mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
221 lines
6.0 KiB
Plaintext
221 lines
6.0 KiB
Plaintext
/**
|
|
* Copyright (c) 2006-2020 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "Texture.h"
|
|
#include "Graphics.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace graphics
|
|
{
|
|
namespace metal
|
|
{
|
|
|
|
static MTLTextureType getMTLTextureType(TextureType type, int msaa)
|
|
{
|
|
switch (type)
|
|
{
|
|
case TEXTURE_2D: return msaa > 1 ? MTLTextureType2DMultisample : MTLTextureType2D;
|
|
case TEXTURE_VOLUME: return MTLTextureType3D;
|
|
case TEXTURE_2D_ARRAY: return MTLTextureType2DArray;
|
|
case TEXTURE_CUBE: return MTLTextureTypeCube;
|
|
case TEXTURE_MAX_ENUM: return MTLTextureType2D;
|
|
}
|
|
return MTLTextureType2D;
|
|
}
|
|
|
|
Texture::Texture(love::graphics::Graphics *gfx, id<MTLDevice> device, const Settings &settings, const Slices *data)
|
|
: love::graphics::Texture(gfx, settings, data)
|
|
, texture(nil)
|
|
, msaaTexture(nil)
|
|
, sampler(nil)
|
|
{ @autoreleasepool {
|
|
MTLTextureDescriptor *desc = [MTLTextureDescriptor new];
|
|
|
|
int w = pixelWidth;
|
|
int h = pixelHeight;
|
|
|
|
auto formatdesc = Metal::convertPixelFormat(format, sRGB);
|
|
|
|
desc.width = w;
|
|
desc.height = h;
|
|
desc.depth = depth;
|
|
desc.arrayLength = layers;
|
|
desc.mipmapLevelCount = mipmapCount;
|
|
desc.textureType = getMTLTextureType(texType, 1);
|
|
desc.pixelFormat = formatdesc.format;
|
|
if (formatdesc.swizzled)
|
|
desc.swizzle = formatdesc.swizzle;
|
|
desc.storageMode = MTLStorageModePrivate;
|
|
|
|
if (readable)
|
|
desc.usage |= MTLTextureUsageShaderRead;
|
|
if (renderTarget)
|
|
desc.usage |= MTLTextureUsageRenderTarget;
|
|
|
|
texture = [device newTextureWithDescriptor:desc];
|
|
|
|
if (texture == nil)
|
|
throw love::Exception("Out of graphics memory.");
|
|
|
|
if (getRequestedMSAA() > 1)
|
|
{
|
|
// TODO: sampleCount validation
|
|
desc.sampleCount = getRequestedMSAA();
|
|
desc.textureType = getMTLTextureType(texType, (int)desc.sampleCount);
|
|
desc.usage &= ~MTLTextureUsageShaderRead;
|
|
|
|
// TODO: This needs to be cleared, etc.
|
|
msaaTexture = [device newTextureWithDescriptor:desc];
|
|
if (msaaTexture == nil)
|
|
{
|
|
texture = nil;
|
|
throw love::Exception("Out of graphics memory.");
|
|
}
|
|
}
|
|
|
|
int mipcount = getMipmapCount();
|
|
|
|
int slicecount = 1;
|
|
if (texType == TEXTURE_VOLUME)
|
|
slicecount = getDepth();
|
|
else if (texType == TEXTURE_2D_ARRAY)
|
|
slicecount = getLayerCount();
|
|
else if (texType == TEXTURE_CUBE)
|
|
slicecount = 6;
|
|
|
|
for (int mip = 0; mip < mipcount; mip++)
|
|
{
|
|
for (int slice = 0; slice < slicecount; slice++)
|
|
{
|
|
auto imgd = data != nullptr ? data->get(slice, mip) : nullptr;
|
|
if (imgd != nullptr)
|
|
uploadImageData(imgd, mip, slice, 0, 0);
|
|
}
|
|
}
|
|
|
|
if (data == nullptr || data->get(0, 0) == nullptr)
|
|
{
|
|
// Initialize all slices to transparent black.
