isstring(L, 1) != 0;
|
|
bool has_arg2 = lua_isstring(L, 2) != 0;
|
|
|
|
// require at least one string argument
|
|
if (!(has_arg1 || has_arg2))
|
|
luaL_checkstring(L, 1);
|
|
|
|
luax_getfunction(L, "graphics", "_shaderCodeToGLSL");
|
|
|
|
// push vertexcode and pixelcode strings to the top of the stack
|
|
lua_pushvalue(L, 1);
|
|
lua_pushvalue(L, 2);
|
|
|
|
// call effectCodeToGLSL, returned values will be at the top of the stack
|
|
if (lua_pcall(L, 2, 2, 0) != 0)
|
|
return luaL_error(L, "%s", lua_tostring(L, -1));
|
|
|
|
Shader::ShaderSource source;
|
|
|
|
// vertex shader code
|
|
if (lua_isstring(L, -2))
|
|
source.vertex = luax_checkstring(L, -2);
|
|
else if (has_arg1 && has_arg2)
|
|
return luaL_error(L, "Could not parse vertex shader code (missing 'position' function?)");
|
|
|
|
// pixel shader code
|
|
if (lua_isstring(L, -1))
|
|
source.pixel = luax_checkstring(L, -1);
|
|
else if (has_arg1 && has_arg2)
|
|
return luaL_error(L, "Could not parse pixel shader code (missing 'effect' function?)");
|
|
|
|
if (source.vertex.empty() && source.pixel.empty())
|
|
{
|
|
// Original args had source code, but effectCodeToGLSL couldn't translate it
|
|
for (int i = 1; i <= 2; i++)
|
|
{
|
|
if (lua_isstring(L, i))
|
|
return luaL_argerror(L, i, "missing 'position' or 'effect' function?");
|
|
}
|
|
}
|
|
|
|
bool should_error = false;
|
|
try
|
|
{
|
|
Shader *shader = instance()->newShader(source);
|
|
luax_pushtype(L, GRAPHICS_SHADER_ID, shader);
|
|
shader->release();
|
|
}
|
|
catch (love::Exception &e)
|
|
{
|
|
luax_getfunction(L, "graphics", "_transformGLSLErrorMessages");
|
|
lua_pushstring(L, e.what());
|
|
|
|
// Function pushes the new error string onto the stack.
|
|
lua_pcall(L, 1, 1, 0);
|
|
should_error = true;
|
|
}
|
|
|
|
if (should_error)
|
|
return lua_error(L);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static Mesh::Usage luax_optmeshusage(lua_State *L, int idx, Mesh::Usage def)
|
|
{
|
|
const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
|
|
|
|
if (usagestr && !Mesh::getConstant(usagestr, def))
|
|
luaL_error(L, "Invalid mesh usage hint: %s", usagestr);
|
|
|
|
return def;
|
|
}
|
|
|
|
static Mesh::DrawMode luax_optmeshdrawmode(lua_State *L, int idx, Mesh::DrawMode def)
|
|
{
|
|
const char *modestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
|
|
|
|
if (modestr && !Mesh::getConstant(modestr, def))
|
|
luaL_error(L, "Invalid mesh draw mode: %s", modestr);
|
|
|
|
return def;
|
|
}
|
|
|
|
static Mesh *newStandardMesh(lua_State *L)
|
|
{
|
|
Mesh *t = nullptr;
|
|
|
|
Mesh::DrawMode drawmode = luax_optmeshdrawmode(L, 2, Mesh::DRAWMODE_FAN);
|
|
Mesh::Usage usage = luax_optmeshusage(L, 3, Mesh::USAGE_DYNAMIC);
|
|
|
|
// First argument is a table of standard vertices, or the number of
|
|
// standard vertices.
|
|
if (lua_istable(L, 1))
|
|
{
|
|
size_t vertexcount = luax_objlen(L, 1);
|
|
std::vector<Vertex> vertices;
|
|
vertices.reserve(vertexcount);
|
|
|
|
// Get the vertices from the table.
|
|
for (size_t i = 1; i <= vertexcount; i++)
|
|
{
|
|
lua_rawgeti(L, 1, (int) i);
|
|
|
|
if (lua_type(L, -1) != LUA_TTABLE)
|
|
{
|
|
luax_typerror(L, 1, "table of tables");
|
|
return nullptr;
|
|
}
|
|
|
|
for (int j = 1; j <= 8; j++)
|
|
lua_rawgeti(L, -j, j);
|
|
|
|
Vertex v;
|
|
|
|
v.x = (float) luaL_checknumber(L, -8);
|
|
v.y = (float) luaL_checknumber(L, -7);
|
|
v.s = (float) luaL_optnumber(L, -6, 0.0);
|
|
v.t = (float) luaL_optnumber(L, -5, 0.0);
|
|
|
|
v.r = (unsigned char) luaL_optnumber(L, -4, 255);
|
|
v.g = (unsigned char) luaL_optnumber(L, -3, 255);
|
|
v.b = (unsigned char) luaL_optnumber(L, -2, 255);
|
|
v.a = (unsigned char) luaL_optnumber(L, -1, 255);
|
|
|
|
lua_pop(L, 9);
|
|
vertices.push_back(v);
|
|
}
|
|
|
|
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertices, drawmode, usage); });
|
|
}
|
|
else
|
|
{
|
|
int count = (int) luaL_checknumber(L, 1);
|
|
luax_catchexcept(L, [&](){ t = instance()->newMesh(count, drawmode, usage); });
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
static Mesh *newCustomMesh(lua_State *L)
|
|
{
|
|
Mesh *t = nullptr;
|
|
|
|
// First argument is the vertex format, second is a table of vertices or
|
|
// the number of vertices.
|
|
std::vector<Mesh::AttribFormat> vertexformat;
|
|
|
|
Mesh::DrawMode drawmode = luax_optmeshdrawmode(L, 3, Mesh::DRAWMODE_FAN);
|
|
Mesh::Usage usage = luax_optmeshusage(L, 4, Mesh::USAGE_DYNAMIC);
|
|
|
|
lua_rawgeti(L, 1, 1);
|
|
if (!lua_istable(L, -1))
|
|
{
|
|
luaL_argerror(L, 1, "table of tables expected");
|
|
return nullptr;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
// Per-vertex attribute formats.
