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The above are batched together into a single draw call when called without other drawing calls in between, as long as the following criteria are met: - The texture is the same. - The primitive type is the same (points cannot be batched with non-points). - The love.graphics state is the same (aside from the current color - i.e. setColor - and the transform state). - The active shader’s uniform values are the same. You can examine the ‘drawcalls’ field of love.graphics.getStats() to help determine if your code is allowing for optimum batching. --HG-- branch : minor
150 lines
3.4 KiB
C++
150 lines
3.4 KiB
C++
/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_TEXTURE_H
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#define LOVE_GRAPHICS_TEXTURE_H
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// LOVE
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#include "common/StringMap.h"
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#include "common/math.h"
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#include "common/pixelformat.h"
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#include "Drawable.h"
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#include "Quad.h"
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#include "vertex.h"
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// C
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#include <stddef.h>
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namespace love
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{
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namespace graphics
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{
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/**
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* Base class for 2D textures. All textures can be drawn with Quads, have a
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* width and height, and have filter and wrap modes.
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**/
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class Texture : public Drawable
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{
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public:
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static love::Type type;
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enum WrapMode
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{
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WRAP_CLAMP,
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WRAP_CLAMP_ZERO,
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WRAP_REPEAT,
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WRAP_MIRRORED_REPEAT,
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WRAP_MAX_ENUM
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};
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enum FilterMode
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{
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FILTER_NONE,
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FILTER_LINEAR,
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FILTER_NEAREST,
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FILTER_MAX_ENUM
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};
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struct Filter
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{
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FilterMode min = FILTER_LINEAR;
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FilterMode mag = FILTER_LINEAR;
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FilterMode mipmap = FILTER_NONE;
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float anisotropy = 1.0f;
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};
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struct Wrap
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{
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WrapMode s = WRAP_CLAMP;
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WrapMode t = WRAP_CLAMP;
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};
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Texture();
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virtual ~Texture();
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// Drawable.
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void draw(Graphics *gfx, const Matrix4 &m) override;
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/**
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* Draws the texture using the specified transformation with a Quad applied.
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**/
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void drawq(Graphics *gfx, Quad *quad, const Matrix4 &m);
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PixelFormat getPixelFormat() const;
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virtual int getWidth() const;
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virtual int getHeight() const;
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virtual void setFilter(const Filter &f) = 0;
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virtual const Filter &getFilter() const;
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virtual bool setWrap(const Wrap &w) = 0;
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virtual const Wrap &getWrap() const;
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virtual const Vertex *getVertices() const;
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virtual ptrdiff_t getHandle() const = 0;
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// The default filter.
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static void setDefaultFilter(const Filter &f);
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static const Filter &getDefaultFilter();
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static bool validateFilter(const Filter &f, bool mipmapsAllowed);
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static bool getConstant(const char *in, FilterMode &out);
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static bool getConstant(FilterMode in, const char *&out);
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static bool getConstant(const char *in, WrapMode &out);
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static bool getConstant(WrapMode in, const char *&out);
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protected:
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virtual void drawv(Graphics *gfx, const Matrix4 &localTransform, const Vertex *v);
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PixelFormat format;
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int width;
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int height;
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Filter filter;
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Wrap wrap;
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Vertex vertices[4];
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private:
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// The default texture filter.
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static Filter defaultFilter;
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static StringMap<FilterMode, FILTER_MAX_ENUM>::Entry filterModeEntries[];
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static StringMap<FilterMode, FILTER_MAX_ENUM> filterModes;
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static StringMap<WrapMode, WRAP_MAX_ENUM>::Entry wrapModeEntries[];
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static StringMap<WrapMode, WRAP_MAX_ENUM> wrapModes;
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}; // Texture
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_TEXTURE_H
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