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19eade843c
New functions: bezier = love.math.newBezierCurve(control-points) degree = bezier:getDegree() -- degree = #control-points - 1 x,y = bezier:getControlPoint(pos) -- pos < 0 => string.sub semantics bezier:setControlPoint(pos, x, y) -- pos < 0 => string.sub semantics bezier:insertControlPoint(x,y, [pos = -1]) x,y = bezier:eval(t) -- 0 <= t <= 1 polyline = bezier:render([accuracy = 5]) -- returns a table of points Example: function love.load() b = love.math.newBezierCurve(10,10, 80,400, 380,400, 470,10) end function love.draw() if not curve then -- curve rendering is expensive-ish curve = b:render() end love.graphics.line(curve) end