|
|
for (int i = 1; i <= (int) luax_objlen(L, 1); i++)
|
|
{
|
|
lua_rawgeti(L, 1, i);
|
|
|
|
// {name, datatype, components}
|
|
for (int j = 1; j <= 3; j++)
|
|
lua_rawgeti(L, -j, j);
|
|
|
|
Mesh::AttribFormat format;
|
|
format.name = luaL_checkstring(L, -3);
|
|
|
|
const char *tname = luaL_checkstring(L, -2);
|
|
if (!Mesh::getConstant(tname, format.type))
|
|
{
|
|
luaL_error(L, "Invalid Mesh vertex data type name: %s", tname);
|
|
return nullptr;
|
|
}
|
|
|
|
format.components = (int) luaL_checknumber(L, -1);
|
|
if (format.components <= 0 || format.components > 4)
|
|
{
|
|
luaL_error(L, "Number of vertex attribute components must be between 1 and 4 (got %d)", format.components);
|
|
return nullptr;
|
|
}
|
|
|
|
lua_pop(L, 4);
|
|
vertexformat.push_back(format);
|
|
}
|
|
|
|
if (lua_isnumber(L, 2))
|
|
{
|
|
int vertexcount = (int) luaL_checknumber(L, 2);
|
|
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, vertexcount, drawmode, usage); });
|
|
}
|
|
else if (luax_istype(L, 2, DATA_ID))
|
|
{
|
|
// Vertex data comes directly from a Data object.
|
|
Data *data = luax_checktype<Data>(L, 2, DATA_ID);
|
|
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, data->getData(), data->getSize(), drawmode, usage); });
|
|
}
|
|
else
|
|
{
|
|
// Table of vertices.
|
|
lua_rawgeti(L, 2, 1);
|
|
if (!lua_istable(L, -1))
|
|
{
|
|
luaL_argerror(L, 2, "expected table of tables");
|
|
return nullptr;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
int vertexcomponents = 0;
|
|
for (const Mesh::AttribFormat &format : vertexformat)
|
|
vertexcomponents += format.components;
|
|
|
|
size_t numvertices = luax_objlen(L, 2);
|
|
|
|
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, numvertices, drawmode, usage); });
|
|
|
|
// Maximum possible data size for a single vertex attribute.
|
|
char data[sizeof(float) * 4];
|
|
|
|
for (size_t vertindex = 0; vertindex < numvertices; vertindex++)
|
|
{
|
|
// get vertices[vertindex]
|
|
lua_rawgeti(L, 2, vertindex + 1);
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
|
|
int n = 0;
|
|
for (size_t i = 0; i < vertexformat.size(); i++)
|
|
{
|
|
int components = vertexformat[i].components;
|
|
|
|
// get vertices[vertindex][n]
|
|
for (int c = 0; c < components; c++)
|
|
{
|
|
n++;
|
|
lua_rawgeti(L, -(c + 1), n);
|
|
}
|
|
|
|
// Fetch the values from Lua and store them in data buffer.
|
|
luax_writeAttributeData(L, -components, vertexformat[i].type, components, data);
|
|
|
|
lua_pop(L, components);
|
|
|
|
luax_catchexcept(L,
|
|
[&](){ t->setVertexAttribute(vertindex, i, data, sizeof(float) * 4); },
|
|
[&](bool diderror){ if (diderror) t->release(); }
|
|
);
|
|
}
|
|
|
|
lua_pop(L, 1); // pop vertices[vertindex]
|
|
}
|
|
|
|
t->flush();
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
int w_newMesh(lua_State *L)
|
|
{
|
|
luax_checkgraphicscreated(L);
|
|
|
|
// Check first argument: table or number of vertices.
|
|
int arg1type = lua_type(L, 1);
|
|
if (arg1type != LUA_TTABLE && arg1type != LUA_TNUMBER)
|
|
luaL_argerror(L, 1, "table or number expected");
|
|
|
|
Mesh *t = nullptr;
|
|
|
|
int arg2type = lua_type(L, 2);
|
|
if (arg1type == LUA_TTABLE && (arg2type == LUA_TTABLE || arg2type == LUA_TNUMBER || arg2type == LUA_TUSERDATA))
|
|
t = newCustomMesh(L);
|
|
else
|
|
t = newStandardMesh(L);
|
|
|
|
luax_pushtype(L, GRAPHICS_MESH_ID, t);
|
|
t->release();
|
|
return 1;
|
|
}
|
|
|
|
int w_newText(lua_State *L)
|
|
{
|
|
luax_checkgraphicscreated(L);
|
|
|
|
Font *font = luax_checkfont(L, 1);
|
|
Text *t = nullptr;
|
|
|
|
if (lua_isnoneornil(L, 2))
|
|
luax_catchexcept(L, [&](){ t = instance()->newText(font); });
|
|
else
|
|
{
|
|
std::vector<Font::ColoredString> text;
|
|
luax_checkcoloredstring(L, 2, text);
|
|
|
|
luax_catchexcept(L, [&](){ t = instance()->newText(font, text); });
|
|
}
|
|
|
|
luax_pushtype(L, GRAPHICS_TEXT_ID, t);
|
|
t->release();
|
|
return 1;
|
|
}
|
|
|
|
int w_newVideo(lua_State *L)
|
|
{
|
|
luax_checkgraphicscreated(L);
|
|
|
|
if (!luax_istype(L, 1, VIDEO_VIDEO_STREAM_ID))
|
|
luax_convobj(L, 1, "video", "newVideoStream");
|
|
|
|
auto stream = luax_checktype<love::video::VideoStream>(L, 1, VIDEO_VIDEO_STREAM_ID);
|
|
Video *video = nullptr;
|
|
|
|
luax_catchexcept(L, [&]() { video = instance()->newVideo(stream); });
|
|
luax_pushtype(L, GRAPHICS_VIDEO_ID, video);
|
|
video->release();
|
|
return 1;
|
|
}
|
|
|
|
int w_setColor(lua_State *L)
|
|
{
|
|
Colorf c;
|
|
if (lua_istable(L, 1))
|
|
{
|
|
for (int i = 1; i <= 4; i++)
|
|
lua_rawgeti(L, 1, i);
|
|
|
|
c.r = (float) luaL_checknumber(L, -4);
|
|
c.g = (float) luaL_checknumber(L, -3);
|
|
c.b = (float) luaL_checknumber(L, -2);
|
|
c.a = (float) luaL_optnumber(L, -1, 255);
|
|
|
|
lua_pop(L, 4);
|
|
}
|
|
else
|
|
{
|
|
c.r = (float) luaL_checknumber(L, 1);
|
|
c.g = (float) luaL_checknumber(L, 2);
|
|
c.b = (float) luaL_checknumber(L, 3);
|
|
c.a = (float) luaL_optnumber(L, 4, 255);
