mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
2459752c06
Also updated the argument order of Canvas:newImageData to match: (sliceindex, mipmap, x, y, w, h).
381 lines
9.6 KiB
C++
381 lines
9.6 KiB
C++
/**
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* Copyright (c) 2006-2018 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Image.h"
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#include "graphics/Graphics.h"
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#include "common/int.h"
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// STD
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#include <algorithm> // for min/max
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Image::Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Settings &settings)
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: love::graphics::Image(textype, format, width, height, slices, settings)
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, texture(0)
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{
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loadVolatile();
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}
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Image::Image(const Slices &slices, const Settings &settings)
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: love::graphics::Image(slices, settings)
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, texture(0)
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{
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loadVolatile();
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}
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Image::~Image()
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{
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unloadVolatile();
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}
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void Image::generateMipmaps()
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{
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if (getMipmapCount() > 1 && !isCompressed() &&
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(GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object || GLAD_EXT_framebuffer_object))
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{
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gl.bindTextureToUnit(this, 0, false);
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GLenum gltextype = OpenGL::getGLTextureType(texType);
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if (gl.bugs.generateMipmapsRequiresTexture2DEnable)
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glEnable(gltextype);
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glGenerateMipmap(gltextype);
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}
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}
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void Image::loadDefaultTexture()
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{
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usingDefaultTexture = true;
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gl.bindTextureToUnit(this, 0, false);
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setFilter(filter);
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bool isSRGB = false;
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gl.rawTexStorage(texType, 1, PIXELFORMAT_RGBA8, isSRGB, 2, 2, 1);
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// A nice friendly checkerboard to signify invalid textures...
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GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0xFF,0xA0,0xA0,0xFF,
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0xFF,0xA0,0xA0,0xFF, 0xFF,0xFF,0xFF,0xFF};
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int slices = texType == TEXTURE_CUBE ? 6 : 1;
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Rect rect = {0, 0, 2, 2};
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for (int slice = 0; slice < slices; slice++)
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uploadByteData(PIXELFORMAT_RGBA8, px, sizeof(px), 0, slice, rect);
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}
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void Image::loadData()
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{
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int mipcount = getMipmapCount();
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int slicecount = 1;
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if (texType == TEXTURE_VOLUME)
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slicecount = getDepth();
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else if (texType == TEXTURE_2D_ARRAY)
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slicecount = getLayerCount();
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else if (texType == TEXTURE_CUBE)
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slicecount = 6;
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if (!isCompressed())
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gl.rawTexStorage(texType, mipcount, format, sRGB, pixelWidth, pixelHeight, texType == TEXTURE_VOLUME ? depth : layers);
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if (mipmapsType == MIPMAPS_GENERATED)
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mipcount = 1;
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int w = pixelWidth;
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int h = pixelHeight;
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int d = depth;
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OpenGL::TextureFormat fmt = gl.convertPixelFormat(format, false, sRGB);
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for (int mip = 0; mip < mipcount; mip++)
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{
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if (isCompressed() && (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME))
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{
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size_t mipsize = 0;
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if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
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{
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for (int slice = 0; slice < data.getSliceCount(mip); slice++)
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mipsize += data.get(slice, mip)->getSize();
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}
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GLenum gltarget = OpenGL::getGLTextureType(texType);
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glCompressedTexImage3D(gltarget, mip, fmt.internalformat, w, h, d, 0, mipsize, nullptr);
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}
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for (int slice = 0; slice < slicecount; slice++)
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{
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love::image::ImageDataBase *id = data.get(slice, mip);
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if (id != nullptr)
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uploadImageData(id, mip, slice, 0, 0);
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}
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w = std::max(w / 2, 1);
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h = std::max(h / 2, 1);
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if (texType == TEXTURE_VOLUME)
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d = std::max(d / 2, 1);
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}
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if (mipmapsType == MIPMAPS_GENERATED)
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generateMipmaps();
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}
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void Image::uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r)
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{
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OpenGL::TempDebugGroup debuggroup("Image data upload");
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gl.bindTextureToUnit(this, 0, false);
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OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(pixelformat, false, sRGB);
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GLenum gltarget = OpenGL::getGLTextureType(texType);
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if (texType == TEXTURE_CUBE)
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gltarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice;
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if (isPixelFormatCompressed(pixelformat))
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{
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if (r.x != 0 || r.y != 0)
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throw love::Exception("x and y parameters must be 0 for compressed images.");
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if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
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glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
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else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
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glCompressedTexSubImage3D(gltarget, level, 0, 0, slice, r.w, r.h, 1, fmt.internalformat, size, data);
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}
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else
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{
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if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
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glTexSubImage2D(gltarget, level, r.x, r.y, r.w, r.h, fmt.externalformat, fmt.type, data);
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else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
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glTexSubImage3D(gltarget, level, r.x, r.y, slice, r.w, r.h, 1, fmt.externalformat, fmt.type, data);
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}
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}
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bool Image::loadVolatile()
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{
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if (texture != 0)
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return true;
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OpenGL::TempDebugGroup debuggroup("Image load");
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if (!OpenGL::isPixelFormatSupported(format, false, true, sRGB))
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{
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const char *str;
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if (love::getConstant(format, str))
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{
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throw love::Exception("Cannot create image: "
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"%s%s images are not supported on this system.", sRGB ? "sRGB " : "", str);
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}
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else
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throw love::Exception("cannot create image: format is not supported on this system.");
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}
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else if (!isCompressed())
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{
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if (sRGB && !hasSRGBSupport())
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throw love::Exception("sRGB images are not supported on this system.");
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// GL_EXT_sRGB doesn't support glGenerateMipmap for sRGB textures.
