Files
love/src/modules/thread/LuaThread.cpp
T
2013-03-03 18:55:57 -04:00

70 lines
1.8 KiB
C++

/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "LuaThread.h"
#include <common/config.h>
#ifdef LOVE_BUILD_STANDALONE
extern "C" int luaopen_love(lua_State * L);
#endif // LOVE_BUILD_STANDALONE
extern "C" int luaopen_love_thread(lua_State *L);
namespace love
{
namespace thread
{
LuaThread::LuaThread(const std::string &name, love::Data *code)
: code(code)
, name(name)
{
code->retain();
}
LuaThread::~LuaThread()
{
code->release();
}
void LuaThread::threadFunction()
{
this->retain();
lua_State * L = lua_open();
luaL_openlibs(L);
#ifdef LOVE_BUILD_STANDALONE
love::luax_preload(L, luaopen_love, "love");
luaopen_love(L);
#endif // LOVE_BUILD_STANDALONE
luaopen_love_thread(L);
if (luaL_loadbuffer(L, (const char *) code->getData(), code->getSize(), name.c_str()) != 0)
error = luax_tostring(L, -1);
else
if (lua_pcall(L, 0, 0, 0) != 0)
error = luax_tostring(L, -1);
lua_close(L);
this->release();
}
const std::string &LuaThread::getError()
{
return error;
}
} // thread
} // love