|
|
}
|
|
instance()->setColor(c);
|
|
return 0;
|
|
}
|
|
|
|
int w_getColor(lua_State *L)
|
|
{
|
|
Colorf c = instance()->getColor();
|
|
lua_pushnumber(L, c.r);
|
|
lua_pushnumber(L, c.g);
|
|
lua_pushnumber(L, c.b);
|
|
lua_pushnumber(L, c.a);
|
|
return 4;
|
|
}
|
|
|
|
int w_setBackgroundColor(lua_State *L)
|
|
{
|
|
Colorf c;
|
|
if (lua_istable(L, 1))
|
|
{
|
|
for (int i = 1; i <= 4; i++)
|
|
lua_rawgeti(L, 1, i);
|
|
|
|
c.r = (float) luaL_checknumber(L, -4);
|
|
c.g = (float) luaL_checknumber(L, -3);
|
|
c.b = (float) luaL_checknumber(L, -2);
|
|
c.a = (float) luaL_optnumber(L, -1, 255);
|
|
|
|
lua_pop(L, 4);
|
|
}
|
|
else
|
|
{
|
|
c.r = (float) luaL_checknumber(L, 1);
|
|
c.g = (float) luaL_checknumber(L, 2);
|
|
c.b = (float) luaL_checknumber(L, 3);
|
|
c.a = (float) luaL_optnumber(L, 4, 255);
|
|
}
|
|
instance()->setBackgroundColor(c);
|
|
return 0;
|
|
}
|
|
|
|
int w_getBackgroundColor(lua_State *L)
|
|
{
|
|
Colorf c = instance()->getBackgroundColor();
|
|
lua_pushnumber(L, c.r);
|
|
lua_pushnumber(L, c.g);
|
|
lua_pushnumber(L, c.b);
|
|
lua_pushnumber(L, c.a);
|
|
return 4;
|
|
}
|
|
|
|
int w_setNewFont(lua_State *L)
|
|
{
|
|
int ret = w_newFont(L);
|
|
Font *font = luax_checktype<Font>(L, -1, GRAPHICS_FONT_ID);
|
|
instance()->setFont(font);
|
|
return ret;
|
|
}
|
|
|
|
int w_setFont(lua_State *L)
|
|
{
|
|
Font *font = luax_checktype<Font>(L, 1, GRAPHICS_FONT_ID);
|
|
instance()->setFont(font);
|
|
return 0;
|
|
}
|
|
|
|
int w_getFont(lua_State *L)
|
|
{
|
|
Font *f = nullptr;
|
|
luax_catchexcept(L, [&](){ f = instance()->getFont(); });
|
|
|
|
luax_pushtype(L, GRAPHICS_FONT_ID, f);
|
|
return 1;
|
|
}
|
|
|
|
int w_setColorMask(lua_State *L)
|
|
{
|
|
Graphics::ColorMask mask;
|
|
|
|
if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1))
|
|
{
|
|
// Enable all color components if no argument is given.
|
|
mask.r = mask.g = mask.b = mask.a = true;
|
|
}
|
|
else
|
|
{
|
|
mask.r = luax_toboolean(L, 1);
|
|
mask.g = luax_toboolean(L, 2);
|
|
mask.b = luax_toboolean(L, 3);
|
|
mask.a = luax_toboolean(L, 4);
|
|
}
|
|
|
|
instance()->setColorMask(mask);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_getColorMask(lua_State *L)
|
|
{
|
|
Graphics::ColorMask mask = instance()->getColorMask();
|
|
|
|
luax_pushboolean(L, mask.r);
|
|
luax_pushboolean(L, mask.g);
|
|
luax_pushboolean(L, mask.b);
|
|
luax_pushboolean(L, mask.a);
|
|
|
|
return 4;
|
|
}
|
|
|
|
int w_setBlendMode(lua_State *L)
|
|
{
|
|
Graphics::BlendMode mode;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Invalid blend mode: %s", str);
|
|
|
|
Graphics::BlendAlpha alphamode = Graphics::BLENDALPHA_MULTIPLY;
|
|
if (!lua_isnoneornil(L, 2))
|
|
{
|
|
const char *alphastr = luaL_checkstring(L, 2);
|
|
if (!Graphics::getConstant(alphastr, alphamode))
|
|
return luaL_error(L, "Invalid blend alpha mode: %s", alphastr);
|
|
}
|
|
|
|
luax_catchexcept(L, [&](){ instance()->setBlendMode(mode, alphamode); });
|
|
return 0;
|
|
}
|
|
|
|
int w_getBlendMode(lua_State *L)
|
|
{
|
|
const char *str;
|
|
const char *alphastr;
|
|
|
|
Graphics::BlendAlpha alphamode;
|
|
Graphics::BlendMode mode = instance()->getBlendMode(alphamode);
|
|
|
|
if (!Graphics::getConstant(mode, str))
|
|
return luaL_error(L, "Unknown blend mode");
|
|
|
|
if (!Graphics::getConstant(alphamode, alphastr))
|
|
return luaL_error(L, "Unknown blend alpha mode");
|
|
|
|
lua_pushstring(L, str);
|
|
lua_pushstring(L, alphastr);
|
|
return 2;
|
|
}
|
|
|
|
int w_setDefaultFilter(lua_State *L)
|
|
{
|
|
Texture::Filter f;
|
|
|
|
const char *minstr = luaL_checkstring(L, 1);
|
|
const char *magstr = luaL_optstring(L, 2, minstr);
|
|
|
|
if (!Texture::getConstant(minstr, f.min))
|
|
return luaL_error(L, "Invalid filter mode: %s", minstr);
|
|
if (!Texture::getConstant(magstr, f.mag))
|
|
return luaL_error(L, "Invalid filter mode: %s", magstr);
|
|
|
|
f.anisotropy = (float) luaL_optnumber(L, 3, 1.0);
|
|
|
|
instance()->setDefaultFilter(f);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_getDefaultFilter(lua_State *L)
|
|
{
|
|
const Texture::Filter &f = instance()->getDefaultFilter();
|
|
const char *minstr;
|
|
const char *magstr;
|
|
if (!Texture::getConstant(f.min, minstr))
|
|
return luaL_error(L, "Unknown minification filter mode");
|
|
if (!Texture::getConstant(f.mag, magstr))
|
|
return luaL_error(L, "Unknown magnification filter mode");
|
|
lua_pushstring(L, minstr);
|
|
lua_pushstring(L, magstr);
|
|
lua_pushnumber(L, f.anisotropy);
|
|
return 3;
|
|
}
|
|
|
|
int w_setDefaultMipmapFilter(lua_State *L)
|
|
{
|
|
Texture::FilterMode filter = Texture::FILTER_NONE;
|
|
if (!lua_isnoneornil(L, 1))
|
|
{
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Texture::getConstant(str, filter))
|
|
return luaL_error(L, "Invalid filter mode: %s", str);
|
|
}
|
|
|
|
float sharpness = (float) luaL_optnumber(L, 2, 0);
|
|
|
|
