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love/src/common/macos.mm
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2024-02-10 12:24:48 -04:00

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/**
* Copyright (c) 2006-2024 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "macos.h"
#ifdef LOVE_MACOS
#import <Foundation/Foundation.h>
#import <Cocoa/Cocoa.h>
#import <QuartzCore/CAMetalLayer.h>
#ifdef LOVE_MACOSX_SDL_DIRECT_INCLUDE
#include <SDL.h>
#include <SDL_syswm.h>
#else
#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#endif
namespace love
{
namespace macos
{
std::string getLoveInResources()
{
std::string path;
@autoreleasepool
{
// Check to see if there are any .love files in Resources.
NSString *lovepath = [[NSBundle mainBundle] pathForResource:nil ofType:@"love"];
if (lovepath != nil)
path = lovepath.UTF8String;
}
return path;
}
std::string checkDropEvents()
{
std::string dropstr;
SDL_Event event;
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDL_PumpEvents();
if (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_DROPFILE, SDL_DROPFILE) > 0)
{
if (event.type == SDL_DROPFILE)
{
dropstr = std::string(event.drop.file);
SDL_free(event.drop.file);
}
}
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return dropstr;
}
void requestAttention(bool continuous)
{
@autoreleasepool
{
if (continuous)
[NSApp requestUserAttention:NSCriticalRequest];
else
[NSApp requestUserAttention:NSInformationalRequest];
}
}
void setMetalLayerVSync(void *metallayer, bool vsync)
{
@autoreleasepool
{
if (@available(macOS 10.13, *))
{
CAMetalLayer *layer = (__bridge CAMetalLayer *) metallayer;
layer.displaySyncEnabled = vsync;
}
}
}
bool getMetalLayerVSync(void *metallayer)
{
@autoreleasepool
{
if (@available(macOS 10.13, *))
{
CAMetalLayer *layer = (__bridge CAMetalLayer *) metallayer;
return layer.displaySyncEnabled;
}
}
return true;
}
void setWindowSRGBColorSpace(SDL_Window *window)
{
@autoreleasepool
{
// This works on earlier macOS versions, but performance may be worse
// (at least, it was back when I tested in December 2016).
if (@available(macOS 11.0, *))
{
SDL_SysWMinfo info = {};
if (SDL_GetWindowWMInfo(window, &info))
info.info.cocoa.window.colorSpace = [NSColorSpace sRGBColorSpace];
}
}
}
} // macos
} // love
#endif // LOVE_MACOS