mirror of
https://github.com/love2d/love.git
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372 lines
15 KiB
Plaintext
372 lines
15 KiB
Plaintext
LOVE 0.8.0 [Name pending]
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-------------------------
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* Added release error screen.
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* Added alpha to love.graphics.setBackgroundColor.
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* Added framebuffer:clear(r, g, b, a).
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* Added love.graphics.arc.
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* Added seek and tell to Source objects.
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* Added color interpolation to ParticleSystem.
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* Added alpha masking.
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* Added automatic PO2 padding for systems not supporting the OpenGL extension.
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* Added UTF-8 support for fonts.
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* Added box2d error handling for some commonly failing functions.
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* Added ability for fused release games to have their write dir in appdata.
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* Fixed polygon drawing (was off by one).
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* Fixed wrapping for single words.
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* Fixed tracebacks not showing filenames.
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* Fixed love.graphics.push/pop capable of causing overflows/underflows.
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* Fixed setScissor on framebuffers.
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* Fixed several issues with audio, e.g. clicks and pops in mp3s.
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* Fixed crashes when bodies were destroyed during collisions.
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* Fixed bound SpriteBatches corrupting when drawing.
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* Renamed SpriteBatch's lock/unlock to bind/unbind.
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* Updated love.joystick to be 1-indexed.
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* Updated love.thread to use get/set instead of send/receive.
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* Updated font engine.
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* Updated line drawing to a custom system.
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* Removed framebuffer auto-clearing.
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* Removed EncodedImageData.
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LOVE 0.7.2 [Game Slave]
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-----------------------
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* Added Framebuffer:get/setWrap.
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* Added love.event.clear.
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* Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
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* Added SpriteBatch:setImage().
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* Fixed fused games not working.
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* Fixed ParticleSystem:setSize ignoring the variation argument.
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* Fixed some file-opening exceptions not being caught.
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* Fixed files loaded by libmodplug being too loud.
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* Fixed paths with periods in them not working.
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* Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
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* Fixed crash when there was no memory available for newImageData(w, h).
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* Updated PhysicsFS version to 2.0.2 on Windows
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* Updated OpenAL Soft version to 1.13 on Windows
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* Updated libmodplug version to 0.8.8.1 on Windows
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* Updated FreeType version to 2.4.4 on Windows
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* Updated libmpg123 version to 1.13.2 on Windows
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* Windows binary no longer depends on VC2005 runtime.
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* Windows binary no longer depends on SSE2 support.
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LOVE 0.7.1 [Game Slave]
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-----------------------
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* Added source:isPaused()
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* Added error when initial window can't be created.
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* Added framebuffer filter modes.
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* Added love.filesystem.getLastModified.
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* Added filter modes for ImageFonts.
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* Added dead key support by using "unknown" key with correct unicode value.
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* Added 0 width and height in love.conf. (for current desktop resolution)
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* Added alpha support when encoding TGA images.
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* Fixed a lot of bugs regarding zero characters in threads.
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* Fixed handling of a directory named "love" in current directory.
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* Fixed a few unhandled errors in setScissor.
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* Fixed a bug where old physics callbacks were never dereferenced.
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* Fixed loss of mouse visibility settings on setMode.
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* Fixed creation of a framebuffer unbinding current framebuffer.
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* Fixed several race conditions in love.thread.
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* Fixed 'love .', so it won't use lovedir/. as save dir.
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* Fixed setLineHeight.
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* Fixed extended ascii and ImageFonts.
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* Fixed printf's line wrapping.
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* Fixed crash when playing sounds.
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* Fixed playback of mp3s with arbitrary sample rates.
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* Fixed handling of negative indices in love.joystick.
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* Fixed toggleFullscreen.
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* Fixed unexpected behaviour with hash tables to love.graphics.line.
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* Fixed mouse coordinates being capped after setMode.
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* Fixed setFont's error handling on a non-existant file.
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* Fixed issue where Windows builds would hard crash on Lua errors
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* Removed custom sample rates for Decoders.
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LOVE 0.7.0 [Game Slave]
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-----------------------
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* Added love.thread.
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* Added love.font.
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* Added love.graphics.Framebuffer.
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* Added Source:play, Source:pause, etc.
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* Added Source:isStatic().
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* Added get/setPosition, get/setVelocity, and get/setDirection to Source.
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* Added get/setGroupIndex to CircleShape and PolygonShape.
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* Added Font:getWrap.
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* Added identity field to love.conf.
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* Added love.quit callback.
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* Added love.focus callback.
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* Added extra meter parameter to love.physics.newWorld.
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* Added love.graphics.setIcon.
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* Added way to make the window desktop resolution.
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* Added subtractive and multiplicative blend modes.
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* Added body:getAllowSleeping.