|
|
if (!isPixelFormatDepthStencil(format))
|
|
{
|
|
std::vector<uint8> emptydata(getPixelFormatSliceSize(format, w, h));
|
|
Rect r = {0, 0, w, h};
|
|
for (int i = 0; i < slicecount; i++)
|
|
uploadByteData(format, emptydata.data(), emptydata.size(), 0, i, r);
|
|
}
|
|
else
|
|
{
|
|
// TODO
|
|
}
|
|
}
|
|
|
|
// Non-readable textures can't have mipmaps (enforced in the base class),
|
|
// so generateMipmaps here is fine - when they aren't already initialized.
|
|
if (getMipmapCount() > 1 && (data == nullptr || data->getMipmapCount() <= 1))
|
|
generateMipmaps();
|
|
|
|
setSamplerState(samplerState);
|
|
}}
|
|
|
|
Texture::~Texture()
|
|
{ @autoreleasepool {
|
|
texture = nil;
|
|
msaaTexture = nil;
|
|
sampler = nil;
|
|
}}
|
|
|
|
void Texture::uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *)
|
|
{ @autoreleasepool {
|
|
auto gfx = Graphics::getInstance();
|
|
id<MTLBuffer> buffer = [gfx->device newBufferWithBytes:data
|
|
length:size
|
|
options:MTLResourceStorageModeShared];
|
|
|
|
memcpy(buffer.contents, data, size);
|
|
|
|
id<MTLBlitCommandEncoder> encoder = gfx->useBlitEncoder();
|
|
|
|
int z = 0;
|
|
if (texType == TEXTURE_VOLUME)
|
|
{
|
|
z = slice;
|
|
slice = 0;
|
|
}
|
|
|
|
MTLBlitOption options = MTLBlitOptionNone;
|
|
|
|
switch (pixelformat)
|
|
{
|
|
#ifdef LOVE_IOS
|
|
case PIXELFORMAT_PVR1_RGB2_UNORM:
|
|
case PIXELFORMAT_PVR1_RGB4_UNORM:
|
|
case PIXELFORMAT_PVR1_RGBA2_UNORM:
|
|
case PIXELFORMAT_PVR1_RGBA4_UNORM:
|
|
options |= MTLBlitOptionRowLinearPVRTC;
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
size_t rowSize = 0;
|
|
if (isCompressed())
|
|
rowSize = getPixelFormatCompressedBlockRowSize(format, r.w);
|
|
else
|
|
rowSize = getPixelFormatUncompressedRowSize(format, r.w);
|
|
|
|
// TODO: Verify this is correct for compressed formats at small sizes.
|
|
size_t sliceSize = getPixelFormatSliceSize(format, r.w, r.h);
|
|
|
|
[encoder copyFromBuffer:buffer
|
|
sourceOffset:0
|
|
sourceBytesPerRow:rowSize
|
|
sourceBytesPerImage:sliceSize
|
|
sourceSize:MTLSizeMake(r.w, r.h, 1)
|
|
toTexture:texture
|
|
destinationSlice:slice
|
|
destinationLevel:level
|
|
destinationOrigin:MTLOriginMake(r.x, r.y, z)
|
|
options:options];
|
|
}}
|
|
|
|
void Texture::generateMipmapsInternal()
|
|
{ @autoreleasepool {
|
|
// TODO: alternate method for non-color-renderable and non-filterable
|
|
// pixel formats.
|
|
id<MTLBlitCommandEncoder> encoder = Graphics::getInstance()->useBlitEncoder();
|
|
[encoder generateMipmapsForTexture:texture];
|
|
}}
|
|
|
|
void Texture::readbackImageData(love::image::ImageData *imagedata, int slice, int mipmap, const Rect &rect)
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
void Texture::setSamplerState(const SamplerState &s)
|
|
{ @autoreleasepool {
|
|
sampler = Graphics::getInstance()->getCachedSampler(s);
|
|
}}
|
|
|
|
} // metal
|
|
} // graphics
|
|
} // love
|