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90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
/**
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* Copyright (c) 2006-2021 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "EdgeShape.h"
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// Module
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#include "Body.h"
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#include "World.h"
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#include "Physics.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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love::Type EdgeShape::type("EdgeShape", &Shape::type);
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EdgeShape::EdgeShape(b2EdgeShape *e, bool own)
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: Shape(e, own)
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{
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}
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EdgeShape::~EdgeShape()
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{
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}
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void EdgeShape::setNextVertex(float x, float y)
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{
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b2EdgeShape *e = (b2EdgeShape *)shape;
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b2Vec2 v(x, y);
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e->m_vertex3 = Physics::scaleDown(v);
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}
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b2Vec2 EdgeShape::getNextVertex() const
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{
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b2EdgeShape *e = (b2EdgeShape *)shape;
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return Physics::scaleUp(e->m_vertex3);
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}
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void EdgeShape::setPreviousVertex(float x, float y)
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{
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b2EdgeShape *e = (b2EdgeShape *)shape;
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b2Vec2 v(x, y);
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e->m_vertex0 = Physics::scaleDown(v);
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}
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b2Vec2 EdgeShape::getPreviousVertex() const
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{
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b2EdgeShape *e = (b2EdgeShape *)shape;
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return Physics::scaleUp(e->m_vertex0);
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}
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int EdgeShape::getPoints(lua_State *L)
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{
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b2EdgeShape *e = (b2EdgeShape *)shape;
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b2Vec2 v1 = Physics::scaleUp(e->m_vertex1);
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b2Vec2 v2 = Physics::scaleUp(e->m_vertex2);
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lua_pushnumber(L, v1.x);
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lua_pushnumber(L, v1.y);
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lua_pushnumber(L, v2.x);
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lua_pushnumber(L, v2.y);
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return 4;
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}
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} // box2d
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} // physics
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} // love
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