mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
4b9c648c8b
Misc cleanup.
122 lines
3.7 KiB
Objective-C
122 lines
3.7 KiB
Objective-C
/**
|
|
* Copyright (c) 2006-2020 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#pragma once
|
|
|
|
#include "libraries/xxHash/xxhash.h"
|
|
#include "graphics/Shader.h"
|
|
#include "graphics/Graphics.h"
|
|
#include "graphics/renderstate.h"
|
|
#include "graphics/vertex.h"
|
|
#include "Metal.h"
|
|
|
|
#import <Metal/MTLRenderPipeline.h>
|
|
|
|
#include <unordered_map>
|
|
#include <map>
|
|
#include <string>
|
|
|
|
namespace love
|
|
{
|
|
namespace graphics
|
|
{
|
|
namespace metal
|
|
{
|
|
|
|
static const int DEFAULT_VERTEX_BUFFER_BINDING = 1;
|
|
static const int VERTEX_BUFFER_BINDING_START = 2;
|
|
|
|
class Shader final : public love::graphics::Shader
|
|
{
|
|
public:
|
|
|
|
struct RenderPipelineKey
|
|
{
|
|
VertexAttributes vertexAttributes;
|
|
BlendState blend;
|
|
uint64 colorRenderTargetFormats;
|
|
uint32 depthStencilFormat;
|
|
ColorChannelMask colorChannelMask;
|
|
uint8 msaa;
|
|
|
|
RenderPipelineKey()
|
|
{
|
|
memset(this, 0, sizeof(RenderPipelineKey));
|
|
}
|
|
|
|
bool operator == (const RenderPipelineKey &other) const
|
|
{
|
|
return memcmp(this, &other, sizeof(RenderPipelineKey)) == 0;
|
|
}
|
|
};
|
|
|
|
Shader(id<MTLDevice> device, love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel);
|
|
virtual ~Shader();
|
|
|
|
// Implements Shader.
|
|
void attach() override;
|
|
std::string getWarnings() const override { return ""; }
|
|
int getVertexAttributeIndex(const std::string &name) override;
|
|
const UniformInfo *getUniformInfo(const std::string &name) const override;
|
|
const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override;
|
|
void updateUniform(const UniformInfo *info, int count) override;
|
|
void sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count) override;
|
|
void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override;
|
|
bool hasUniform(const std::string &name) const override;
|
|
ptrdiff_t getHandle() const override { return 0; }
|
|
void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override {}
|
|
|
|
id<MTLRenderPipelineState> getCachedRenderPipeline(const RenderPipelineKey &key);
|
|
|
|
static int getUniformBufferBinding();
|
|
|
|
uint8 *getLocalUniformBufferData() { return localUniformBufferData; }
|
|
size_t getLocalUniformBufferSize() const { return localUniformBufferSize; }
|
|
size_t getBuiltinUniformDataOffset() const { return builtinUniformDataOffset; }
|
|
|
|
private:
|
|
|
|
struct RenderPipelineHasher
|
|
{
|
|
size_t operator() (const RenderPipelineKey &key) const
|
|
{
|
|
return XXH32(&key, sizeof(RenderPipelineKey), 0);
|
|
}
|
|
};
|
|
|
|
id<MTLFunction> functions[ShaderStage::STAGE_MAX_ENUM];
|
|
|
|
UniformInfo *builtinUniformInfo[BUILTIN_MAX_ENUM];
|
|
std::map<std::string, UniformInfo> uniforms;
|
|
|
|
uint8 *localUniformBufferData;
|
|
size_t localUniformBufferSize;
|
|
size_t builtinUniformDataOffset;
|
|
|
|
std::map<std::string, int> attributes;
|
|
|
|
std::unordered_map<RenderPipelineKey, const void *, RenderPipelineHasher> cachedRenderPipelines;
|
|
|
|
}; // Metal
|
|
|
|
} // metal
|
|
} // graphics
|
|
} // love
|