instance()->setDefaultMipmapFilter(filter, sharpness);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_getDefaultMipmapFilter(lua_State *L)
|
|
{
|
|
Texture::FilterMode filter;
|
|
float sharpness;
|
|
|
|
instance()->getDefaultMipmapFilter(&filter, &sharpness);
|
|
|
|
const char *str;
|
|
if (Texture::getConstant(filter, str))
|
|
lua_pushstring(L, str);
|
|
else
|
|
lua_pushnil(L);
|
|
|
|
lua_pushnumber(L, sharpness);
|
|
|
|
return 2;
|
|
}
|
|
|
|
int w_setLineWidth(lua_State *L)
|
|
{
|
|
float width = (float)luaL_checknumber(L, 1);
|
|
instance()->setLineWidth(width);
|
|
return 0;
|
|
}
|
|
|
|
int w_setLineStyle(lua_State *L)
|
|
{
|
|
Graphics::LineStyle style;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, style))
|
|
return luaL_error(L, "Invalid line style: %s", str);
|
|
|
|
instance()->setLineStyle(style);
|
|
return 0;
|
|
}
|
|
|
|
int w_setLineJoin(lua_State *L)
|
|
{
|
|
Graphics::LineJoin join;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, join))
|
|
return luaL_error(L, "Invalid line join mode: %s", str);
|
|
|
|
instance()->setLineJoin(join);
|
|
return 0;
|
|
}
|
|
|
|
int w_getLineWidth(lua_State *L)
|
|
{
|
|
lua_pushnumber(L, instance()->getLineWidth());
|
|
return 1;
|
|
}
|
|
|
|
int w_getLineStyle(lua_State *L)
|
|
{
|
|
Graphics::LineStyle style = instance()->getLineStyle();
|
|
const char *str;
|
|
if (!Graphics::getConstant(style, str))
|
|
return luaL_error(L, "Unknown line style");
|
|
lua_pushstring(L, str);
|
|
return 1;
|
|
}
|
|
|
|
int w_getLineJoin(lua_State *L)
|
|
{
|
|
Graphics::LineJoin join = instance()->getLineJoin();
|
|
const char *str;
|
|
if (!Graphics::getConstant(join, str))
|
|
return luaL_error(L, "Unknown line join");
|
|
lua_pushstring(L, str);
|
|
return 1;
|
|
}
|
|
|
|
int w_setPointSize(lua_State *L)
|
|
{
|
|
float size = (float)luaL_checknumber(L, 1);
|
|
instance()->setPointSize(size);
|
|
return 0;
|
|
}
|
|
|
|
int w_getPointSize(lua_State *L)
|
|
{
|
|
lua_pushnumber(L, instance()->getPointSize());
|
|
return 1;
|
|
}
|
|
|
|
int w_setWireframe(lua_State *L)
|
|
{
|
|
instance()->setWireframe(luax_toboolean(L, 1));
|
|
return 0;
|
|
}
|
|
|
|
int w_isWireframe(lua_State *L)
|
|
{
|
|
luax_pushboolean(L, instance()->isWireframe());
|
|
return 1;
|
|
}
|
|
|
|
int w_newScreenshot(lua_State *L)
|
|
{
|
|
love::image::Image *image = luax_getmodule<love::image::Image>(L, MODULE_IMAGE_ID);
|
|
bool copyAlpha = luax_optboolean(L, 1, false);
|
|
love::image::ImageData *i = 0;
|
|
|
|
luax_catchexcept(L, [&](){ i = instance()->newScreenshot(image, copyAlpha); });
|
|
|
|
luax_pushtype(L, IMAGE_IMAGE_DATA_ID, i);
|
|
i->release();
|
|
return 1;
|
|
}
|
|
|
|
int w_setCanvas(lua_State *L)
|
|
{
|
|
// Disable stencil writes.
|
|
instance()->stopDrawToStencilBuffer();
|
|
|
|
// called with none -> reset to default buffer
|
|
if (lua_isnoneornil(L, 1))
|
|
{
|
|
instance()->setCanvas();
|
|
return 0;
|
|
}
|
|
|
|
bool is_table = lua_istable(L, 1);
|
|
std::vector<Canvas *> canvases;
|
|
|
|
if (is_table)
|
|
{
|
|
for (int i = 1; i <= (int) luax_objlen(L, 1); i++)
|
|
{
|
|
lua_rawgeti(L, 1, i);
|
|
canvases.push_back(luax_checkcanvas(L, -1));
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 1; i <= lua_gettop(L); i++)
|
|
canvases.push_back(luax_checkcanvas(L, i));
|
|
}
|
|
|
|
luax_catchexcept(L, [&]() {
|
|
if (canvases.size() > 0)
|
|
instance()->setCanvas(canvases);
|
|
else
|
|
instance()->setCanvas();
|
|
});
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_getCanvas(lua_State *L)
|
|
{
|
|
const std::vector<Canvas *> canvases = instance()->getCanvas();
|
|
int n = 0;
|
|
|
|
for (Canvas *c : canvases)
|
|
{
|
|
luax_pushtype(L, GRAPHICS_CANVAS_ID, c);
|
|
n++;
|
|
}
|
|
|
|
if (n == 0)
|
|
{
|
|
lua_pushnil(L);
|
|
n = 1;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
int w_setShader(lua_State *L)
|
|
{
|
|
if (lua_isnoneornil(L,1))
|
|
{
|
|
instance()->setShader();
|
|
return 0;
|
|
}
|
|
|
|
Shader *shader = luax_checkshader(L, 1);
|
|
instance()->setShader(shader);
|
|
return 0;
|
|
}
|
|
|
|
int w_getShader(lua_State *L)
|
|
{
|
|
Shader *shader = instance()->getShader();
|
|
if (shader)
|
|
luax_pushtype(L, GRAPHICS_SHADER_ID, shader);
|
|
else
|
|
lua_pushnil(L);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int w_setDefaultShaderCode(lua_State *L)
|
|
{
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
luaL_checktype(L, 2, LUA_TTABLE);
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
for (int renderer = 0; renderer < Graphics::RENDERER_MAX_ENUM; renderer++)
|
|
{
|
|
const char *lang = renderer == Graphics::RENDERER_OPENGLES ? "glsles" : "glsl";
|
|
|
|
lua_getfield(L, i + 1, lang);
|
|
|
|
lua_getfield(L, -1, "vertex");
|
|
lua_getfield(L, -2, "pixel");
|
|
lua_getfield(L, -3, "videopixel");
|
|
|
|
Shader::ShaderSource code;
|
|
code.vertex = luax_checkstring(L, -3);
|
|
code.pixel = luax_checkstring(L, -2);
|
|
|
|
Shader::ShaderSource videocode;
|
|