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* Added shape:getBody.
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* Added love.filesystem.FileData for public usage.
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* Added base64 support for love.filesystem.FileData.
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* Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
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* Added love.graphics.hasFocus().
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* Added ?/init.lua to the loader.
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* Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
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* Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
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* Fixed setFixedRotation enabling other flags.
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* Fixed a bug in the loader (for require).
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* Fixed ParticleSystem::setSprite not retaining the new image.
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* Fixed setMode removing images settings (wrapping, filters).
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* Fixed shape:getBody, it's now exposed for LÖVE usage.
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* Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
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* Fixed SpriteBatches being unaffected by setColor
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* Fixed the audio bug.
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* Fixed invalid FSAA values crashing LÖVE.
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* Fixed a bunch of compiler warnings.
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* Fixed OS X not properly using UTIs for .love files.
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* Fixed the modplug decoder not properly handeling files that fail to load.
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* Fixed a memory leak in setFont.
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* Fixed bug where errors in threads wouldn't get picked up by demand.
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* Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
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* Fixed the bug where newImageFont would try to created ImageData out of ImageData.
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* Fixed error handler not resetting the blend mode.
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* Changed fonts, they're now po2 safe.
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* Changed the traceback in the error screen.
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* Changed font origin to top-left.
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* Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
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* Removed font functions from love.graphics.
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* Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
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LOVE 0.6.2 [Jiggly Juice]
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-------------------------
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* Fixed a bug causing ImageFonts to cut off some pixels.
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* Fixed a bug where filled rectangles were too small.
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* Fixed a bug in Image:setFilter where it would switch the parameters.
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* Fixed a bug in ImageRasterizer where it wasn't using the data.
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* Image filter and wrap modes now use string constants as well.
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* Fixed double-transform bug in SpriteBatch.
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* Errors are reported on stdout again.
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* Another fix for the icons on ubuntu.
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LOVE 0.6.1 [Jiggly Juice]
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-------------------------
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* Added Shape:setGroupIndex and getGroupIndex.
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* Added Body:setFixedRotation and Body:getFixedRotation.
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* Added Body:setInertia.
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* Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
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* Added icons and file associations for the debs.
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* Added the demos folder to the Mac OS X DMG.
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* It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
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* Fixed a bug with multiple Sources on the same Music.
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* Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
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* Fixed a bug where love.graphics.rectangle drew a too large rectangle.
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* Fixed a bug where memory wouldn't be released correctly.
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* Fixed epic physics typo (getRestituion->getRestitution).
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* Fixed crash on opening non-existent image.
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* The error screen redraws when an event occurs.
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* The default love.run() now gracefully handles disabled modules.
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* The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
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* Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
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* Removed Music and Sound. There are now only sources.
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* Improved the stability of love.audio/love.sound.
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LOVE 0.6.0 [Jiggly Juice]
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-------------------------
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* Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
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* Added love.graphics.print()/printf().
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* Added unicode-translated parameter to love.keypressed().
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* Added love.event.
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* Added love.filesystem.setIdentity().
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* Added OpenAL dependency.
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* Fixed love.fileystem problems with internal \0 in strings.
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* Fixed love.filesystem.mkdir/remove not working when write directory not set.
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* Fixed position of Window.
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* Changed parameter order of draws().
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* Changed origin for images to top-left.
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* Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
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* Changed love.filesystem.read() which now returns two parameters (data, length).
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* Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
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* Changed default color mode to "modulate".
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* Changed name of love.color_normal to "replace".
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* Changed name of love.blend_normal to "alpha".
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* Changed the conf file format.
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* Removed Color object.
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* Removed Animation.
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* Removed several constants.
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* Removed love.graphics.draw() for strings.
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* Removed love.system.
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* Removed SWIG.
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* Removed boost.
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* Removed SDL_mixer.
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LOVE 0.5.0 [Salted Nuts]
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------------------------
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* Added love.joystick.
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* Added network support via LuaSocket.
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* Added support for loading of appended .love-file.
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* Added love.filesystem.lines().
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* Added a loader function to enable use of normal require().
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* Added love.filesystem.load().
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* Added love.filesystem.getSaveDirectory()
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* Added love.filesystem.getWorkingDirectory()
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* Added optional explicit destruction of Box2D objects.
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* Added shape:testSegment().
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* Added love.graphics.screenshot() (.bmp only).
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* Added default size (12) to font-related functions.
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* Added love.graphics.setFont( filename, size )
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* Added love.graphics.setLineStippe and related functions.
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* Added love.graphics.setPointSize and related functions.
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* Changed love.filesystem.read() to accept file name.
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* Changed love.filesystem.write() to accept file name.
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* Changed love.graphics.triangle() to accept CCW and CW ordering.
