Files
love/src/modules/graphics/opengl/wrap_Geometry.h
T
Alex Szpakowski d0970658bf Exposed Geometry:setVertexColors and Geometry:hasVertexColors, to enable/disable per-vertex colors.
Vertex colors are automatically enabled if newGeometry or setVertex is called with a color other than 255,255,255,255
2013-04-24 12:04:24 -07:00

49 lines
1.5 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_WRAP_GEOMETRY_H
#define LOVE_GRAPHICS_OPENGL_WRAP_GEOMETRY_H
// LOVE
#include "common/runtime.h"
#include "graphics/Geometry.h"
namespace love
{
namespace graphics
{
namespace opengl
{
Geometry *luax_checkgeometry(lua_State *L, int idx);
int w_Geometry_getVertexCount(lua_State *L);
int w_Geometry_getVertex(lua_State *L);
int w_Geometry_setVertex(lua_State *L);
int w_Geometry_flip(lua_State *L);
int w_Geometry_setVertexColors(lua_State *L);
int w_Geometry_hasVertexColors(lua_State *L);
extern "C" int luaopen_geometry(lua_State *L);
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_WRAP_GEOMETRY_H