videocode.vertex = luax_checkstring(L, -3);
|
|
videocode.pixel = luax_checkstring(L, -1);
|
|
|
|
lua_pop(L, 4);
|
|
|
|
Shader::defaultCode[renderer][i] = code;
|
|
Shader::defaultVideoCode[renderer][i] = videocode;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_getSupported(lua_State *L)
|
|
{
|
|
lua_createtable(L, 0, (int) Graphics::FEATURE_MAX_ENUM);
|
|
|
|
for (int i = 0; i < (int) Graphics::FEATURE_MAX_ENUM; i++)
|
|
{
|
|
auto feature = (Graphics::Feature) i;
|
|
const char *name = nullptr;
|
|
|
|
if (!Graphics::getConstant(feature, name))
|
|
continue;
|
|
|
|
luax_pushboolean(L, instance()->isSupported(feature));
|
|
lua_setfield(L, -2, name);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int w_getCanvasFormats(lua_State *L)
|
|
{
|
|
lua_createtable(L, 0, (int) Canvas::FORMAT_MAX_ENUM);
|
|
|
|
for (int i = 0; i < (int) Canvas::FORMAT_MAX_ENUM; i++)
|
|
{
|
|
Canvas::Format format = (Canvas::Format) i;
|
|
const char *name = nullptr;
|
|
|
|
if (!Canvas::getConstant(format, name))
|
|
continue;
|
|
|
|
luax_pushboolean(L, Canvas::isFormatSupported(format));
|
|
lua_setfield(L, -2, name);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int w_getCompressedImageFormats(lua_State *L)
|
|
{
|
|
lua_createtable(L, 0, (int) image::CompressedImageData::FORMAT_MAX_ENUM);
|
|
|
|
for (int i = 0; i < (int) image::CompressedImageData::FORMAT_MAX_ENUM; i++)
|
|
{
|
|
image::CompressedImageData::Format format = (image::CompressedImageData::Format) i;
|
|
const char *name = nullptr;
|
|
|
|
if (format == image::CompressedImageData::FORMAT_UNKNOWN)
|
|
continue;
|
|
|
|
if (!image::CompressedImageData::getConstant(format, name))
|
|
continue;
|
|
|
|
luax_pushboolean(L, Image::hasCompressedTextureSupport(format, false));
|
|
lua_setfield(L, -2, name);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int w_getRendererInfo(lua_State *L)
|
|
{
|
|
Graphics::RendererInfo info;
|
|
luax_catchexcept(L, [&](){ info = instance()->getRendererInfo(); });
|
|
|
|
luax_pushstring(L, info.name);
|
|
luax_pushstring(L, info.version);
|
|
luax_pushstring(L, info.vendor);
|
|
luax_pushstring(L, info.device);
|
|
return 4;
|
|
}
|
|
|
|
int w_getSystemLimits(lua_State *L)
|
|
{
|
|
lua_createtable(L, 0, (int) Graphics::LIMIT_MAX_ENUM);
|
|
|
|
for (int i = 0; i < (int) Graphics::LIMIT_MAX_ENUM; i++)
|
|
{
|
|
Graphics::SystemLimit limittype = (Graphics::SystemLimit) i;
|
|
const char *name = nullptr;
|
|
|
|
if (!Graphics::getConstant(limittype, name))
|
|
continue;
|
|
|
|
lua_pushnumber(L, instance()->getSystemLimit(limittype));
|
|
lua_setfield(L, -2, name);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int w_getStats(lua_State *L)
|
|
{
|
|
Graphics::Stats stats = instance()->getStats();
|
|
|
|
lua_createtable(L, 0, 7);
|
|
|
|
lua_pushinteger(L, stats.drawCalls);
|
|
lua_setfield(L, -2, "drawcalls");
|
|
|
|
lua_pushinteger(L, stats.canvasSwitches);
|
|
lua_setfield(L, -2, "canvasswitches");
|
|
|
|
lua_pushinteger(L, stats.shaderSwitches);
|
|
lua_setfield(L, -2, "shaderswitches");
|
|
|
|
lua_pushinteger(L, stats.canvases);
|
|
lua_setfield(L, -2, "canvases");
|
|
|
|
lua_pushinteger(L, stats.images);
|
|
lua_setfield(L, -2, "images");
|
|
|
|
lua_pushinteger(L, stats.fonts);
|
|
lua_setfield(L, -2, "fonts");
|
|
|
|
lua_pushinteger(L, stats.textureMemory);
|
|
lua_setfield(L, -2, "texturememory");
|
|
|
|
return 1;
|
|
}
|
|
|
|
int w_draw(lua_State *L)
|
|
{
|
|
Drawable *drawable = nullptr;
|
|
Texture *texture = nullptr;
|
|
Quad *quad = nullptr;
|
|
int startidx = 2;
|
|
|
|
if (luax_istype(L, 2, GRAPHICS_QUAD_ID))
|
|
{
|
|
texture = luax_checktexture(L, 1);
|
|
quad = luax_totype<Quad>(L, 2, GRAPHICS_QUAD_ID);
|
|
startidx = 3;
|
|
}
|
|
else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
|
|
{
|
|
return luax_typerror(L, 2, "Quad");
|
|
}
|
|
else
|
|
{
|
|
drawable = luax_checktype<Drawable>(L, 1, GRAPHICS_DRAWABLE_ID);
|
|
startidx = 2;
|
|
}
|
|
|
|
float x = (float) luaL_optnumber(L, startidx + 0, 0.0);
|
|
float y = (float) luaL_optnumber(L, startidx + 1, 0.0);
|
|
float a = (float) luaL_optnumber(L, startidx + 2, 0.0);
|
|
float sx = (float) luaL_optnumber(L, startidx + 3, 1.0);
|
|
float sy = (float) luaL_optnumber(L, startidx + 4, sx);
|
|
float ox = (float) luaL_optnumber(L, startidx + 5, 0.0);
|
|
float oy = (float) luaL_optnumber(L, startidx + 6, 0.0);
|
|
float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
|
|
float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
|
|
|
|
luax_catchexcept(L, [&]() {
|
|
if (texture && quad)
|
|
texture->drawq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
|
|
else if (drawable)
|
|
drawable->draw(x, y, a, sx, sy, ox, oy, kx, ky);
|
|
});
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_print(lua_State *L)
|
|
{
|
|
std::vector<Font::ColoredString> str;
|
|
luax_checkcoloredstring(L, 1, str);
|
|
|
|
float x = (float)luaL_optnumber(L, 2, 0.0);
|
|
