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14aa6965b3
- Added love.math.newTransform. - Added love.graphics.applyTransform and love.graphics.replaceTransform. - love.graphics.draw/print/printf, Text:add/addf, and SpriteBatch:add can accept a Transform argument. - love.graphics.push can accept an optional Transform as a second argument, which will apply the Transform after pushing the matrix stack, - Shader:send can accept Transform objects when sending to a mat4 uniform variable. --HG-- branch : minor