mirror of
https://github.com/love2d/love.git
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70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "LuaThread.h"
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#include <common/config.h>
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#ifdef LOVE_BUILD_STANDALONE
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extern "C" int luaopen_love(lua_State * L);
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#endif // LOVE_BUILD_STANDALONE
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extern "C" int luaopen_love_thread(lua_State *L);
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namespace love
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{
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namespace thread
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{
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LuaThread::LuaThread(const std::string &name, love::Data *code)
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: code(code)
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, name(name)
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{
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code->retain();
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}
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LuaThread::~LuaThread()
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{
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code->release();
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}
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void LuaThread::threadFunction()
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{
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this->retain();
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lua_State * L = lua_open();
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luaL_openlibs(L);
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#ifdef LOVE_BUILD_STANDALONE
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love::luax_preload(L, luaopen_love, "love");
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luaopen_love(L);
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#endif // LOVE_BUILD_STANDALONE
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luaopen_love_thread(L);
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if (luaL_loadbuffer(L, (const char *) code->getData(), code->getSize(), name.c_str()) != 0)
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error = luax_tostring(L, -1);
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else
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if (lua_pcall(L, 0, 0, 0) != 0)
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error = luax_tostring(L, -1);
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lua_close(L);
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this->release();
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}
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const std::string &LuaThread::getError()
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{
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return error;
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}
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} // thread
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} // love
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