float y = (float)luaL_optnumber(L, 3, 0.0);
|
|
float angle = (float)luaL_optnumber(L, 4, 0.0f);
|
|
float sx = (float)luaL_optnumber(L, 5, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 6, sx);
|
|
float ox = (float)luaL_optnumber(L, 7, 0.0f);
|
|
float oy = (float)luaL_optnumber(L, 8, 0.0f);
|
|
float kx = (float)luaL_optnumber(L, 9, 0.0f);
|
|
float ky = (float)luaL_optnumber(L, 10, 0.0f);
|
|
|
|
luax_catchexcept(L,
|
|
[&](){ instance()->print(str, x, y, angle, sx, sy, ox, oy, kx,ky); }
|
|
);
|
|
return 0;
|
|
}
|
|
|
|
int w_printf(lua_State *L)
|
|
{
|
|
std::vector<Font::ColoredString> str;
|
|
luax_checkcoloredstring(L, 1, str);
|
|
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float wrap = (float)luaL_checknumber(L, 4);
|
|
|
|
float angle = 0.0f;
|
|
float sx = 1.0f, sy = 1.0f;
|
|
float ox = 0.0f, oy = 0.0f;
|
|
float kx = 0.0f, ky = 0.0f;
|
|
|
|
Font::AlignMode align = Font::ALIGN_LEFT;
|
|
|
|
if (lua_gettop(L) >= 5)
|
|
{
|
|
if (!lua_isnil(L, 5))
|
|
{
|
|
const char *str = luaL_checkstring(L, 5);
|
|
if (!Font::getConstant(str, align))
|
|
return luaL_error(L, "Incorrect alignment: %s", str);
|
|
}
|
|
|
|
angle = (float) luaL_optnumber(L, 6, 0.0f);
|
|
sx = (float) luaL_optnumber(L, 7, 1.0f);
|
|
sy = (float) luaL_optnumber(L, 8, sx);
|
|
ox = (float) luaL_optnumber(L, 9, 0.0f);
|
|
oy = (float) luaL_optnumber(L, 10, 0.0f);
|
|
kx = (float) luaL_optnumber(L, 11, 0.0f);
|
|
ky = (float) luaL_optnumber(L, 12, 0.0f);
|
|
}
|
|
|
|
luax_catchexcept(L,
|
|
[&](){ instance()->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky); }
|
|
);
|
|
return 0;
|
|
}
|
|
|
|
int w_points(lua_State *L)
|
|
{
|
|
// love.graphics.points has 3 variants:
|
|
// - points(x1, y1, x2, y2, ...)
|
|
// - points({x1, y1, x2, y2, ...})
|
|
// - points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...})
|
|
|
|
int args = lua_gettop(L);
|
|
bool is_table = false;
|
|
bool is_table_of_tables = false;
|
|
if (args == 1 && lua_istable(L, 1))
|
|
{
|
|
is_table = true;
|
|
args = (int) luax_objlen(L, 1);
|
|
|
|
lua_rawgeti(L, 1, 1);
|
|
is_table_of_tables = lua_istable(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
if (args % 2 != 0 && !is_table_of_tables)
|
|
return luaL_error(L, "Number of vertex components must be a multiple of two");
|
|
|
|
int numpoints = args / 2;
|
|
if (is_table_of_tables)
|
|
numpoints = args;
|
|
|
|
float *coords = nullptr;
|
|
uint8 *colors = nullptr;
|
|
|
|
coords = new float[numpoints * 2];
|
|
|
|
if (is_table_of_tables)
|
|
colors = new uint8[numpoints * 4];
|
|
|
|
if (is_table)
|
|
{
|
|
if (is_table_of_tables)
|
|
{
|
|
// points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...})
|
|
for (int i = 0; i < args; i++)
|
|
{
|
|
lua_rawgeti(L, 1, i + 1);
|
|
for (int j = 1; j <= 6; j++)
|
|
lua_rawgeti(L, -j, j);
|
|
|
|
coords[i * 2 + 0] = luax_tofloat(L, -6);
|
|
coords[i * 2 + 1] = luax_tofloat(L, -5);
|
|
|
|
colors[i * 4 + 0] = (uint8) luaL_optnumber(L, -4, 255);
|
|
colors[i * 4 + 1] = (uint8) luaL_optnumber(L, -3, 255);
|
|
colors[i * 4 + 2] = (uint8) luaL_optnumber(L, -2, 255);
|
|
colors[i * 4 + 3] = (uint8) luaL_optnumber(L, -1, 255);
|
|
|
|
lua_pop(L, 7);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// points({x1, y1, x2, y2, ...})
|
|
for (int i = 0; i < args; i++)
|
|
{
|
|
lua_rawgeti(L, 1, i + 1);
|
|
coords[i] = luax_tofloat(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < args; i++)
|
|
coords[i] = luax_tofloat(L, i + 1);
|
|
}
|
|
|
|
instance()->points(coords, colors, numpoints);
|
|
|
|
delete[] coords;
|
|
if (colors)
|
|
delete[] colors;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_line(lua_State *L)
|
|
{
|
|
int args = lua_gettop(L);
|
|
bool is_table = false;
|
|
if (args == 1 && lua_istable(L, 1))
|
|
{
|
|
args = (int) luax_objlen(L, 1);
|
|
is_table = true;
|
|
}
|
|
|
|
if (args % 2 != 0)
|
|
return luaL_error(L, "Number of vertex components must be a multiple of two");
|
|
else if (args < 4)
|
|
return luaL_error(L, "Need at least two vertices to draw a line");
|
|
|
|
float *coords = new float[args];
|
|
if (is_table)
|
|
{
|
|
for (int i = 0; i < args; ++i)
|
|
{
|
|
lua_rawgeti(L, 1, i + 1);
|
|
coords[i] = luax_tofloat(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < args; ++i)
|
|
coords[i] = luax_tofloat(L, i + 1);
|
|
}
|
|
|
|
instance()->polyline(coords, args);
|
|
|
|
delete[] coords;
|
|
return 0;
|
|
}
|
|
|
|
int w_rectangle(lua_State *L)
|
|
{
|
|
Graphics::DrawMode mode;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Invalid draw mode: %s", str);
|
|
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float w = (float)luaL_checknumber(L, 4);
|
|
float h = (float)luaL_checknumber(L, 5);
|
|
|
|
if (lua_isnoneornil(L, 6))
|
|
{
|
|
instance()->rectangle(mode, x, y, w, h);
|
|
return 0;
|
|
}
|
|
|
|
float rx = (float)luaL_optnumber(L, 6, 0.0);
|
|
float ry = (float)luaL_optnumber(L, 7, rx);
|
|
|
|