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* Fixed love.graphics.read adding bogus characters at the end of string.
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* Fixed epic swigfusion bug.
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* Fixed love.graphics.getFont so it returns nil if no font is present.
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* Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
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* Fixed bug which caused error screen to be scissored (when enabled).
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* Fixed Body:setAngle to accept degrees like everything else.
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* Cleaned up love::File and love_physfs.
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* Cleaned up love::Reference so it stores its reference in _G.
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LOVE 0.4.0 [Taco Beam]
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----------------------
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* Added love.physics. (YES!)
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* Added love.audio.setMode().
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* Added love.audio.setChannels().
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* Added love.graphics.polygon().
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* Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
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* Fixed missing constants related to image optimization.
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* Fixed memory leak related to love::File (thanks amnesiasoft!).
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LOVE 0.3.2 [Lemony Fresh]
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-------------------------
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* Added love.graphics.rectangle()
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* Added love.graphics.setLineWidth()
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* Added love.graphics.setLineStyle()
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* Added love.graphics.getLineWidth()
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* Added love.graphics.getLineStyle()
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* Added love.mouse.getPosition()
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* Added love.audio_loop
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* Added love.timer.getTime()
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* Changed love.graphics.quad() to accept CCW and CW ordering.
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* Fixed default color mode bug.
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* Fixed line width being applied unnecessarily.
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* Fixed line width bug related to fullscreen toggle.
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* Fixed music not looping.
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LOVE 0.3.1 [Space Meat]
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-----------------------
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* Fixed segfault related to graphics.
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* Fixed wait-forever bug related to audio.
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* Fixed error reporting not working across modules.
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* Fixed bug where games with a trailing "/" would not start.
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* Fixed bug which caused love.timer.sleep to delay for (way) too long.
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LOVE 0.3.0 [Mutant Vermin]
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--------------------------
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* Added ParticleSystem.
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* Added visual error reporting.
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* Added love.system for game control needs.
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* Added input grabbing.
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* Added functions in love.graphics for display management.
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* Added love.graphics.point().
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* Added functions in love.graphics for getting current color, font, etc.
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* Added love.filesystem.enumerate() for getting folder contents.
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* Added functions for setting the window caption.
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* Added version checking. An error occurs if the game is incompatible.
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* Fixed print() :)
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* Removed all keyboard shortcuts.
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* Save folders are now created only if required.
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* On Windows, the new save location is %APPDATA%\LOVE\game
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LOVE 0.2.1 [Impending Doom]
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---------------------------
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* Added many functions in love.filesystem.
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* Added a dedicated save-folder for each game.
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* Added timer.sleep.
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* Added line heights to font objects.
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* Added love.graphics.getWidth/getHeight.
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* Added scaling and rotation for text.
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* Added variable spacing to ImageFont.
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* Added support for variable line quality when drawing primitives.
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* Added several functions for drawing sections of images. (love.graphics.draws)
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* Added image optimization function and padding function.
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* Added love.graphics.getWidth/Height.
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* Split devices up into actual SWIG-modules. This means that:
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- Functions are used like this: love.graphics.draw, not love.graphics:draw
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- love.objects is no more. Objects are created by an appropriate device.
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* How you draw primitives has been altered.
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* draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
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* Changed getFps to getFPS.
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* Escape is no more ... enter: Alt+F4.
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* love.filesystem.include has been renamed to love.filesystem.require.
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* ImageFonts now consider the spacing as well as the glyph size.
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* Fixed a massive ImageFont bug which resulted in float-positioning failure.
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* Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
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* Updated DevIL to version 1.6.8-rc2 (Windows)
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* Updated FreeType to freetype-2.3.5-1 (Windows)
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* Updated Lua to 5.1.3 (Windows)
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* Updated SDL to 1.2.13 (Windows)
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* Removed boost::filesystem.
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LOVE 0.2.0 [Mini-Moose]
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-----------------------
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* Added ImageFont
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* Added Animation
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* Added text formatting functions
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* Added setCenter for Image and Animation.
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* Added methods for rendering of scaled/rotated sprites.
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* Added the drawing of basic shapes.
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* Added default font and embedded resources.
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* Added Ctrl+R for reload.
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* Added blending and color modes.
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* Fixed memory usage of Graphics.
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* Fixed a bug where the set text color would change the color of any images rendered.
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* Fixed CWD bug.
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* Fixed titlebar. Game title is now displayed.
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LOVE 0.1.1 [Santa-Power]
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------------------------
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Initial release!
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* Image loading and rendering.
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* Sound loading and playing.
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* Font loading and rendering.
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* Lua-scriptable games.
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* Config files.
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* Stuff is loadable from archive files.
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* Keyboard, mouse, display, timer, etc. (Basic devices).
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