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if (sRGB && (GLAD_ES_VERSION_2_0 && GLAD_EXT_sRGB && !GLAD_ES_VERSION_3_0)
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&& mipmapsType != MIPMAPS_DATA)
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{
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mipmapsType = MIPMAPS_NONE;
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filter.mipmap = FILTER_NONE;
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}
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}
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// NPOT textures don't support mipmapping without full NPOT support.
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if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
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&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight)))
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{
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mipmapsType = MIPMAPS_NONE;
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filter.mipmap = FILTER_NONE;
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}
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glGenTextures(1, &texture);
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gl.bindTextureToUnit(this, 0, false);
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// Use a default texture if the size is too big for the system.
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if (!validateDimensions(false))
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{
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loadDefaultTexture();
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return true;
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}
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setFilter(filter);
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setWrap(wrap);
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setMipmapSharpness(mipmapSharpness);
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GLenum gltextype = OpenGL::getGLTextureType(texType);
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if (mipmapsType == MIPMAPS_NONE && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0))
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glTexParameteri(gltextype, GL_TEXTURE_MAX_LEVEL, 0);
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while (glGetError() != GL_NO_ERROR); // Clear errors.
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try
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{
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loadData();
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GLenum glerr = glGetError();
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if (glerr != GL_NO_ERROR)
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throw love::Exception("Cannot create image (OpenGL error: %s)", OpenGL::errorString(glerr));
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}
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catch (love::Exception &)
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{
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gl.deleteTexture(texture);
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texture = 0;
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throw;
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}
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int64 memsize = 0;
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for (int slice = 0; slice < data.getSliceCount(0); slice++)
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memsize += data.get(slice, 0)->getSize();
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if (getMipmapCount() > 1)
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memsize *= 1.33334;
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setGraphicsMemorySize(memsize);
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usingDefaultTexture = false;
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return true;
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}
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void Image::unloadVolatile()
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{
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if (texture == 0)
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return;
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gl.deleteTexture(texture);
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texture = 0;
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setGraphicsMemorySize(0);
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}
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ptrdiff_t Image::getHandle() const
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{
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return texture;
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}
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void Image::setFilter(const Texture::Filter &f)
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{
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Texture::setFilter(f);
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if (!OpenGL::hasTextureFilteringSupport(getPixelFormat()))
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{
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filter.mag = filter.min = FILTER_NEAREST;
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if (filter.mipmap == FILTER_LINEAR)
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filter.mipmap = FILTER_NEAREST;
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}
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// We don't want filtering or (attempted) mipmaps on the default texture.
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if (usingDefaultTexture)
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{
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filter.mipmap = FILTER_NONE;
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filter.min = filter.mag = FILTER_NEAREST;
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}
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gl.bindTextureToUnit(this, 0, false);
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gl.setTextureFilter(texType, filter);
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}
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bool Image::setWrap(const Texture::Wrap &w)
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{
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Graphics::flushStreamDrawsGlobal();
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bool success = true;
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bool forceclamp = texType == TEXTURE_CUBE;
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wrap = w;
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// If we only have limited NPOT support then the wrap mode must be CLAMP.
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if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
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&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight) || depth != nextP2(depth)))
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{
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forceclamp = true;
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}
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if (forceclamp)
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{
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if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP || wrap.r != WRAP_CLAMP)
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success = false;
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wrap.s = wrap.t = wrap.r = WRAP_CLAMP;
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}
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if (!gl.isClampZeroTextureWrapSupported())
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{
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if (wrap.s == WRAP_CLAMP_ZERO) wrap.s = WRAP_CLAMP;
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if (wrap.t == WRAP_CLAMP_ZERO) wrap.t = WRAP_CLAMP;
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if (wrap.r == WRAP_CLAMP_ZERO) wrap.r = WRAP_CLAMP;
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}
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gl.bindTextureToUnit(this, 0, false);
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gl.setTextureWrap(texType, wrap);
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return success;
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}
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bool Image::setMipmapSharpness(float sharpness)
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{
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if (!gl.isSamplerLODBiasSupported())
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return false;
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Graphics::flushStreamDrawsGlobal();
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float maxbias = gl.getMaxLODBias();
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if (maxbias > 0.01f)
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maxbias -= 0.01f;
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mipmapSharpness = std::min(std::max(sharpness, -maxbias), maxbias);
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gl.bindTextureToUnit(this, 0, false);
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// negative bias is sharper
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glTexParameterf(gl.getGLTextureType(texType), GL_TEXTURE_LOD_BIAS, -mipmapSharpness);
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return true;
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}
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bool Image::isFormatSupported(PixelFormat pixelformat)
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{
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return OpenGL::isPixelFormatSupported(pixelformat, false, true, false);
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}
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bool Image::hasSRGBSupport()
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{
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return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB || GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB;
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}
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} // opengl
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} // graphics
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} // love
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