int points;
|
|
if (lua_isnoneornil(L, 8))
|
|
points = std::max(rx, ry) > 20.0 ? (int)(std::max(rx, ry) / 2) : 10;
|
|
else
|
|
points = (int) luaL_checknumber(L, 8);
|
|
|
|
instance()->rectangle(mode, x, y, w, h, rx, ry, points);
|
|
return 0;
|
|
}
|
|
|
|
int w_circle(lua_State *L)
|
|
{
|
|
Graphics::DrawMode mode;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Invalid draw mode: %s", str);
|
|
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float radius = (float)luaL_checknumber(L, 4);
|
|
int points;
|
|
if (lua_isnoneornil(L, 5))
|
|
points = radius > 10 ? (int)(radius) : 10;
|
|
else
|
|
points = (int) luaL_checknumber(L, 5);
|
|
|
|
instance()->circle(mode, x, y, radius, points);
|
|
return 0;
|
|
}
|
|
|
|
int w_ellipse(lua_State *L)
|
|
{
|
|
Graphics::DrawMode mode;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Invalid draw mode: %s", str);
|
|
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float a = (float)luaL_checknumber(L, 4);
|
|
float b = (float)luaL_optnumber(L, 5, a);
|
|
|
|
int points;
|
|
if (lua_isnoneornil(L, 6))
|
|
points = a + b > 30 ? (int)((a + b) / 2) : 15;
|
|
else
|
|
points = (int) luaL_checknumber(L, 6);
|
|
|
|
instance()->ellipse(mode, x, y, a, b, points);
|
|
return 0;
|
|
}
|
|
|
|
int w_arc(lua_State *L)
|
|
{
|
|
Graphics::DrawMode drawmode;
|
|
const char *drawstr = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(drawstr, drawmode))
|
|
return luaL_error(L, "Invalid draw mode: %s", drawstr);
|
|
|
|
int startidx = 2;
|
|
|
|
Graphics::ArcMode arcmode = Graphics::ARC_PIE;
|
|
|
|
if (lua_type(L, 2) == LUA_TSTRING)
|
|
{
|
|
const char *arcstr = luaL_checkstring(L, 2);
|
|
if (!Graphics::getConstant(arcstr, arcmode))
|
|
return luaL_error(L, "Invalid arc mode: %s", arcstr);
|
|
|
|
startidx = 3;
|
|
}
|
|
|
|
float x = (float) luaL_checknumber(L, startidx + 0);
|
|
float y = (float) luaL_checknumber(L, startidx + 1);
|
|
float radius = (float) luaL_checknumber(L, startidx + 2);
|
|
float angle1 = (float) luaL_checknumber(L, startidx + 3);
|
|
float angle2 = (float) luaL_checknumber(L, startidx + 4);
|
|
|
|
int points = (int) radius;
|
|
float angle = fabs(angle1 - angle2);
|
|
|
|
// The amount of points is based on the fraction of the circle created by the arc.
|
|
if (angle < 2.0f * (float) LOVE_M_PI)
|
|
points *= angle / (2.0f * (float) LOVE_M_PI);
|
|
|
|
points = std::max(points, 10);
|
|
points = (int) luaL_optnumber(L, startidx + 5, points);
|
|
|
|
instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
|
|
return 0;
|
|
}
|
|
|
|
int w_polygon(lua_State *L)
|
|
{
|
|
int args = lua_gettop(L) - 1;
|
|
|
|
Graphics::DrawMode mode;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Invalid draw mode: %s", str);
|
|
|
|
bool is_table = false;
|
|
float *coords;
|
|
if (args == 1 && lua_istable(L, 2))
|
|
{
|
|
args = (int) luax_objlen(L, 2);
|
|
is_table = true;
|
|
}
|
|
|
|
if (args % 2 != 0)
|
|
return luaL_error(L, "Number of vertex components must be a multiple of two");
|
|
else if (args < 6)
|
|
return luaL_error(L, "Need at least three vertices to draw a polygon");
|
|
|
|
// fetch coords
|
|
coords = new float[args + 2];
|
|
if (is_table)
|
|
{
|
|
for (int i = 0; i < args; ++i)
|
|
{
|
|
lua_rawgeti(L, 2, i + 1);
|
|
coords[i] = luax_tofloat(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < args; ++i)
|
|
coords[i] = luax_tofloat(L, i + 2);
|
|
}
|
|
|
|
// make a closed loop
|
|
coords[args] = coords[0];
|
|
coords[args+1] = coords[1];
|
|
instance()->polygon(mode, coords, args+2);
|
|
delete[] coords;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_push(lua_State *L)
|
|
{
|
|
Graphics::StackType stype = Graphics::STACK_TRANSFORM;
|
|
const char *sname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1);
|
|
if (sname && !Graphics::getConstant(sname, stype))
|
|
return luaL_error(L, "Invalid graphics stack type: %s", sname);
|
|
|
|
luax_catchexcept(L, [&](){ instance()->push(stype); });
|
|
return 0;
|
|
}
|
|
|
|
int w_pop(lua_State *L)
|
|
{
|
|
luax_catchexcept(L, [&](){ instance()->pop(); });
|
|
return 0;
|
|
}
|
|
|
|
int w_rotate(lua_State *L)
|
|
{
|
|
float angle = (float)luaL_checknumber(L, 1);
|
|
instance()->rotate(angle);
|
|
return 0;
|
|
}
|
|
|
|
int w_scale(lua_State *L)
|
|
{
|
|
float sx = (float)luaL_optnumber(L, 1, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 2, sx);
|
|
instance()->scale(sx, sy);
|
|
return 0;
|
|
}
|
|
|
|
int w_translate(lua_State *L)
|
|
{
|
|
float x = (float)luaL_checknumber(L, 1);
|
|
float y = (float)luaL_checknumber(L, 2);
|
|
instance()->translate(x, y);
|
|
return 0;
|
|
}
|
|
|
|
int w_shear(lua_State *L)
|
|
{
|
|
float kx = (float)luaL_checknumber(L, 1);
|
|
float ky = (float)luaL_checknumber(L, 2);
|
|
instance()->shear(kx, ky);
|
|
return 0;
|
|
}
|
|
|
|
int w_origin(lua_State * /*L*/)
|
|
{
|
|
instance()->origin();
|
|
return 0;
|
|
}
|
|
|
|
|
|
// List of functions to wrap.
|
|
static const luaL_Reg functions[] =
|
|
{
|
|
{ "reset", w_reset },
|
|
{ "clear", w_clear },
|
|
{ "discard", w_discard },
|
|
{ "present", w_present },
|
|
|
|
{ "newImage", w_newImage },
|
|
{ "newQuad", w_newQuad },
|
|
{ "newFont", w_newFont },
|
|
{ "newImageFont", w_newImageFont },
|
|
{ "newSpriteBatch", w_newSpriteBatch },
|
|
{ "newParticleSystem", w_newParticleSystem },
|
|
{ "newCanvas", w_newCanvas },
|
|
{ "newShader", w_newShader },
|
|
{ "newMesh", w_newMesh },
|
|
{ "newText", w_newText },
|
|
{ "_newVideo", w_newVideo },
|
|
|
|
{ "setColor", w_setColor },
|
|
{ "getColor", w_getColor },
|
|
{ "setBackgroundColor", w_setBackgroundColor },
|
|
{ "getBackgroundColor", w_getBackgroundColor },
|
|
|
|
{ "setNewFont", w_setNewFont },
|
|
{ "setFont", w_setFont },
|
|
{ "getFont", w_getFont },
|
|
|
|
{ "setColorMask", w_setColorMask },
|
|
{ "getColorMask", w_getColorMask },
|
|
{ "setBlendMode", w_setBlendMode },
|
|
{ "getBlendMode", w_getBlendMode },
|
|
{ "setDefaultFilter", w_setDefaultFilter },
|
|
{ "getDefaultFilter", w_getDefaultFilter },
|
|
{ "setDefaultMipmapFilter", w_setDefaultMipmapFilter },
|
|
{ "getDefaultMipmapFilter", w_getDefaultMipmapFilter },
|
|
{ "setLineWidth", w_setLineWidth },
|
|
{ "setLineStyle", w_setLineStyle },
|
|
{ "setLineJoin", w_setLineJoin },
|
|
{ "getLineWidth", w_getLineWidth },
|
|
{ "getLineStyle", w_getLineStyle },
|
|
{ "getLineJoin", w_getLineJoin },
|
|
{ "setPointSize", w_setPointSize },
|
|
{ "getPointSize", w_getPointSize },
|
|
{ "setWireframe", w_setWireframe },
|
|
{ "isWireframe", w_isWireframe },
|
|
{ "newScreenshot", w_newScreenshot },
|
|
{ "setCanvas", w_setCanvas },
|
|
{ "getCanvas", w_getCanvas },
|
|
|
|
{ "setShader", w_setShader },
|
|
{ "getShader", w_getShader },
|
|
{ "_setDefaultShaderCode", w_setDefaultShaderCode },
|
|
|
|
{ "getSupported", w_getSupported },
|
|
{ "getCanvasFormats", w_getCanvasFormats },
|
|
{ "getCompressedImageFormats", w_getCompressedImageFormats },
|
|
{ "getRendererInfo", w_getRendererInfo },
|
|
{ "getSystemLimits", w_getSystemLimits },
|
|
{ "getStats", w_getStats },
|
|
|
|
{ "draw", w_draw },
|
|
|
|
{ "print", w_print },
|
|
{ "printf", w_printf },
|
|
|
|
{ "isCreated", w_isCreated },
|
|
{ "isActive", w_isActive },
|
|
{ "isGammaCorrect", w_isGammaCorrect },
|
|
{ "getWidth", w_getWidth },
|
|
{ "getHeight", w_getHeight },
|
|
{ "getDimensions", w_getDimensions },
|
|
|
|
{ "setScissor", w_setScissor },
|
|
{ "intersectScissor", w_intersectScissor },
|
|
{ "getScissor", w_getScissor },
|
|
|
|
{ "stencil", w_stencil },
|
|
{ "setStencilTest", w_setStencilTest },
|
|
{ "getStencilTest", w_getStencilTest },
|
|
|
|
{ "points", w_points },
|
|
{ "line", w_line },
|
|
{ "rectangle", w_rectangle },
|
|
{ "circle", w_circle },
|
|
{ "ellipse", w_ellipse },
|
|
{ "arc", w_arc },
|
|
|
|
{ "polygon", w_polygon },
|
|
|
|
{ "push", w_push },
|
|
{ "pop", w_pop },
|
|
{ "rotate", w_rotate },
|
|
{ "scale", w_scale },
|
|
{ "translate", w_translate },
|
|
{ "shear", w_shear },
|
|
{ "origin", w_origin },
|
|
|
|
{ 0, 0 }
|
|
};
|
|
|
|
static int luaopen_drawable(lua_State *L)
|
|
{
|
|
return luax_register_type(L, GRAPHICS_DRAWABLE_ID, "Drawable", nullptr);
|
|
}
|
|
|
|
// Types for this module.
|
|
static const lua_CFunction types[] =
|
|
{
|
|
luaopen_drawable,
|
|
luaopen_texture,
|
|
luaopen_font,
|
|
luaopen_image,
|
|
luaopen_quad,
|
|
luaopen_spritebatch,
|
|
luaopen_particlesystem,
|
|
luaopen_canvas,
|
|
luaopen_shader,
|
|
luaopen_mesh,
|
|
luaopen_text,
|
|
luaopen_video,
|
|
0
|
|
};
|
|
|
|
extern "C" int luaopen_love_graphics(lua_State *L)
|
|
{
|
|
Graphics *instance = instance();
|
|
if (instance == nullptr)
|
|
{
|
|
luax_catchexcept(L, [&](){ instance = new Graphics(); });
|
|
}
|
|
else
|
|
instance->retain();
|
|
|
|
WrappedModule w;
|
|
w.module = instance;
|
|
w.name = "graphics";
|
|
w.type = MODULE_GRAPHICS_ID;
|
|
w.functions = functions;
|
|
w.types = types;
|
|
|
|
int n = luax_register_module(L, w);
|
|
|
|
if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "wrap_Graphics.lua") == 0)
|
|
lua_call(L, 0, 0);
|
|
|
|
return n;
|
|
}
|
|
|
|
} // opengl
|
|
} // graphics
|
|
} // love
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